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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs135
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs26
2 files changed, 109 insertions, 52 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 72ee495..c16a985 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 81 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 83 {
84 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 84 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 85 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 86 protected SceneObjectPart m_host;
87 protected uint m_localID; 87 protected uint m_localID;
@@ -9835,63 +9835,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9835 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) 9835 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
9836 { 9836 {
9837 m_host.AddScriptLPS(1); 9837 m_host.AddScriptLPS(1);
9838
9839 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
9838 9840
9839 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 9841 if (lo == null)
9840
9841 if (land == null)
9842 {
9843 return 0; 9842 return 0;
9844 } 9843
9844 IPrimCounts pc = lo.PrimCounts;
9845 9845
9846 else 9846 if (sim_wide != ScriptBaseClass.FALSE)
9847 { 9847 {
9848 if (sim_wide != 0) 9848 if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
9849 { 9849 {
9850 if (category == 0) 9850 return pc.Simulator;
9851 {
9852 return land.SimwidePrims;
9853 }
9854
9855 else
9856 {
9857 //public int simwideArea = 0;
9858 return 0;
9859 }
9860 } 9851 }
9861
9862 else 9852 else
9863 { 9853 {
9864 if (category == 0)//Total Prims 9854 // counts not implemented yet
9865 { 9855 return 0;
9866 return 0;//land.
9867 }
9868
9869 else if (category == 1)//Owner Prims
9870 {
9871 return land.OwnerPrims;
9872 }
9873
9874 else if (category == 2)//Group Prims
9875 {
9876 return land.GroupPrims;
9877 }
9878
9879 else if (category == 3)//Other Prims
9880 {
9881 return land.OtherPrims;
9882 }
9883
9884 else if (category == 4)//Selected
9885 {
9886 return land.SelectedPrims;
9887 }
9888
9889 else if (category == 5)//Temp
9890 {
9891 return 0;//land.
9892 }
9893 } 9856 }
9894 } 9857 }
9858 else
9859 {
9860 if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
9861 return pc.Total;
9862 else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER)
9863 return pc.Owner;
9864 else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP)
9865 return pc.Group;
9866 else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER)
9867 return pc.Others;
9868 else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED)
9869 return pc.Selected;
9870 else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
9871 return 0; // counts not implemented yet
9872 }
9873
9895 return 0; 9874 return 0;
9896 } 9875 }
9897 9876
@@ -10278,6 +10257,66 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10278 10257
10279 return GetLinkPrimitiveParams(obj, rules); 10258 return GetLinkPrimitiveParams(obj, rules);
10280 } 10259 }
10260
10261 public void print(string str)
10262 {
10263 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print
10264 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL");
10265 if (ossl != null)
10266 {
10267 ossl.CheckThreatLevel(ThreatLevel.High, "print");
10268 m_log.Info("LSL print():" + str);
10269 }
10270 }
10271
10272 private string Name2Username(string name)
10273 {
10274 string[] parts = name.Split(new char[] {' '});
10275 if (parts.Length < 2)
10276 return name.ToLower();
10277 if (parts[1] == "Resident")
10278 return parts[0].ToLower();
10279
10280 return name.Replace(" ", ".").ToLower();
10281 }
10282
10283 public LSL_String llGetUsername(string id)
10284 {
10285 return Name2Username(llKey2Name(id));
10286 }
10287
10288 public LSL_String llRequestUsername(string id)
10289 {
10290 UUID rq = UUID.Random();
10291
10292 UUID tid = AsyncCommands.
10293 DataserverPlugin.RegisterRequest(m_localID,
10294 m_itemID, rq.ToString());
10295
10296 AsyncCommands.
10297 DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
10298
10299 return rq.ToString();
10300 }
10301
10302 public LSL_String llGetDisplayName(string id)
10303 {
10304 return llKey2Name(id);
10305 }
10306
10307 public LSL_String llRequestDisplayName(string id)
10308 {
10309 UUID rq = UUID.Random();
10310
10311 UUID tid = AsyncCommands.
10312 DataserverPlugin.RegisterRequest(m_localID,
10313 m_itemID, rq.ToString());
10314
10315 AsyncCommands.
10316 DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
10317
10318 return rq.ToString();
10319 }
10281 } 10320 }
10282 10321
10283 public class NotecardCache 10322 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index fefbb35..47c7915 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
50 private Object SenseLock = new Object(); 50 private Object SenseLock = new Object();
51 51
52 private const int AGENT = 1; 52 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10;
53 private const int ACTIVE = 2; 54 private const int ACTIVE = 2;
54 private const int PASSIVE = 4; 55 private const int PASSIVE = 4;
55 private const int SCRIPTED = 8; 56 private const int SCRIPTED = 8;
@@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
202 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 203 List<SensedEntity> sensedEntities = new List<SensedEntity>();
203 204
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 205 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
206 { 207 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 208 sensedEntities.AddRange(doAgentSensor(ts));
208 } 209 }
@@ -493,9 +494,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
493 { 494 {
494 ScenePresence sp; 495 ScenePresence sp;
495 // Try lookup by name will return if/when found 496 // Try lookup by name will return if/when found
496 if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) 497 if (((ts.type & AGENT) != 0) && m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp))
497 return sensedEntities; 498 senseEntity(sp);
498 senseEntity(sp); 499 if ((ts.type & AGENT_BY_USERNAME) != 0)
500 {
501 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
502 delegate (ScenePresence ssp)
503 {
504 if (ssp.Lastname == "Resident")
505 {
506 if (ssp.Firstname.ToLower() == ts.name)
507 senseEntity(ssp);
508 return;
509 }
510 if (ssp.Name.Replace(" ", ".").ToLower() == ts.name)
511 senseEntity(ssp);
512 }
513 );
514 }
515
516 return sensedEntities;
499 } 517 }
500 else 518 else
501 { 519 {