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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs17
2 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index c83df4e..331cffd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2254,7 +2254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2254 firstname, lastname, position, notecard, 2254 firstname, lastname, position, notecard,
2255 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2255 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2256 false); 2256 false);
2257// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0); 2257// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2258 } 2258 }
2259 2259
2260 private LSL_Key NpcCreate( 2260 private LSL_Key NpcCreate(
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 5c200d6..83da204 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using log4net; 33using log4net;
34
35using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.ScriptEngine.Shared; 36using OpenSim.Region.ScriptEngine.Shared;
@@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
41{ 40{
42 public class SensorRepeat 41 public class SensorRepeat
43 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
44 public AsyncCommandManager m_CmdManager; 45 public AsyncCommandManager m_CmdManager;
45 46
46 public SensorRepeat(AsyncCommandManager CmdManager) 47 public SensorRepeat(AsyncCommandManager CmdManager)
@@ -452,11 +453,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
452 453
453 Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence => 454 Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
454 { 455 {
456// m_log.DebugFormat(
457// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
458// presence.Name, presence.PresenceType, ts.name, ts.type);
459
455 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) 460 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
456 { 461 {
457 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 462 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
458 if (npcData == null || !npcData.SenseAsAgent) 463 if (npcData == null || !npcData.SenseAsAgent)
464 {
465// m_log.DebugFormat(
466// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}",
467// presence.Name, ts.itemID);
459 return; 468 return;
469 }
460 } 470 }
461 471
462 if ((ts.type & AGENT) == 0) 472 if ((ts.type & AGENT) == 0)
@@ -469,7 +479,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
469 { 479 {
470 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 480 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
471 if (npcData != null && npcData.SenseAsAgent) 481 if (npcData != null && npcData.SenseAsAgent)
482 {
483// m_log.DebugFormat(
484// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}",
485// presence.Name, ts.itemID);
472 return; 486 return;
487 }
473 } 488 }
474 } 489 }
475 490