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-rw-r--r--OpenSim/Region/Simulation/Caps.cs6
-rw-r--r--OpenSim/Region/Simulation/EstateManager.cs8
-rw-r--r--OpenSim/Region/Simulation/OpenSim.Region.Environment.csproj (renamed from OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj)57
-rw-r--r--OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user12
-rw-r--r--OpenSim/Region/Simulation/ParcelManager.cs8
-rw-r--r--OpenSim/Region/Simulation/RegionManager.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/Entity.cs4
-rw-r--r--OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/Primitive.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.cs14
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneBase.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneEvents.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneObject.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs4
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs10
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Script.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs2
24 files changed, 82 insertions, 87 deletions
diff --git a/OpenSim/Region/Simulation/Caps.cs b/OpenSim/Region/Simulation/Caps.cs
index 13a351d..9edbd54 100644
--- a/OpenSim/Region/Simulation/Caps.cs
+++ b/OpenSim/Region/Simulation/Caps.cs
@@ -4,14 +4,14 @@ using System.Collections.Generic;
4using System.Text; 4using System.Text;
5using System.IO; 5using System.IO;
6using System.Xml; 6using System.Xml;
7using OpenSim.Servers; 7using OpenSim.Framework.Servers;
8using OpenSim.Framework; 8using OpenSim.Framework;
9using OpenSim.Framework.Utilities; 9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types; 10using OpenSim.Framework.Types;
11using OpenSim.Caches; 11using OpenSim.Region.Caches;
12using libsecondlife; 12using libsecondlife;
13 13
14namespace OpenSim.Region 14namespace OpenSim.Region.Environment
15{ 15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); 16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17 17
diff --git a/OpenSim/Region/Simulation/EstateManager.cs b/OpenSim/Region/Simulation/EstateManager.cs
index dcb5564..c2c1ecf 100644
--- a/OpenSim/Region/Simulation/EstateManager.cs
+++ b/OpenSim/Region/Simulation/EstateManager.cs
@@ -30,15 +30,15 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Framework.Types; 31using OpenSim.Framework.Types;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.Region; 33using OpenSim.Region.Environment;
34using OpenSim.Region.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim; 35using OpenSim;
36using libsecondlife; 36using libsecondlife;
37using libsecondlife.Packets; 37using libsecondlife.Packets;
38using Avatar = OpenSim.Region.Scenes.ScenePresence; 38using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
39 39
40 40
41namespace OpenSim.Region 41namespace OpenSim.Region.Environment
42{ 42{
43 43
44 /// <summary> 44 /// <summary>
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj b/OpenSim/Region/Simulation/OpenSim.Region.Environment.csproj
index 7811a55..0597857 100644
--- a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj
+++ b/OpenSim/Region/Simulation/OpenSim.Region.Environment.csproj
@@ -1,4 +1,4 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup> 2 <PropertyGroup>
3 <ProjectType>Local</ProjectType> 3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion> 4 <ProductVersion>8.0.50727</ProductVersion>
@@ -6,18 +6,21 @@
6 <ProjectGuid>{C0DAB338-0000-0000-0000-000000000000}</ProjectGuid> 6 <ProjectGuid>{C0DAB338-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon> 9 <ApplicationIcon>
10 </ApplicationIcon>
10 <AssemblyKeyContainerName> 11 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName> 12 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Simulation</AssemblyName> 13 <AssemblyName>OpenSim.Region.Environment</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript> 14 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> 15 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema> 16 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign> 17 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType> 18 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder> 19 <AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Simulation</RootNamespace> 20 </AppDesignerFolder>
20 <StartupObject></StartupObject> 21 <RootNamespace>OpenSim.Region.Environment</RootNamespace>
22 <StartupObject>
23 </StartupObject>
21 <FileUpgradeFlags> 24 <FileUpgradeFlags>
22 </FileUpgradeFlags> 25 </FileUpgradeFlags>
23 </PropertyGroup> 26 </PropertyGroup>
@@ -28,7 +31,8 @@
28 <ConfigurationOverrideFile> 31 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile> 32 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants> 33 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile> 34 <DocumentationFile>
35 </DocumentationFile>
32 <DebugSymbols>True</DebugSymbols> 36 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment> 37 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize> 38 <Optimize>False</Optimize>
