diff options
Diffstat (limited to 'OpenSim/Region')
4 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index f89b904..d816ba4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -237,12 +237,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
237 | 237 | ||
238 | if(curErrorCntr > 1) | 238 | if(curErrorCntr > 1) |
239 | { | 239 | { |
240 | m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets", | 240 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to possible missing or damaged assets )", |
241 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); | 241 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); |
242 | } | 242 | } |
243 | else if(curErrorCntr == 1) | 243 | else if(curErrorCntr == 1) |
244 | { | 244 | { |
245 | m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset", | 245 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains a reference to a possible missing or damaged asset)", |
246 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); | 246 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); |
247 | } | 247 | } |
248 | } | 248 | } |
@@ -450,9 +450,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
450 | int errors = m_assetGatherer.FailedUUIDs.Count; | 450 | int errors = m_assetGatherer.FailedUUIDs.Count; |
451 | 451 | ||
452 | m_log.DebugFormat( | 452 | m_log.DebugFormat( |
453 | "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); | 453 | "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors); |
454 | if(errors > 0) | 454 | if(errors > 0) |
455 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors); | 455 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors); |
456 | 456 | ||
457 | AssetsRequest ar = new AssetsRequest( | 457 | AssetsRequest ar = new AssetsRequest( |
458 | new AssetsArchiver(m_archiveWriter), | 458 | new AssetsArchiver(m_archiveWriter), |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index d02db73..0ed3399 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -264,12 +264,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
264 | curErrorCntr = assetGatherer.ErrorCount - curErrorCntr; | 264 | curErrorCntr = assetGatherer.ErrorCount - curErrorCntr; |
265 | if(curErrorCntr > 1) | 265 | if(curErrorCntr > 1) |
266 | { | 266 | { |
267 | m_log.WarnFormat("[INVENTORY ARCHIVER]: object {0} '{1}', at {2}, contains at least {3} references to missing or damaged assets", | 267 | m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references to possible missing or damaged assets", |
268 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); | 268 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); |
269 | } | 269 | } |
270 | else if(curErrorCntr == 1) | 270 | else if(curErrorCntr == 1) |
271 | { | 271 | { |
272 | m_log.WarnFormat("[INVENTORY ARCHIVER]: object {0} '{1}', at {2}, contains at least 1 reference to a missing or damaged asset", | 272 | m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains a reference to a possible missing or damaged assets", |
273 | sceneObject.UUID, sceneObject.Name, sceneObject.AbsolutePosition.ToString()); | 273 | sceneObject.UUID, sceneObject.Name, sceneObject.AbsolutePosition.ToString()); |
274 | } | 274 | } |
275 | } | 275 | } |
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
278 | 278 | ||
279 | int errors = assetGatherer.FailedUUIDs.Count; | 279 | int errors = assetGatherer.FailedUUIDs.Count; |
280 | m_log.DebugFormat( | 280 | m_log.DebugFormat( |
281 | "[ARCHIVER]: {0} region scene objects to save reference {1} assets", | 281 | "[ARCHIVER]: {0} region scene objects to save reference {1} possible assets", |
282 | sceneObjects.Count, assetUuids.Count - prevAssets + errors); | 282 | sceneObjects.Count, assetUuids.Count - prevAssets + errors); |
283 | if(errors > 0) | 283 | if(errors > 0) |
284 | m_log.DebugFormat("[ARCHIVER]: {0} of these assets have problems and will be ignored", errors); | 284 | m_log.DebugFormat("[ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors); |
285 | } | 285 | } |
286 | 286 | ||
287 | if (numObjectsSkippedPermissions > 0) | 287 | if (numObjectsSkippedPermissions > 0) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 903cb2d..751aaca 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
65 | /// uuids to request | 65 | /// uuids to request |
66 | /// </value> | 66 | /// </value> |
67 | protected IDictionary<UUID, sbyte> m_uuids; | 67 | protected IDictionary<UUID, sbyte> m_uuids; |
68 | private int m_previusErrorsCount; | 68 | private int m_previousErrorsCount; |
69 | 69 | ||
70 | /// <value> | 70 | /// <value> |
71 | /// Callback used when all the assets requested have been received. | 71 | /// Callback used when all the assets requested have been received. |
@@ -103,14 +103,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
103 | 103 | ||
104 | protected internal AssetsRequest( | 104 | protected internal AssetsRequest( |
105 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, | 105 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, |
106 | int previusErrorsCount, | 106 | int previousErrorsCount, |
107 | IAssetService assetService, IUserAccountService userService, | 107 | IAssetService assetService, IUserAccountService userService, |
108 | UUID scope, Dictionary<string, object> options, | 108 | UUID scope, Dictionary<string, object> options, |
109 | AssetsRequestCallback assetsRequestCallback) | 109 | AssetsRequestCallback assetsRequestCallback) |
110 | { | 110 | { |
111 | m_assetsArchiver = assetsArchiver; | 111 | m_assetsArchiver = assetsArchiver; |
112 | m_uuids = uuids; | 112 | m_uuids = uuids; |
113 | m_previusErrorsCount = previusErrorsCount; | 113 | m_previousErrorsCount = previousErrorsCount; |
114 | m_assetsRequestCallback = assetsRequestCallback; | 114 | m_assetsRequestCallback = assetsRequestCallback; |
115 | m_assetService = assetService; | 115 | m_assetService = assetService; |
116 | m_userAccountService = userService; | 116 | m_userAccountService = userService; |
@@ -170,14 +170,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
170 | } | 170 | } |
171 | 171 | ||
172 | m_timeOutTimer.Dispose(); | 172 | m_timeOutTimer.Dispose(); |
173 | int totalerrors = m_notFoundAssetUuids.Count + m_previusErrorsCount; | 173 | int totalerrors = m_notFoundAssetUuids.Count + m_previousErrorsCount; |
174 | 174 | ||
175 | if(m_timeout) | 175 | if(m_timeout) |
176 | m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count); | 176 | m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count); |
177 | else if(totalerrors == 0) | 177 | else if(totalerrors == 0) |
178 | m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count); | 178 | m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count); |
179 | else | 179 | else |
180 | m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} assets of total request where not found or are damaged", | 180 | m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} of total possible assets requested where not found, where damaged or where not assets", |
181 | m_foundAssetUuids.Count, totalerrors); | 181 | m_foundAssetUuids.Count, totalerrors); |
182 | 182 | ||
183 | PerformAssetsRequestCallback(m_timeout); | 183 | PerformAssetsRequestCallback(m_timeout); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 46ce2ce..8ee7dbc 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | public void AddForInspection(SceneObjectGroup sceneObject) | 149 | public void AddForInspection(SceneObjectGroup sceneObject) |
150 | { | 150 | { |
151 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
152 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 152 | // "[UUID GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
153 | if(sceneObject.IsDeleted) | 153 | if(sceneObject.IsDeleted) |
154 | return; | 154 | return; |
155 | 155 | ||
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | SceneObjectPart part = parts[i]; | 159 | SceneObjectPart part = parts[i]; |
160 | 160 | ||
161 | // m_log.DebugFormat( | 161 | // m_log.DebugFormat( |
162 | // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); | 162 | // "[UUID GATHERER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); |
163 | 163 | ||
164 | try | 164 | try |
165 | { | 165 | { |