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diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace libTerrain
31{
32 partial class Channel
33 {
34 /// <summary>
35 /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
36 /// </summary>
37 /// <param name="number">The number of worms which will traverse the map</param>
38 /// <param name="rounds">The number of steps each worm will traverse</param>
39 /// <param name="movement">The maximum distance each worm will move each step</param>
40 /// <param name="size">The size of the area around the worm modified</param>
41 /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
42 public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
43 {
44 SetDiff();
45
46 Random random = new Random(seed);
47 int i, j;
48
49 for (i = 0; i < number; i++)
50 {
51 double rx, ry;
52 if (centerspawn)
53 {
54 rx = w/2.0;
55 ry = h/2.0;
56 }
57 else
58 {
59 rx = random.NextDouble()*(w - 1);
60 ry = random.NextDouble()*(h - 1);
61 }
62 for (j = 0; j < rounds; j++)
63 {
64 rx += (random.NextDouble()*movement) - (movement/2.0);
65 ry += (random.NextDouble()*movement) - (movement/2.0);
66 Raise(rx, ry, size, 1.0);
67 }
68 }
69 }
70 }
71}