@@ -37,7 +41,8 @@
37 <RemoveIntegerChecks>False</RemoveIntegerChecks> 41 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 42 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel> 43 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn> 44 <NoWarn>
45 </NoWarn>
41 </PropertyGroup> 46 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> 47 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks> 48 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@@ -46,7 +51,8 @@
46 <ConfigurationOverrideFile> 51 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile> 52 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants> 53 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile> 54 <DocumentationFile>
55 </DocumentationFile>
50 <DebugSymbols>False</DebugSymbols> 56 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment> 57 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize> 58 <Optimize>True</Optimize>
@@ -55,30 +61,31 @@
55 <RemoveIntegerChecks>False</RemoveIntegerChecks> 61 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 62 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel> 63 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn> 64 <NoWarn>
65 </NoWarn>
59 </PropertyGroup> 66 </PropertyGroup>
60 <ItemGroup> 67 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" > 68 <Reference Include="Axiom.MathLib.dll">
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath> 69 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private> 70 <Private>False</Private>
64 </Reference> 71 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" > 72 <Reference Include="Db4objects.Db4o.dll">
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath> 73 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private> 74 <Private>False</Private>
68 </Reference> 75 </Reference>
69 <Reference Include="libsecondlife.dll" > 76 <Reference Include="libsecondlife.dll">
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath> 77 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private> 78 <Private>False</Private>
72 </Reference> 79 </Reference>
73 <Reference Include="System" > 80 <Reference Include="System">
74 <HintPath>System.dll</HintPath> 81 <HintPath>System.dll</HintPath>
75 <Private>False</Private> 82 <Private>False</Private>
76 </Reference> 83 </Reference>
77 <Reference Include="System.Xml" > 84 <Reference Include="System.Xml">
78 <HintPath>System.Xml.dll</HintPath> 85 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private> 86 <Private>False</Private>
80 </Reference> 87 </Reference>
81 <Reference Include="XMLRPC.dll" > 88 <Reference Include="XMLRPC.dll">
82 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath> 89 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private> 90 <Private>False</Private>
84 </Reference> 91 </Reference>
@@ -88,49 +95,49 @@
88 <Name>OpenSim.Framework</Name> 95 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> 96 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 97 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private> 98 <Private>False</Private>
92 </ProjectReference> 99 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj"> 100 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
94 <Name>OpenSim.Framework.Communications</Name> 101 <Name>OpenSim.Framework.Communications</Name>
95 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project> 102 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 103 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private> 104 <Private>False</Private>
98 </ProjectReference> 105 </ProjectReference>
99 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj"> 106 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
100 <Name>OpenSim.Framework.Console</Name> 107 <Name>OpenSim.Framework.Console</Name>
101 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> 108 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 109 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private> 110 <Private>False</Private>
104 </ProjectReference> 111 </ProjectReference>
105 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj"> 112 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj">
106 <Name>OpenSim.Framework.GenericConfig.Xml</Name> 113 <Name>OpenSim.Framework.GenericConfig.Xml</Name>
107 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project> 114 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 115 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private> 116 <Private>False</Private>
110 </ProjectReference> 117 </ProjectReference>
111 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj"> 118 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
112 <Name>OpenSim.Framework.Servers</Name> 119 <Name>OpenSim.Framework.Servers</Name>
113 <Project>{2CC71860-0000-0000-0000-000000000000}</Project> 120 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 121 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private> 122 <Private>False</Private>
