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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs15
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs8
7 files changed, 22 insertions, 17 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 2c514fc..6fe111f 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -18,7 +18,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
18 18
19 19
20 // Output assembly name 20 // Output assembly name
21 string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; 21 string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
22 22
23 Common.SendToDebug("Reading source code into memory"); 23 Common.SendToDebug("Reading source code into memory");
24 // TODO: Add error handling 24 // TODO: Add error handling
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 6b0afa9..5c5ac92 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
162 // void dataserver(key query_id, string data) { 162 // void dataserver(key query_id, string data) {
163 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 163 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
164 //Console.WriteLine("Replacing using statename: " + current_statename); 164 //Console.WriteLine("Replacing using statename: " + current_statename);
165 cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 165 cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"public $1" + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
166 } 166 }
167 167
168 ret += cache; 168 ret += cache;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 5c67ffe..5fa25fb 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -7,7 +7,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
7{ 7{
8 public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface 8 public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
9 { 9 {
10 public UInt32 State = 0; 10 public string State = "default";
11 internal OpenSim.Region.Environment.Scenes.Scene World; 11 internal OpenSim.Region.Environment.Scenes.Scene World;
12 12
13 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) 13 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
@@ -46,17 +46,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
46 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 46 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
47 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 47 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
48 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } 48 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); }
49 public void llWhisper(UInt16 channelID, string text) 49 public void llWhisper(int channelID, string text)
50 { 50 {
51 Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); 51 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
52 Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); 52 Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
53 } 53 }
54 //public void llSay(UInt32 channelID, string text) 54 //public void llSay(UInt32 channelID, string text)
55 public void llSay(object channelID, object text) 55 public void llSay(int channelID, string text)
56 { 56 {
57 //TODO: DO SOMETHING USEFUL HERE 57 //TODO: DO SOMETHING USEFUL HERE
58 Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); 58 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
59 Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); 59 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
60 //World.SimChat(
60 } 61 }
61 public void llShout(UInt16 channelID, string text) { return; } 62 public void llShout(UInt16 channelID, string text) { return; }
62 public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } 63 public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
index 296bfa0..8eefac8 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
@@ -56,9 +56,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
56 Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r); 56 Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r);
57 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r); 57 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
58 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end); 58 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
59 void llWhisper(UInt16 channelID, string text); 59 void llWhisper(int channelID, string text);
60 //void llSay(UInt32 channelID, string text); 60 //void llSay(UInt32 channelID, string text);
61 void llSay(object channelID, object text); 61 void llSay(int channelID, string text);
62 void llShout(UInt16 channelID, string text); 62 void llShout(UInt16 channelID, string text);
63 UInt32 llListen(UInt16 channelID, string name, string ID, string msg); 63 UInt32 llListen(UInt16 channelID, string name, string ID, string msg);
64 void llListenControl(UInt32 number, UInt32 active); 64 void llListenControl(UInt32 number, UInt32 active);
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index a69e27c..7ad00d1 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -29,6 +29,8 @@
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using libsecondlife;
33using OpenSim.Framework.Interfaces;
32 34
33namespace OpenSim.Region.ScriptEngine.DotNetEngine 35namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{ 36{
@@ -49,14 +51,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
49 // Hook up a test event to our test form 51 // Hook up a test event to our test form
50 Common.SendToDebug("EventManager Hooking up dummy-event: touch_start"); 52 Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
51 // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER 53 // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
54 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
52 //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); 55 //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
53 } 56 }
54 57
55 public void touch_start(string ObjectID) 58 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
56 { 59 {
57 // Add to queue for all scripts in ObjectID object 60 // Add to queue for all scripts in ObjectID object
58 Common.SendToDebug("EventManager Event: touch_start"); 61 Common.SendToDebug("EventManager Event: touch_start");
59 myScriptEngine.myEventQueueManager.AddToObjectQueue(ObjectID, "touch_start", new object[] { (UInt32)0 }); 62 myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
60 } 63 }
61 64
62 65
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 8f90483..4a09cf3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -60,6 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
60 60
61 // Should we iterate the region for scripts that needs starting? 61 // Should we iterate the region for scripts that needs starting?
62 // Or can we assume we are loaded before anything else so we can use proper events? 62 // Or can we assume we are loaded before anything else so we can use proper events?
63
63 } 64 }
64 public void Shutdown() 65 public void Shutdown()
65 { 66 {
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index c34889a..0c5bfc2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -197,10 +197,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
197 //} 197 //}
198 198
199 199
200 foreach (Type _t in a.GetTypes()) 200 //foreach (Type _t in a.GetTypes())
201 { 201 //{
202 Console.WriteLine("Type: " + _t.ToString()); 202 // Console.WriteLine("Type: " + _t.ToString());
203 } 203 //}
204 204
205 Type t; 205 Type t;
206 //try 206 //try