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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs38
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs93
3 files changed, 68 insertions, 83 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b040ca77..3ccbb3a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5092,7 +5092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5092 public LSL_Integer llGetRegionAgentCount() 5092 public LSL_Integer llGetRegionAgentCount()
5093 { 5093 {
5094 m_host.AddScriptLPS(1); 5094 m_host.AddScriptLPS(1);
5095 return new LSL_Integer(World.GetAvatars().Count); 5095 return new LSL_Integer(World.GetRootAgentCount());
5096 } 5096 }
5097 5097
5098 public LSL_Vector llGetRegionCorner() 5098 public LSL_Vector llGetRegionCorner()
@@ -8771,17 +8771,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8771 landObject.SetMediaUrl(url); 8771 landObject.SetMediaUrl(url);
8772 8772
8773 // now send to all (non-child) agents 8773 // now send to all (non-child) agents
8774 List<ScenePresence> agents = World.GetAvatars(); 8774 World.ForEachScenePresence(delegate(ScenePresence sp)
8775 foreach (ScenePresence agent in agents)
8776 { 8775 {
8777 agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, 8776 if (!sp.IsChildAgent)
8778 landData.MediaID, 8777 {
8779 landData.MediaAutoScale, 8778 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
8780 mediaType, 8779 landData.MediaID,
8781 description, 8780 landData.MediaAutoScale,
8782 width, height, 8781 mediaType,
8783 loop); 8782 description,
8784 } 8783 width, height,
8784 loop);
8785 }
8786 });
8785 } 8787 }
8786 else if (!presence.IsChildAgent) 8788 else if (!presence.IsChildAgent)
8787 { 8789 {
@@ -8802,13 +8804,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8802 if (presence == null) 8804 if (presence == null)
8803 { 8805 {
8804 // send to all (non-child) agents 8806 // send to all (non-child) agents
8805 List<ScenePresence> agents = World.GetAvatars(); 8807 World.ForEachScenePresence(delegate(ScenePresence sp)
8806 foreach (ScenePresence agent in agents)
8807 { 8808 {
8808 agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? 8809 if (!sp.IsChildAgent)
8809 (ParcelMediaCommandEnum)commandToSend, 8810 {
8810 time); 8811 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
8811 } 8812 (ParcelMediaCommandEnum)commandToSend,
8813 time);
8814 }
8815 });
8812 } 8816 }
8813 else if (!presence.IsChildAgent) 8817 else if (!presence.IsChildAgent)
8814 { 8818 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 85ee29d..7e68cc7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -697,10 +697,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
697 CheckThreatLevel(ThreatLevel.None, "osGetAgents"); 697 CheckThreatLevel(ThreatLevel.None, "osGetAgents");
698 698
699 LSL_List result = new LSL_List(); 699 LSL_List result = new LSL_List();
700 foreach (ScenePresence avatar in World.GetAvatars()) 700 World.ForEachScenePresence(delegate(ScenePresence sp)
701 { 701 {
702 result.Add(avatar.Name); 702 if (!sp.IsChildAgent)
703 } 703 result.Add(sp.Name);
704 });
704 return result; 705 return result;
705 } 706 }
706 707
@@ -1985,19 +1986,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1985 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 1986 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
1986 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 1987 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
1987 { 1988 {
1988 foreach (ScenePresence presence in World.GetAvatars()) 1989 World.ForEachScenePresence(delegate(ScenePresence sp)
1989 { 1990 {
1990 if ((presence.Firstname == FirstName) && 1991 if (!sp.IsChildAgent &&
1991 presence.Lastname == SurName) 1992 sp.Firstname == FirstName &&
1993 sp.Lastname == SurName)
1992 { 1994 {
1993 // kick client... 1995 // kick client...
