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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs19
2 files changed, 70 insertions, 25 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6f34168..18c0dd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7040,6 +7040,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7040 7040
7041 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7041 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
7042 { 7042 {
7043 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7043 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7044 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7044 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 7045 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7045 return shapeBlock; 7046 return shapeBlock;
@@ -7123,8 +7124,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7123 { 7124 {
7124 twist.y = 1.0f; 7125 twist.y = 1.0f;
7125 } 7126 }
7126 shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x); 7127 // A fairly large precision error occurs for some calculations,
7127 shapeBlock.PathTwist = (sbyte)(100 * twist.y); 7128 // if a float or double is directly cast to a byte or sbyte
7129 // variable, in both .Net and Mono. In .Net, coding
7130 // "(sbyte)(float)(some expression)" corrects the precision
7131 // errors. But this does not work for Mono. This longer coding
7132 // form of creating a tempoary float variable from the
7133 // expression first, then casting that variable to a byte or
7134 // sbyte, works for both .Net and Mono. These types of
7135 // assignments occur in SetPrimtiveBlockShapeParams and
7136 // SetPrimitiveShapeParams in support of llSetPrimitiveParams.
7137 tempFloat = (float)(100.0d * twist.x);
7138 shapeBlock.PathTwistBegin = (sbyte)tempFloat;
7139 tempFloat = (float)(100.0d * twist.y);
7140 shapeBlock.PathTwist = (sbyte)tempFloat;
7128 7141
7129 shapeBlock.ObjectLocalID = part.LocalId; 7142 shapeBlock.ObjectLocalID = part.LocalId;
7130 7143
@@ -7138,6 +7151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7138 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 7151 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7139 return; 7152 return;
7140 7153
7154 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7141 ObjectShapePacket.ObjectDataBlock shapeBlock; 7155 ObjectShapePacket.ObjectDataBlock shapeBlock;
7142 7156
7143 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7157 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7158,8 +7172,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7158 { 7172 {
7159 taper_b.y = 2f; 7173 taper_b.y = 2f;
7160 } 7174 }
7161 shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x)); 7175 tempFloat = (float)(100.0d * (2.0d - taper_b.x));
7162 shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y)); 7176 shapeBlock.PathScaleX = (byte)tempFloat;
7177 tempFloat = (float)(100.0d * (2.0d - taper_b.y));
7178 shapeBlock.PathScaleY = (byte)tempFloat;
7163 if (topshear.x < -0.5f) 7179 if (topshear.x < -0.5f)
7164 { 7180 {
7165 topshear.x = -0.5f; 7181 topshear.x = -0.5f;
@@ -7176,8 +7192,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7176 { 7192 {
7177 topshear.y = 0.5f; 7193 topshear.y = 0.5f;
7178 } 7194 }
7179 shapeBlock.PathShearX = (byte)(100 * topshear.x); 7195 tempFloat = (float)(100.0d * topshear.x);
7180 shapeBlock.PathShearY = (byte)(100 * topshear.y); 7196 shapeBlock.PathShearX = (byte)tempFloat;
7197 tempFloat = (float)(100.0d * topshear.y);
7198 shapeBlock.PathShearY = (byte)tempFloat;
7181 7199
7182 part.Shape.SculptEntry = false; 7200 part.Shape.SculptEntry = false;
7183 part.UpdateShape(shapeBlock); 7201 part.UpdateShape(shapeBlock);
@@ -7233,6 +7251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7233 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 7251 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7234 return; 7252 return;
7235 7253
7254 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7236 ObjectShapePacket.ObjectDataBlock shapeBlock; 7255 ObjectShapePacket.ObjectDataBlock shapeBlock;
7237 7256
7238 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7257 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7257,8 +7276,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7257 { 7276 {
7258 holesize.y = 0.5f; 7277 holesize.y = 0.5f;
7259 } 7278 }
7260 shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); 7279 tempFloat = (float)(100.0d * (2.0d - holesize.x));
7261 shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); 7280 shapeBlock.PathScaleX = (byte)tempFloat;
7281 tempFloat = (float)(100.0d * (2.0d - holesize.y));
7282 shapeBlock.PathScaleY = (byte)tempFloat;
7262 if (topshear.x < -0.5f) 7283 if (topshear.x < -0.5f)
7263 { 7284 {
7264 topshear.x = -0.5f; 7285 topshear.x = -0.5f;
@@ -7275,8 +7296,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7275 { 7296 {
7276 topshear.y = 0.5f; 7297 topshear.y = 0.5f;
7277 } 7298 }
7278 shapeBlock.PathShearX = (byte)(100 * topshear.x); 7299 tempFloat = (float)(100.0d * topshear.x);
7279 shapeBlock.PathShearY = (byte)(100 * topshear.y); 7300 shapeBlock.PathShearX = (byte)tempFloat;
7301 tempFloat = (float)(100.0d * topshear.y);
7302 shapeBlock.PathShearY = (byte)tempFloat;
7280 if (profilecut.x < 0f) 7303 if (profilecut.x < 0f)
7281 { 7304 {
7282 profilecut.x = 0f; 7305 profilecut.x = 0f;
