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-rw-r--r--OpenSim/Region/Scripting/Properties/AssemblyInfo.cs70
-rw-r--r--OpenSim/Region/Scripting/Script.cs64
-rw-r--r--OpenSim/Region/Scripting/ScriptAccess.cs62
3 files changed, 98 insertions, 98 deletions
diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
index f5da4c0..d6debed 100644
--- a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
@@ -1,35 +1,35 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Scripting")] 8[assembly: AssemblyTitle("OpenSim.Scripting")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")] 11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Scripting")] 12[assembly: AssemblyProduct("OpenSim.Scripting")]
13[assembly: AssemblyCopyright("Copyright © 2007")] 13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")] 23[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32// You can specify all the values or you can default the Revision and Build Numbers 32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below: 33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")] 34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")] 35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs
index 0f4af00..0551ea0 100644
--- a/OpenSim/Region/Scripting/Script.cs
+++ b/OpenSim/Region/Scripting/Script.cs
@@ -1,32 +1,32 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Framework.Console; 5using OpenSim.Framework.Console;
6using OpenSim.Framework; 6using OpenSim.Framework;
7using OpenSim.Region; 7using OpenSim.Region;
8using OpenSim.Region.Scenes; 8using OpenSim.Region.Scenes;
9 9
10namespace OpenSim.Scripting 10namespace OpenSim.Scripting
11{ 11{
12 public interface IScript 12 public interface IScript
13 { 13 {
14 void Initialise(ScriptInfo scriptInfo); 14 void Initialise(ScriptInfo scriptInfo);
15 } 15 }
16 16
17 public class TestScript : IScript 17 public class TestScript : IScript
18 { 18 {
19 ScriptInfo script; 19 ScriptInfo script;
20 20
21 public void Initialise(ScriptInfo scriptInfo) 21 public void Initialise(ScriptInfo scriptInfo)
22 { 22 {
23 script = scriptInfo; 23 script = scriptInfo;
24 script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame); 24 script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
25 } 25 }
26 26
27 void events_OnFrame() 27 void events_OnFrame()
28 { 28 {
29 script.logger.Verbose("Hello World!"); 29 script.logger.Verbose("Hello World!");
30 } 30 }
31 } 31 }
32} 32}
diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs
index a9fede5..ce814a4 100644
--- a/OpenSim/Region/Scripting/ScriptAccess.cs
+++ b/OpenSim/Region/Scripting/ScriptAccess.cs
@@ -1,31 +1,31 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Region.Scenes; 5using OpenSim.Region.Scenes;
6using OpenSim.Framework.Console; 6using OpenSim.Framework.Console;
7 7
8namespace OpenSim.Scripting 8namespace OpenSim.Scripting
9{ 9{
10 /// <summary> 10 /// <summary>
11 /// Class which provides access to the world 11 /// Class which provides access to the world
12 /// </summary> 12 /// </summary>
13 public class ScriptInfo 13 public class ScriptInfo
14 { 14 {
15 // Reference to world.eventsManager provided for convenience 15 // Reference to world.eventsManager provided for convenience
16 public EventManager events; 16 public EventManager events;
17 17
18 // The main world 18 // The main world
19 public Scene world; 19 public Scene world;
20 20
21 // The console 21 // The console
22 public LogBase logger; 22 public LogBase logger;
23 23
24 public ScriptInfo(Scene scene) 24 public ScriptInfo(Scene scene)
25 { 25 {
26 world = scene; 26 world = scene;
27 events = world.eventManager; 27 events = world.eventManager;
28 logger = OpenSim.Framework.Console.MainLog.Instance; 28 logger = OpenSim.Framework.Console.MainLog.Instance;
29 } 29 }
30 } 30 }
31} 31}