116 </ProjectReference> 123 </ProjectReference>
117 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj"> 124 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
118 <Name>OpenSim.Region.Caches</Name> 125 <Name>OpenSim.Region.Caches</Name>
119 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project> 126 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 127 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private> 128 <Private>False</Private>
122 </ProjectReference> 129 </ProjectReference>
123 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj"> 130 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
124 <Name>OpenSim.Region.Physics.Manager</Name> 131 <Name>OpenSim.Region.Physics.Manager</Name>
125 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project> 132 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 133 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private> 134 <Private>False</Private>
128 </ProjectReference> 135 </ProjectReference>
129 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj"> 136 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
130 <Name>OpenSim.Region.Terrain.BasicTerrain</Name> 137 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
131 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project> 138 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 139 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private> 140 <Private>False</Private>
134 </ProjectReference> 141 </ProjectReference>
135 </ItemGroup> 142 </ItemGroup>
136 <ItemGroup> 143 <ItemGroup>
@@ -208,4 +215,4 @@
208 <PostBuildEvent> 215 <PostBuildEvent>
209 </PostBuildEvent> 216 </PostBuildEvent>
210 </PropertyGroup> 217 </PropertyGroup>
211</Project> 218</Project> \ No newline at end of file
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user
deleted file mode 100644
index 6841907..0000000
--- a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Simulation/ParcelManager.cs b/OpenSim/Region/Simulation/ParcelManager.cs
index d15d77d..1cab4ab 100644
--- a/OpenSim/Region/Simulation/ParcelManager.cs
+++ b/OpenSim/Region/Simulation/ParcelManager.cs
@@ -32,10 +32,10 @@ using libsecondlife;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Region.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using Avatar = OpenSim.Region.Scenes.ScenePresence; 36using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
37 37
38namespace OpenSim.Region 38namespace OpenSim.Region.Environment
39{ 39{
40 40
41 41
@@ -420,7 +420,7 @@ namespace OpenSim.Region
420 { 420 {
421 for (y = 0; y < inc_y; y++) 421 for (y = 0; y < inc_y; y++)
422 { 422 {
423 OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y); 423 OpenSim.Region.Environment.Parcel currentParcel = getParcel(start_x + x, start_y + y);
424 if (!temp.Contains(currentParcel)) 424 if (!temp.Contains(currentParcel))
425 { 425 {
426 currentParcel.forceUpdateParcelInfo(); 426 currentParcel.forceUpdateParcelInfo();
diff --git a/OpenSim/Region/Simulation/RegionManager.cs b/OpenSim/Region/Simulation/RegionManager.cs
index a317f0f..17d9aad 100644
--- a/OpenSim/Region/Simulation/RegionManager.cs
+++ b/OpenSim/Region/Simulation/RegionManager.cs
@@ -1,12 +1,12 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenGrid.Framework.Communications; 4using OpenSim.Framework.Communications;
5using OpenSim.Framework; 5using OpenSim.Framework;
6using OpenSim.Framework.Types; 6using OpenSim.Framework.Types;
7using OpenSim.Servers; 7using OpenSim.Framework.Servers;
8 8
9namespace OpenSim.Region 9namespace OpenSim.Region.Environment
10{ 10{
11 public class RegionManager //needs renaming , but first we need to rename the namespace 11 public class RegionManager //needs renaming , but first we need to rename the namespace
12 { 12 {
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs
index f8754f5..bbba34d 100644
--- a/OpenSim/Region/Simulation/Scenes/Entity.cs
+++ b/OpenSim/Region/Simulation/Scenes/Entity.cs
@@ -31,9 +31,9 @@ using System.Text;
31using Axiom.MathLib; 31using Axiom.MathLib;
32using OpenSim.Physics.Manager; 32using OpenSim.Physics.Manager;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Region.Scripting; 34using OpenSim.Region.Environment.Scripting;
35 35
36namespace OpenSim.Region.Scenes 36namespace OpenSim.Region.Environment.Scenes
37{ 37{
38 public abstract class Entity : IScriptReadonlyEntity 38 public abstract class Entity : IScriptReadonlyEntity
39 { 39 {
diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
index 65077e6..36023d0 100644
--- a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
@@ -7,7 +7,7 @@ using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types; 8using OpenSim.Framework.Types;
9 9
10namespace OpenSim.Region.Scenes 10namespace OpenSim.Region.Environment.Scenes
11{ 11{
12 public interface IScenePresenceBody 12 public interface IScenePresenceBody
13 { 13 {
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs
index e04c711..0f649b2 100644
--- a/OpenSim/Region/Simulation/Scenes/Primitive.cs
