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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d6aafaf..d8ef772 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6090,6 +6090,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6090 flags |= ScriptBaseClass.AGENT_AWAY; 6090 flags |= ScriptBaseClass.AGENT_AWAY;
6091 } 6091 }
6092 6092
6093 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6094 UUID[] anims = agent.Animator.GetAnimationArray();
6095 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6096 {
6097 flags |= ScriptBaseClass.AGENT_BUSY;
6098 }
6099
6093 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6100 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
6094 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6101 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
6095 { 6102 {
@@ -7778,10 +7785,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7778 remaining = SetPrimParams((ScenePresence)part, rules); 7785 remaining = SetPrimParams((ScenePresence)part, rules);
7779 } 7786 }
7780 7787
7781 while((object)remaining != null && remaining.Length > 2) 7788 while ((object)remaining != null && remaining.Length > 2)
7782 { 7789 {
7783 linknumber = remaining.GetLSLIntegerItem(0); 7790 linknumber = remaining.GetLSLIntegerItem(0);
7784 rules = remaining.GetSublist(1,-1); 7791 rules = remaining.GetSublist(1, -1);
7785 parts.Clear(); 7792 parts.Clear();
7786 prims = GetLinkParts(linknumber); 7793 prims = GetLinkParts(linknumber);
7787 avatars = GetLinkAvatars(linknumber); 7794 avatars = GetLinkAvatars(linknumber);
@@ -7790,6 +7797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7790 foreach (ScenePresence p in avatars) 7797 foreach (ScenePresence p in avatars)
7791 parts.Add(p); 7798 parts.Add(p);
7792 7799
7800 remaining = null;
7793 foreach (object part in parts) 7801 foreach (object part in parts)
7794 { 7802 {
7795 if (part is SceneObjectPart) 7803 if (part is SceneObjectPart)