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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs6
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 09be26a..4e7d5ef 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2979,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2979 } 2979 }
2980 else 2980 else
2981 { 2981 {
2982 return new LSL_Types.Vector3(0, 0, 0); 2982 return new LSL_Types.Vector3(src.Data[index].ToString());
2983 } 2983 }
2984 } 2984 }
2985 2985
@@ -3000,7 +3000,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3000 } 3000 }
3001 else 3001 else
3002 { 3002 {
3003 return new LSL_Types.Quaternion(0, 0, 0, 1); 3003 return new LSL_Types.Quaternion(src.Data[index].ToString());
3004 } 3004 }
3005 } 3005 }
3006 3006
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index aed591c..65047fb 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -259,6 +259,8 @@ namespace OpenSim.Region.ScriptEngine.Common
259 y = (float)Quat.y; 259 y = (float)Quat.y;
260 z = (float)Quat.z; 260 z = (float)Quat.z;
261 s = (float)Quat.s; 261 s = (float)Quat.s;
262 if (x == 0 && y == 0 && z == 0 && s == 0)
263 s = 1;
262 } 264 }
263 265
264 public Quaternion(double X, double Y, double Z, double S) 266 public Quaternion(double X, double Y, double Z, double S)
@@ -267,6 +269,8 @@ namespace OpenSim.Region.ScriptEngine.Common
267 y = Y; 269 y = Y;
268 z = Z; 270 z = Z;
269 s = S; 271 s = S;
272 if (x == 0 && y == 0 && z == 0 && s == 0)
273 s = 1;
270 } 274 }
271 275
272 public Quaternion(string str) 276 public Quaternion(string str)
@@ -279,6 +283,8 @@ namespace OpenSim.Region.ScriptEngine.Common
279 res = res & Double.TryParse(tmps[1], out y); 283 res = res & Double.TryParse(tmps[1], out y);
280 res = res & Double.TryParse(tmps[2], out z); 284 res = res & Double.TryParse(tmps[2], out z);
281 res = res & Double.TryParse(tmps[3], out s); 285 res = res & Double.TryParse(tmps[3], out s);
286 if (x == 0 && y == 0 && z == 0 && s == 0)
287 s = 1;
282 } 288 }
283 289
284 #endregion 290 #endregion