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diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30
31namespace libTerrain
32{
33 partial class Channel
34 {
35 /// <summary>
36 /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
37 /// </summary>
38 /// <remarks>3-Clause BSD Licensed</remarks>
39 /// <param name="pointsPerBlock">The number of generator points in each block</param>
40 /// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it.
41 /// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param>
42 /// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param>
43 public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
44 {
45 SetDiff();
46
47 List<Point2D> points = new List<Point2D>();
48 Random generator = new Random(seed);
49
50 // Generate the emitter points
51 int x, y, i;
52 for (x = -blockSize; x < w + blockSize; x += blockSize)
53 {
54 for (y = -blockSize; y < h + blockSize; y += blockSize)
55 {
56 for (i = 0; i < pointsPerBlock; i++)
57 {
58 double pX = x + (generator.NextDouble()*(double) blockSize);
59 double pY = y + (generator.NextDouble()*(double) blockSize);
60
61 points.Add(new Point2D(pX, pY));
62 }
63 }
64 }
65
66 double[] distances = new double[points.Count];
67
68 // Calculate the distance each pixel is from an emitter
69 for (x = 0; x < w; x++)
70 {
71 for (y = 0; y < h; y++)
72 {
73 for (i = 0; i < points.Count; i++)
74 {
75 double dx, dy;
76 dx = Math.Abs((double) x - points[i].x);
77 dy = Math.Abs((double) y - points[i].y);
78
79 distances[i] = (dx*dx + dy*dy);
80 }
81
82 Array.Sort(distances);
83
84 double f = 0.0;
85
86 // Multiply the distances with their 'c' counterpart
87 // ordering the distances descending
88 for (i = 0; i < c.Length; i++)
89 {
90 if (i >= points.Count)
91 break;
92
93 f += c[i]*distances[i];
94 }
95
96 map[x, y] = f;
97 }
98 }
99
100 // Normalise the result
101 Normalise();
102 }
103
104 public void VoronoiDiagram(List<Point2D> points, double[] c)
105 {
106 SetDiff();
107
108 int x, y, i;
109 double[] distances = new double[points.Count];
110
111 // Calculate the distance each pixel is from an emitter
112 for (x = 0; x < w; x++)
113 {
114 for (y = 0; y < h; y++)
115 {
116 for (i = 0; i < points.Count; i++)
117 {
118 double dx, dy;
119 dx = Math.Abs((double) x - points[i].x);
120 dy = Math.Abs((double) y - points[i].y);
121
122 distances[i] = (dx*dx + dy*dy);
123 }
124
125 Array.Sort(distances);
126
127 double f = 0.0;
128
129 // Multiply the distances with their 'c' counterpart
130 // ordering the distances descending
131 for (i = 0; i < c.Length; i++)
132 {
133 if (i >= points.Count)
134 break;
135
136 f += c[i]*distances[i];
137 }
138
139 map[x, y] = f;
140 }
141 }
142
143 // Normalise the result
144 Normalise();
145 }
146
147 public void VoroflatDiagram(int pointsPerBlock, int blockSize)
148 {
149 SetDiff();
150
151 List<Point2D> points = new List<Point2D>();
152 Random generator = new Random(seed);
153
154 // Generate the emitter points
155 int x, y, i;
156 for (x = -blockSize; x < w + blockSize; x += blockSize)
157 {
158 for (y = -blockSize; y < h + blockSize; y += blockSize)
159 {
160 for (i = 0; i < pointsPerBlock; i++)
161 {
162 double pX = x + (generator.NextDouble()*(double) blockSize);
163 double pY = y + (generator.NextDouble()*(double) blockSize);
164
165 points.Add(new Point2D(pX, pY));
166 }
167 }
168 }
169
170 double[] distances = new double[points.Count];
171
172 // Calculate the distance each pixel is from an emitter
173 for (x = 0; x < w; x++)
174 {
175 for (y = 0; y < h; y++)
176 {
177 for (i = 0; i < points.Count; i++)
178 {
179 double dx, dy;
180 dx = Math.Abs((double) x - points[i].x);
181 dy = Math.Abs((double) y - points[i].y);
182
183 distances[i] = (dx*dx + dy*dy);
184 }
185
186 //Array.Sort(distances);
187
188 double f = 0.0;
189
190 double min = double.MaxValue;
191 for (int j = 0; j < distances.Length; j++)
192 {
193 if (distances[j] < min)
194 {
195 min = distances[j];
196 f = j;
197 }
198 }
199
200 // Multiply the distances with their 'c' counterpart
201 // ordering the distances descending
202
203 map[x, y] = f;
204 }
205 }
206
207 // Normalise the result
208 Normalise();
209 }
210 }
211}