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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs8
2 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 81f1f38..a7f08d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1965,7 +1965,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1965 1965
1966 if (part.ParentGroup.RootPart == part) 1966 if (part.ParentGroup.RootPart == part)
1967 { 1967 {
1968 if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) 1968 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
1969 targetPos.z = ground; 1969 targetPos.z = ground;
1970 SceneObjectGroup parent = part.ParentGroup; 1970 SceneObjectGroup parent = part.ParentGroup;
1971 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); 1971 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
@@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2097 Quaternion q; 2097 Quaternion q;
2098 if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim 2098 if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
2099 { 2099 {
2100 if (part.ParentGroup.RootPart.AttachmentPoint != 0) 2100 if (part.ParentGroup.AttachmentPoint != 0)
2101 { 2101 {
2102 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); 2102 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2103 if (avatar != null) 2103 if (avatar != null)
@@ -2241,7 +2241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2241 2241
2242 Vector3 vel; 2242 Vector3 vel;
2243 2243
2244 if (m_host.IsAttachment) 2244 if (m_host.ParentGroup.IsAttachment)
2245 { 2245 {
2246 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2246 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2247 vel = avatar.Velocity; 2247 vel = avatar.Velocity;
@@ -2997,7 +2997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2997 { 2997 {
2998 m_host.AddScriptLPS(1); 2998 m_host.AddScriptLPS(1);
2999 2999
3000 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) 3000 if (m_host.ParentGroup.AttachmentPoint == 0)
3001 return; 3001 return;
3002 3002
3003 TaskInventoryItem item; 3003 TaskInventoryItem item;
@@ -3587,7 +3587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3587 3587
3588 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); 3588 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID);
3589 3589
3590 if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) 3590 if (targetPart.ParentGroup.AttachmentPoint != 0)
3591 return; // Fail silently if attached 3591 return; // Fail silently if attached
3592 SceneObjectGroup parentPrim = null, childPrim = null; 3592 SceneObjectGroup parentPrim = null, childPrim = null;
3593 3593
@@ -3640,7 +3640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3640 3640
3641 SceneObjectGroup parentPrim = m_host.ParentGroup; 3641 SceneObjectGroup parentPrim = m_host.ParentGroup;
3642 3642
3643 if (parentPrim.RootPart.AttachmentPoint != 0) 3643 if (parentPrim.AttachmentPoint != 0)
3644 return; // Fail silently if attached 3644 return; // Fail silently if attached
3645 SceneObjectPart childPrim = null; 3645 SceneObjectPart childPrim = null;
3646 3646
@@ -3710,7 +3710,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3710 { 3710 {
3711 m_host.AddScriptLPS(1); 3711 m_host.AddScriptLPS(1);
3712 SceneObjectGroup parentPrim = m_host.ParentGroup; 3712 SceneObjectGroup parentPrim = m_host.ParentGroup;
3713 if (parentPrim.RootPart.AttachmentPoint != 0) 3713 if (parentPrim.AttachmentPoint != 0)
3714 return; // Fail silently if attached 3714 return; // Fail silently if attached
3715 3715
3716 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 3716 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
@@ -4349,7 +4349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4349 return; 4349 return;
4350 4350
4351 // Object not pushable. Not an attachment and has no physics component 4351 // Object not pushable. Not an attachment and has no physics component
4352 if (!pusheeob.IsAttachment && pusheeob.PhysActor == null) 4352 if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null)
4353 return; 4353 return;
4354 4354
4355 PusheePos = pusheeob.AbsolutePosition; 4355 PusheePos = pusheeob.AbsolutePosition;
@@ -5857,7 +5857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5857 public LSL_Integer llGetAttached() 5857 public LSL_Integer llGetAttached()
5858 { 5858 {
5859 m_host.AddScriptLPS(1); 5859 m_host.AddScriptLPS(1);
5860 return m_host.ParentGroup.RootPart.AttachmentPoint; 5860 return m_host.ParentGroup.AttachmentPoint;
5861 } 5861 }
5862 5862
5863 public LSL_Integer llGetFreeMemory() 5863 public LSL_Integer llGetFreeMemory()
@@ -7458,7 +7458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7458 { 7458 {
7459 m_host.AddScriptLPS(1); 7459 m_host.AddScriptLPS(1);
7460 Quaternion q; 7460 Quaternion q;
7461 if (m_host.ParentGroup.RootPart.AttachmentPoint != 0) 7461 if (m_host.ParentGroup.AttachmentPoint != 0)
7462 { 7462 {
7463 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 7463 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
7464 if (avatar != null) 7464 if (avatar != null)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index bf74760..4ac7f8b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -303,7 +303,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
303 float dz; 303 float dz;
304 304
305 Quaternion q = SensePoint.RotationOffset; 305 Quaternion q = SensePoint.RotationOffset;
306 if (SensePoint.ParentGroup.RootPart.IsAttachment) 306 if (SensePoint.ParentGroup.IsAttachment)
307 { 307 {
308 // In attachments, the sensor cone always orients with the 308 // In attachments, the sensor cone always orients with the
309 // avatar rotation. This may include a nonzero elevation if 309 // avatar rotation. This may include a nonzero elevation if
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
352 objtype = 0; 352 objtype = 0;
353 353
354 part = ((SceneObjectGroup)ent).RootPart; 354 part = ((SceneObjectGroup)ent).RootPart;
355 if (part.AttachmentPoint != 0) // Attached so ignore 355 if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
356 continue; 356 continue;
357 357
358 if (part.Inventory.ContainsScripts()) 358 if (part.Inventory.ContainsScripts())
@@ -423,7 +423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
423 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 423 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
424 424
425 Quaternion q = SensePoint.RotationOffset; 425 Quaternion q = SensePoint.RotationOffset;
426 if (SensePoint.ParentGroup.RootPart.IsAttachment) 426 if (SensePoint.ParentGroup.IsAttachment)
427 { 427 {
428 // In attachments, the sensor cone always orients with the 428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if 429 // avatar rotation. This may include a nonzero elevation if
@@ -435,7 +435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
435 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 435 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
436 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 436 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
437 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 437 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
438 bool attached = (SensePoint.AttachmentPoint != 0); 438 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
439 Vector3 toRegionPos; 439 Vector3 toRegionPos;
440 double dis; 440 double dis;
441 441