@@ -7320,8 +7343,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7320 { 7343 {
7321 taper_a.y = 1f; 7344 taper_a.y = 1f;
7322 } 7345 }
7323 shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); 7346 tempFloat = (float)(100.0d * taper_a.x);
7324 shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); 7347 shapeBlock.PathTaperX = (sbyte)tempFloat;
7348 tempFloat = (float)(100.0d * taper_a.y);
7349 shapeBlock.PathTaperY = (sbyte)tempFloat;
7325 if (revolutions < 1f) 7350 if (revolutions < 1f)
7326 { 7351 {
7327 revolutions = 1f; 7352 revolutions = 1f;
@@ -7330,7 +7355,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7330 { 7355 {
7331 revolutions = 4f; 7356 revolutions = 4f;
7332 } 7357 }
7333 shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0)); 7358 tempFloat = 66.66667f * (revolutions - 1.0f);
7359 shapeBlock.PathRevolutions = (byte)tempFloat;
7334 // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 7360 // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
7335 if (radiusoffset < 0f) 7361 if (radiusoffset < 0f)
7336 { 7362 {
@@ -7340,7 +7366,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7340 { 7366 {
7341 radiusoffset = 1f; 7367 radiusoffset = 1f;
7342 } 7368 }
7343 shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); 7369 tempFloat = 100.0f * radiusoffset;
7370 shapeBlock.PathRadiusOffset = (sbyte)tempFloat;
7344 if (skew < -0.95f) 7371 if (skew < -0.95f)
7345 { 7372 {
7346 skew = -0.95f; 7373 skew = -0.95f;
@@ -7349,7 +7376,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7349 { 7376 {
7350 skew = 0.95f; 7377 skew = 0.95f;
7351 } 7378 }
7352 shapeBlock.PathSkew = (sbyte)(100 * skew); 7379 tempFloat = 100.0f * skew;
7380 shapeBlock.PathSkew = (sbyte)tempFloat;
7353 7381
7354 part.Shape.SculptEntry = false; 7382 part.Shape.SculptEntry = false;
7355 part.UpdateShape(shapeBlock); 7383 part.UpdateShape(shapeBlock);
@@ -8268,10 +8296,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8268 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 8296 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
8269 8297
8270 // float revolutions 8298 // float revolutions
8271 res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned 8299 res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d);
8272 // byte is being used to represent the entire 8300 // Slightly inaccurate, because an unsigned byte is being used to represent
8273 // range of floating-point values from 1.0 8301 // the entire range of floating-point values from 1.0 through 4.0 (which is how
8274 // through 4.0 (which is how SL does it). 8302 // SL does it).
8303 //
8304 // Using these formulas to store and retrieve PathRevolutions, it is not
8305 // possible to use all values between 1.00 and 4.00. For instance, you can't
8306 // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you
8307 // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them
8308 // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar
8309 // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11.
8310 // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value
8311 // such as 1.10. So, SL must store and retreive the actual user input rather
8312 // than only storing the encoded value.
8275 8313
8276 // float radiusoffset 8314 // float radiusoffset
8277 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); 8315 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0c1da47..8f450f8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -712,9 +712,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
712 == World.LandChannel.GetLandObject( 712 == World.LandChannel.GetLandObject(
713 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 713 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
714 { 714 {
715 World.RequestTeleportLocation(presence.ControllingClient, regionName, 715 // We will launch the teleport on a new thread so that when the script threads are terminated
716 new Vector3((float)position.x, (float)position.y, (float)position.z), 716 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
717 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); 717 Util.FireAndForget(
718 o => World.RequestTeleportLocation(presence.ControllingClient, regionName,
719 new Vector3((float)position.x, (float)position.y, (float)position.z),
720 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
718 721
719 ScriptSleep(5000); 722 ScriptSleep(5000);
720 } 723 }
@@ -750,9 +753,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
750 == World.LandChannel.GetLandObject( 753 == World.LandChannel.GetLandObject(
751 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 754 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
752 { 755 {
753 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, 756 // We will launch the teleport on a new thread so that when the script threads are terminated
754 new Vector3((float)position.x, (float)position.y, (float)position.z), 757 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
755 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); 758 Util.FireAndForget(
759 o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
760 new Vector3((float)position.x, (float)position.y, (float)position.z),
761 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
762
756 ScriptSleep(5000); 763 ScriptSleep(5000);
757 } 764 }
758 } 765 }