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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs280
1 files changed, 140 insertions, 140 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 291efd2..534e8b3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -1,140 +1,140 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using NUnit.Framework; 29using NUnit.Framework;
30using OpenSim.Tests.Common; 30using OpenSim.Tests.Common;
31using OpenSim.Region.ScriptEngine.Shared; 31using OpenSim.Region.ScriptEngine.Shared;
32using OpenSim.Tests.Common.Setup; 32using OpenSim.Tests.Common.Setup;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Region.ScriptEngine.Shared.Api; 35using OpenSim.Region.ScriptEngine.Shared.Api;
36using OpenMetaverse; 36using OpenMetaverse;
37using System; 37using System;
38 38
39namespace OpenSim.Region.ScriptEngine.Shared.Tests 39namespace OpenSim.Region.ScriptEngine.Shared.Tests
40{ 40{
41 /// <summary> 41 /// <summary>
42 /// Tests for LSL_Api 42 /// Tests for LSL_Api
43 /// </summary> 43 /// </summary>
44 [TestFixture] 44 [TestFixture]
45 public class LSL_ApiTest 45 public class LSL_ApiTest
46 { 46 {
47 47
48 private const double ANGLE_ACCURACY_IN_RADIANS = 1E-7; 48 private const double ANGLE_ACCURACY_IN_RADIANS = 1E-7;
49 private LSL_Api lslApi; 49 private LSL_Api lslApi;
50 50
51 [SetUp] 51 [SetUp]
52 public void SetUp() 52 public void SetUp()
53 { 53 {
54 54
55 IniConfigSource initConfigSource = new IniConfigSource(); 55 IniConfigSource initConfigSource = new IniConfigSource();
56 IConfig config = initConfigSource.AddConfig("XEngine"); 56 IConfig config = initConfigSource.AddConfig("XEngine");
57 config.Set("Enabled", "true"); 57 config.Set("Enabled", "true");
58 58
59 Scene scene = SceneSetupHelpers.SetupScene(); 59 Scene scene = SceneSetupHelpers.SetupScene();
60 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); 60 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
61 61
62 XEngine.XEngine engine = new XEngine.XEngine(); 62 XEngine.XEngine engine = new XEngine.XEngine();
63 engine.Initialise(scene, initConfigSource); 63 engine.Initialise(scene, initConfigSource);
64 64
65 lslApi = new LSL_Api(); 65 lslApi = new LSL_Api();
66 lslApi.Initialize(engine, part, part.LocalId, part.UUID); 66 lslApi.Initialize(engine, part, part.LocalId, part.UUID);
67 67
68 } 68 }
69 69
70 [Test] 70 [Test]
71 public void TestllAngleBetween() 71 public void TestllAngleBetween()
72 { 72 {
73 TestllAngleBetween(new Vector3(1, 0, 0), 0); 73 TestllAngleBetween(new Vector3(1, 0, 0), 0);
74 TestllAngleBetween(new Vector3(1, 0, 0), 90); 74 TestllAngleBetween(new Vector3(1, 0, 0), 90);
75 TestllAngleBetween(new Vector3(1, 0, 0), 180); 75 TestllAngleBetween(new Vector3(1, 0, 0), 180);
76 TestllAngleBetween(new Vector3(1, 0, 0), 270); 76 TestllAngleBetween(new Vector3(1, 0, 0), 270);
77 77
78 TestllAngleBetween(new Vector3(0, 1, 0), 0); 78 TestllAngleBetween(new Vector3(0, 1, 0), 0);
79 TestllAngleBetween(new Vector3(0, 1, 0), 90); 79 TestllAngleBetween(new Vector3(0, 1, 0), 90);
80 TestllAngleBetween(new Vector3(0, 1, 0), 180); 80 TestllAngleBetween(new Vector3(0, 1, 0), 180);
81 TestllAngleBetween(new Vector3(0, 1, 0), 270); 81 TestllAngleBetween(new Vector3(0, 1, 0), 270);
82 82
83 TestllAngleBetween(new Vector3(0, 0, 1), 0); 83 TestllAngleBetween(new Vector3(0, 0, 1), 0);
84 TestllAngleBetween(new Vector3(0, 0, 1), 90); 84 TestllAngleBetween(new Vector3(0, 0, 1), 90);
85 TestllAngleBetween(new Vector3(0, 0, 1), 180); 85 TestllAngleBetween(new Vector3(0, 0, 1), 180);
86 TestllAngleBetween(new Vector3(0, 0, 1), 270); 86 TestllAngleBetween(new Vector3(0, 0, 1), 270);
87 87
88 TestllAngleBetween(new Vector3(1, 1, 1), 0); 88 TestllAngleBetween(new Vector3(1, 1, 1), 0);
89 TestllAngleBetween(new Vector3(1, 1, 1), 90); 89 TestllAngleBetween(new Vector3(1, 1, 1), 90);
90 TestllAngleBetween(new Vector3(1, 1, 1), 180); 90 TestllAngleBetween(new Vector3(1, 1, 1), 180);
91 TestllAngleBetween(new Vector3(1, 1, 1), 270); 91 TestllAngleBetween(new Vector3(1, 1, 1), 270);
92 } 92 }
93 93
94 private void TestllAngleBetween(Vector3 axis,float originalAngle) 94 private void TestllAngleBetween(Vector3 axis,float originalAngle)
95 { 95 {
96 Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); 96 Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
97 Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); 97 Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
98 98
99 double deducedAngle = FromLslFloat(lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1))); 99 double deducedAngle = FromLslFloat(lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
100 100
101 Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS); 101 Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
102 Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS); 102 Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
103 } 103 }
104 104
105 #region Conversions to and from LSL_Types 105 #region Conversions to and from LSL_Types
106 106
107 private float ToRadians(double degrees) 107 private float ToRadians(double degrees)
108 { 108 {
109 return (float)(Math.PI * degrees / 180); 109 return (float)(Math.PI * degrees / 180);
110 } 110 }
111 111
112 // private double FromRadians(float radians) 112 // private double FromRadians(float radians)
113 // { 113 // {
114 // return radians * 180 / Math.PI; 114 // return radians * 180 / Math.PI;
115 // } 115 // }
116 116
117 private double FromLslFloat(LSL_Types.LSLFloat lslFloat) 117 private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
118 { 118 {
119 return lslFloat.value; 119 return lslFloat.value;
120 } 120 }
121 121
122 // private LSL_Types.LSLFloat ToLslFloat(double value) 122 // private LSL_Types.LSLFloat ToLslFloat(double value)
123 // { 123 // {
124 // return new LSL_Types.LSLFloat(value); 124 // return new LSL_Types.LSLFloat(value);
125 // } 125 // }
126 126
127 // private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion) 127 // private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
128 // { 128 // {
129 // return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s); 129 // return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
130 // } 130 // }
131 131
132 private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion) 132 private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
133 { 133 {
134 return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W); 134 return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
135 } 135 }
136 136
137 #endregion 137 #endregion
138 138
139 } 139 }
140} 140}