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-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 7b7677b..b95b5f2 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -208,12 +208,19 @@ namespace OpenSim.Region.Framework.Scenes
208 208
209 if (entity is SceneObjectPart) 209 if (entity is SceneObjectPart)
210 { 210 {
211 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
212 if (physActor == null || !physActor.IsPhysical)
213 priority += 100;
214
215 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) 211 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
212 {
216 priority = 1.0; 213 priority = 1.0;
214 }
215 else
216 {
217 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
218 if (physActor == null || !physActor.IsPhysical)
219 priority += 100;
220 }
221
222 if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity)
223 priority +=1;
217 } 224 }
218 return priority; 225 return priority;
219 } 226 }