+++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs
@@ -36,7 +36,7 @@ using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory; 37using OpenSim.Framework.Inventory;
38 38
39namespace OpenSim.Region.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public class Primitive : Entity 41 public class Primitive : Entity
42 { 42 {
@@ -174,9 +174,9 @@ namespace OpenSim.Region.Scenes
174 dataArrays.Add(primData.ToBytes()); 174 dataArrays.Add(primData.ToBytes());
175 foreach (Entity child in children) 175 foreach (Entity child in children)
176 { 176 {
177 if (child is OpenSim.Region.Scenes.Primitive) 177 if (child is OpenSim.Region.Environment.Scenes.Primitive)
178 { 178 {
179 dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray()); 179 dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
180 } 180 }
181 } 181 }
182 byte[] primstart = Helpers.StringToField("<Prim>"); 182 byte[] primstart = Helpers.StringToField("<Prim>");
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
index d1a2717..1d55c4d 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
@@ -36,7 +36,7 @@ using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory; 36using OpenSim.Framework.Inventory;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Region.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public partial class Scene 41 public partial class Scene
42 { 42 {
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Scenes
218 { 218 {
219 if (ent.LocalId == primLocalID) 219 if (ent.LocalId == primLocalID)
220 { 220 {
221 ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient); 221 ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
222 break; 222 break;
223 } 223 }
224 } 224 }
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Scenes
266 { 266 {
267 if (ent.LocalId == localID) 267 if (ent.LocalId == localID)
268 { 268 {
269 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos); 269 ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
270 break; 270 break;
271 } 271 }
272 } 272 }
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
index 7b53388..2249c3d 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
+++ b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
@@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using libsecondlife; 36using libsecondlife;
37 37
38namespace OpenSim.Region.Scenes 38namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public partial class Scene 40 public partial class Scene
41 { 41 {
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs
index bf2244e..7e56296 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.cs
+++ b/OpenSim/Region/Simulation/Scenes/Scene.cs
@@ -39,14 +39,14 @@ using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Inventory; 40using OpenSim.Framework.Inventory;
41using OpenSim.Framework; 41using OpenSim.Framework;
42using OpenSim.Region.Scripting; 42using OpenSim.Region.Environment.Scripting;
43using OpenSim.Terrain; 43using OpenSim.Terrain;
44using OpenGrid.Framework.Communications; 44using OpenSim.Framework.Communications;
45using OpenSim.Caches; 45using OpenSim.Region.Caches;
46using OpenSim.Region; 46using OpenSim.Region.Environment;
47using OpenSim.Servers; 47using OpenSim.Framework.Servers;
48 48
49namespace OpenSim.Region.Scenes 49namespace OpenSim.Region.Environment.Scenes
50{ 50{
51 public delegate bool FilterAvatarList(ScenePresence avatar); 51 public delegate bool FilterAvatarList(ScenePresence avatar);
52 52
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Scenes
256 //Parcel backup routines 256 //Parcel backup routines
257 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; 257 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
258 int i = 0; 258 int i = 0;
259 foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) 259 foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
260 { 260 {
261 parcels[i] = parcel.parcelData; 261 parcels[i] = parcel.parcelData;
262 i++; 262 i++;
diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
index 4dbd374..ecd14de 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
@@ -37,11 +37,11 @@ using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types; 38using OpenSim.Framework.Types;
39using OpenSim.Framework.Inventory; 39using OpenSim.Framework.Inventory;
40using OpenSim.Region.Scripting; 40using OpenSim.Region.Environment.Scripting;
41using OpenSim.Terrain; 41using OpenSim.Terrain;
42using OpenSim.Caches; 42using OpenSim.Region.Caches;
43 43
44namespace OpenSim.Region.Scenes 44namespace OpenSim.Region.Environment.Scenes
45{ 45{
46 public abstract class SceneBase : IWorld 46 public abstract class SceneBase : IWorld
47 { 47 {
diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
index 2898578..fa1bacb 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
@@ -2,7 +2,7 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scenes 5namespace OpenSim.Region.Environment.Scenes
6{ 6{
7 /// <summary> 7 /// <summary>
8 /// A class for triggering remote scene events. 8 /// A class for triggering remote scene events.
