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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
1 files changed, 13 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fc6bec1..0cc8829 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4641,7 +4641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4641 if (UUID.TryParse(agent, out agentId)) 4641 if (UUID.TryParse(agent, out agentId))
4642 { 4642 {
4643 ScenePresence presence = World.GetScenePresence(agentId); 4643 ScenePresence presence = World.GetScenePresence(agentId);
4644 if (presence != null) 4644 if (presence != null && presence.PresenceType != PresenceType.Npc)
4645 { 4645 {
4646 // agent must not be a god 4646 // agent must not be a god
4647 if (presence.UserLevel >= 200) return; 4647 if (presence.UserLevel >= 200) return;
@@ -4650,7 +4650,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4650 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4650 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4651 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4651 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4652 { 4652 {
4653 World.TeleportClientHome(agentId, presence.ControllingClient); 4653 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4654 {
4655 // They can't be teleported home for some reason
4656 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4657 if (regionInfo != null)
4658 {
4659 World.RequestTeleportLocation(
4660 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4661 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4662 }
4663 }
4654 } 4664 }
4655 } 4665 }
4656 } 4666 }
@@ -4664,7 +4674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4664 if (UUID.TryParse(agent, out agentId)) 4674 if (UUID.TryParse(agent, out agentId))
4665 { 4675 {
4666 ScenePresence presence = World.GetScenePresence(agentId); 4676 ScenePresence presence = World.GetScenePresence(agentId);
4667 if (presence != null) 4677 if (presence != null && presence.PresenceType != PresenceType.Npc)
4668 { 4678 {
4669 // agent must not be a god 4679 // agent must not be a god
4670 if (presence.UserLevel >= 200) return; 4680 if (presence.UserLevel >= 200) return;