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-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs6
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs6
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs6
3 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
index 9c5e4bc..73eb635 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
@@ -43,12 +43,12 @@ namespace OpenSim.DataStore.DB4oStorage
43 return; 43 return;
44 } 44 }
45 45
46 public void StoreObject(SceneObjectGroup obj) 46 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
47 { 47 {
48 db.Set(obj); 48 db.Set(obj);
49 } 49 }
50 50
51 public void RemoveObject(LLUUID obj) 51 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
52 { 52 {
53 IObjectSet result = db.Query(new SceneObjectQuery(obj)); 53 IObjectSet result = db.Query(new SceneObjectQuery(obj));
54 if (result.Count > 0) 54 if (result.Count > 0)
@@ -58,7 +58,7 @@ namespace OpenSim.DataStore.DB4oStorage
58 } 58 }
59 } 59 }
60 60
61 public List<SceneObjectGroup> LoadObjects() 61 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
62 { 62 {
63 IObjectSet result = db.Get(typeof(SceneObjectGroup)); 63 IObjectSet result = db.Get(typeof(SceneObjectGroup));
64 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 64 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 391ac84..b6c6c83 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -485,7 +485,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
485 } 485 }
486 } 486 }
487 487
488 public void StoreObject(SceneObjectGroup obj) 488 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
489 { 489 {
490 foreach (SceneObjectPart prim in obj.Children.Values) 490 foreach (SceneObjectPart prim in obj.Children.Values)
491 { 491 {
@@ -498,7 +498,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
498 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); 498 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
499 } 499 }
500 500
501 public void RemoveObject(LLUUID obj) 501 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
502 { 502 {
503 DataTable prims = ds.Tables["prims"]; 503 DataTable prims = ds.Tables["prims"];
504 DataTable shapes = ds.Tables["primshapes"]; 504 DataTable shapes = ds.Tables["primshapes"];
@@ -520,7 +520,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
520 shapeDa.Update(ds, "primshapes"); 520 shapeDa.Update(ds, "primshapes");
521 } 521 }
522 522
523 public List<SceneObjectGroup> LoadObjects() 523 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
524 { 524 {
525 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 525 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
526 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 526 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
index 643508e..176a534 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
@@ -18,17 +18,17 @@ namespace OpenSim.DataStore.NullStorage
18 return; 18 return;
19 } 19 }
20 20
21 public void StoreObject(SceneObjectGroup obj) 21 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
22 { 22 {
23 23
24 } 24 }
25 25
26 public void RemoveObject(LLUUID obj) 26 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
27 { 27 {
28 28
29 } 29 }
30 30
31 public List<SceneObjectGroup> LoadObjects() 31 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
32 { 32 {
33 return new List<SceneObjectGroup>(); 33 return new List<SceneObjectGroup>();
34 } 34 }