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
index 5df87bf..88fb160 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
@@ -35,7 +35,7 @@ using OpenSim.Physics.Manager;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory; 36using OpenSim.Framework.Inventory;
37 37
38namespace OpenSim.Region.Scenes 38namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public class SceneObject : Entity 40 public class SceneObject : Entity
41 { 41 {
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
index f0a8721..2caabc2 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
@@ -31,7 +31,7 @@ using System.Text;
31using libsecondlife; 31using libsecondlife;
32using System.Xml; 32using System.Xml;
33 33
34namespace OpenSim.Region.Scenes 34namespace OpenSim.Region.Environment.Scenes
35{ 35{
36 partial class ScenePresence 36 partial class ScenePresence
37 { 37 {
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
66 66
67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); 67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
68 68
69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID) 69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID)
70 { 70 {
71 AnimsNames.Add(kp.Value, kp.Key); 71 AnimsNames.Add(kp.Value, kp.Key);
72 } 72 }
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
index d21b11f..2c81d2a 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
@@ -34,7 +34,7 @@ using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36 36
37namespace OpenSim.Region.Scenes 37namespace OpenSim.Region.Environment.Scenes
38{ 38{
39 partial class ScenePresence 39 partial class ScenePresence
40 { 40 {
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
index 45d3fed..96e5c94 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Types;
38using Axiom.MathLib; 38using Axiom.MathLib;
39 39
40namespace OpenSim.Region.Scenes 40namespace OpenSim.Region.Environment.Scenes
41{ 41{
42 public partial class ScenePresence : Entity 42 public partial class ScenePresence : Entity
43 { 43 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
index daa1b92..eb8a117 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public interface IScriptContext 35 public interface IScriptContext
36 { 36 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
index 44b886f..e813626 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public interface IScriptReadonlyEntity 35 public interface IScriptReadonlyEntity
36 { 36 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
index 797998d..115b4f4 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
@@ -30,12 +30,12 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Physics.Manager; 32using OpenSim.Physics.Manager;
33using OpenSim.Region; 33using OpenSim.Region.Environment;
34using OpenSim.Region.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using Avatar=OpenSim.Region.Scenes.ScenePresence; 35using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
36using Primitive = OpenSim.Region.Scenes.Primitive; 36using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
37 37
38namespace OpenSim.Region.Scripting 38namespace OpenSim.Region.Environment.Scripting
39{ 39{
40 public delegate void ScriptEventHandler(IScriptContext context); 40 public delegate void ScriptEventHandler(IScriptContext context);
41 41
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
index 1d01f3c..5d398b0 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public class Script 35 public class Script
36 { 36 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
index 32ef046..0ce65ea 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting 32namespace OpenSim.Region.Environment.Scripting
33{ 33{
34 public delegate Script ScriptFactory(); 34 public delegate Script ScriptFactory();
35} 35}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
index 21f07a8..90c79e3 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public class FollowRandomAvatar : Script 35 public class FollowRandomAvatar : Script
36 { 36 {