1994 if (alert != null) 1996 if (alert != null)
1995 presence.ControllingClient.Kick(alert); 1997 sp.ControllingClient.Kick(alert);
1996 1998
1997 // ...and close on our side 1999 // ...and close on our side
1998 presence.Scene.IncomingCloseAgent(presence.UUID); 2000 sp.Scene.IncomingCloseAgent(sp.UUID);
1999 } 2001 }
2000 } 2002 });
2001 } 2003 }
2002 } 2004 }
2003 2005
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 829fbb7..6cbf260 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -404,70 +404,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
404 404
405 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) 405 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
406 { 406 {
407 List<ScenePresence> presences;
408 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 407 List<SensedEntity> sensedEntities = new List<SensedEntity>();
409 408
410 // If this is an avatar sense by key try to get them directly
411 // rather than getting a list to scan through
412 if (ts.keyID != UUID.Zero)
413 {
414 ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID);
415 if (p == null)
416 return sensedEntities;
417 presences = new List<ScenePresence>();
418 presences.Add(p);
419 }
420 else
421 {
422 presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences());
423 }
424
425 // If nobody about quit fast 409 // If nobody about quit fast
426 if (presences.Count == 0) 410 if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0)
427 return sensedEntities; 411 return sensedEntities;
428 412
429 SceneObjectPart SensePoint = ts.host; 413 SceneObjectPart SensePoint = ts.host;
430
431 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 414 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
432
433 Quaternion q = SensePoint.RotationOffset; 415 Quaternion q = SensePoint.RotationOffset;
434 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 416 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
435 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 417 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
436 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 418 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
437
438 bool attached = (SensePoint.AttachmentPoint != 0); 419 bool attached = (SensePoint.AttachmentPoint != 0);
439 bool nameSearch = (ts.name != null && ts.name != "");
440 Vector3 toRegionPos; 420 Vector3 toRegionPos;
441 double dis; 421 double dis;
442 422
443 for (int i = 0; i < presences.Count; i++) 423 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
444 { 424 {
445 ScenePresence presence = presences[i]; 425 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
446 bool keep = true; 426 return;
427
428 // if the object the script is in is attached and the avatar is the owner
429 // then this one is not wanted
430 if (attached && presence.UUID == SensePoint.OwnerID)
431 return;
447 432
448 if (presence.IsDeleted)
449 continue;
450
451 if (presence.IsChildAgent)
452 keep = false;
453 toRegionPos = presence.AbsolutePosition; 433 toRegionPos = presence.AbsolutePosition;
454
455 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 434 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
456 435
457 // are they in range 436 // are they in range
458 if (keep && dis <= ts.range) 437 if (dis <= ts.range)
459 { 438 {
460 // if the object the script is in is attached and the avatar is the owner
461 // then this one is not wanted
462 if (attached && presence.UUID == SensePoint.OwnerID)
463 keep = false;
464
465 // check the name if needed
466 if (keep && nameSearch && ts.name != presence.Name)
467 keep = false;
468
469 // Are they in the required angle of view 439 // Are they in the required angle of view
470 if (keep && ts.arc < Math.PI) 440 if (ts.arc < Math.PI)
471 { 441 {
472 // not omni-directional. Can you see it ? 442 // not omni-directional. Can you see it ?
473 // vec forward_dir = llRot2Fwd(llGetRot()) 443 // vec forward_dir = llRot2Fwd(llGetRot())
@@ -488,26 +458,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
488 catch 458 catch
489 { 459 {
490 } 460 }
491 if (ang_obj > ts.arc) keep = false; 461 if (ang_obj <= ts.arc)
462 {
463 sensedEntities.Add(new SensedEntity(dis, presence.UUID));
464 }
492 } 465 }
493 } 466 }
494 else 467 });
495 {
496 keep = false;
497 }
498 468
499 // Do not report gods, not even minor ones 469 // If this is an avatar sense by key try to get them directly
500 if (keep && presence.GodLevel > 0.0) 470 // rather than getting a list to scan through
501 keep = false; 471 if (ts.keyID != UUID.Zero)
502 472 {
503 if (keep) // add to list with distance 473 ScenePresence sp;
504 { 474 // Try direct lookup by UUID
505 sensedEntities.Add(new SensedEntity(dis, presence.UUID)); 475 if(!m_CmdManager.m_ScriptEngine.World.TryGetAvatar(ts.keyID, out sp))
506 }
507
508 // If this is a search by name and we have just found it then no more to do
509 if (nameSearch && ts.name == presence.Name)
510 return sensedEntities; 476 return sensedEntities;
477 senseEntity(sp);
478 }
479 else if (ts.name != null && ts.name != "")
480 {
481 ScenePresence sp;
482 // Try lookup by name will return if/when found
483 if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp))
484 return sensedEntities;
485 senseEntity(sp);
486 }
487 else
488 {
489 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
511 } 490 }
512 return sensedEntities; 491 return sensedEntities;
513 } 492 }