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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs334
1 files changed, 0 insertions, 334 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 33c67d5..836f276 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -42,7 +42,6 @@ using OpenSim.Region.CoreModules.Avatar.NPC;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Hypergrid; 44using OpenSim.Region.Framework.Scenes.Hypergrid;
45using OpenSim.Region.CoreModules.World.Meta7Windlight;
46using OpenSim.Region.ScriptEngine.Shared; 45using OpenSim.Region.ScriptEngine.Shared;
47using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 46using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
48using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 47using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
@@ -1974,338 +1973,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1974 } 1973 }
1975 return ret; 1974 return ret;
1976 } 1975 }
1977
1978 /// <summary>
1979 /// Get the current Windlight scene
1980 /// </summary>
1981 /// <returns>List of windlight parameters</returns>
1982 public LSL_List osGetWindlightScene(LSL_List rules)
1983 {
1984 CheckThreatLevel(ThreatLevel.Low, "osGetWindlightScene");
1985 m_host.AddScriptLPS(1);
1986 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
1987
1988 LSL_List values = new LSL_List();
1989 int idx = 0;
1990 while (idx < rules.Length)
1991 {
1992 uint rule = (uint)rules.GetLSLIntegerItem(idx);
1993 LSL_List toadd = new LSL_List();
1994
1995 switch (rule)
1996 {
1997 case (int)ScriptBaseClass.WL_AMBIENT:
1998 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
1999 break;
2000 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
2001 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
2002 break;
2003 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
2004 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
2005 break;
2006 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
2007 toadd.Add(new LSL_Float(wl.blurMultiplier));
2008 break;
2009 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
2010 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
2011 break;
2012 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
2013 toadd.Add(new LSL_Float(wl.cloudCoverage));
2014 break;
2015 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
2016 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
2017 break;
2018 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
2019 toadd.Add(new LSL_Float(wl.cloudScale));
2020 break;
2021 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
2022 toadd.Add(new LSL_Float(wl.cloudScrollX));
2023 break;
2024 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
2025 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
2026 break;
2027 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
2028 toadd.Add(new LSL_Float(wl.cloudScrollY));
2029 break;
2030 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
2031 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
2032 break;
2033 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
2034 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
2035 break;
2036 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
2037 toadd.Add(new LSL_Float(wl.densityMultiplier));
2038 break;
2039 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
2040 toadd.Add(new LSL_Float(wl.distanceMultiplier));
2041 break;
2042 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
2043 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
2044 break;
2045 case (int)ScriptBaseClass.WL_EAST_ANGLE:
2046 toadd.Add(new LSL_Float(wl.eastAngle));
2047 break;
2048 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
2049 toadd.Add(new LSL_Float(wl.fresnelOffset));
2050 break;
2051 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
2052 toadd.Add(new LSL_Float(wl.fresnelScale));
2053 break;
2054 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
2055 toadd.Add(new LSL_Float(wl.hazeDensity));
2056 break;
2057 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
2058 toadd.Add(new LSL_Float(wl.hazeHorizon));
2059 break;
2060 case (int)ScriptBaseClass.WL_HORIZON:
2061 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
2062 break;
2063 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
2064 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
2065 break;
2066 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
2067 toadd.Add(new LSL_Integer(wl.maxAltitude));
2068 break;
2069 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
2070 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
2071 break;
2072 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
2073 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
2074 break;
2075 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
2076 toadd.Add(new LSL_Float(wl.refractScaleAbove));
2077 break;
2078 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
2079 toadd.Add(new LSL_Float(wl.refractScaleBelow));
2080 break;
2081 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
2082 toadd.Add(new LSL_Float(wl.sceneGamma));
2083 break;
2084 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
2085 toadd.Add(new LSL_Float(wl.starBrightness));
2086 break;
2087 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
2088 toadd.Add(new LSL_Float(wl.sunGlowFocus));
2089 break;
2090 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
2091 toadd.Add(new LSL_Float(wl.sunGlowSize));
2092 break;
2093 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
2094 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
2095 break;
2096 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
2097 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
2098 break;
2099 case (int)ScriptBaseClass.WL_WATER_COLOR:
2100 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
2101 break;
2102 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
2103 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
2104 break;
2105 }
2106
2107 if (toadd.Length > 0)
2108 {
2109 values.Add(rule);
2110 values.Add(toadd.Data[0]);
2111 }
2112 idx++;
2113 }
2114
2115
2116 return values;
2117
2118 }
2119
2120 /// <summary>
2121 /// Set the current Windlight scene
2122 /// </summary>
2123 /// <param name="rules"></param>
2124 /// <returns>success: true or false</returns>
2125 public int osSetWindlightScene(LSL_List rules)
2126 {
2127 CheckThreatLevel(ThreatLevel.High, "osSetWindlightScene");
2128 int success = 0;
2129 m_host.AddScriptLPS(1);
2130 if (Meta7WindlightModule.EnableWindlight)
2131 {
2132 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
2133
2134 LSL_List values = new LSL_List();
2135 int idx = 0;
2136 success = 1;
2137 while (idx < rules.Length)
2138 {
2139 uint rule = (uint)rules.GetLSLIntegerItem(idx);
2140 LSL_Types.Quaternion iQ;
2141 LSL_Types.Vector3 iV;
2142 switch (rule)
2143 {
2144 case (int)ScriptBaseClass.WL_AMBIENT:
2145 idx++;
2146 iQ = rules.GetQuaternionItem(idx);
2147 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
2148 break;
2149 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
2150 idx++;
2151 iV = rules.GetVector3Item(idx);
2152 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
2153 break;
2154 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
2155 idx++;
2156 iQ = rules.GetQuaternionItem(idx);
2157 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
2158 break;
2159 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
2160 idx++;
2161 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
2162 break;
2163 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
2164 idx++;
2165 iQ = rules.GetQuaternionItem(idx);
2166 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
2167 break;
2168 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
2169 idx++;
2170 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
2171 break;
2172 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
2173 idx++;
2174 iV = rules.GetVector3Item(idx);
2175 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
2176 break;
2177 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
2178 idx++;
2179 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
2180 break;
2181 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
2182 idx++;
2183 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
2184 break;
2185 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
2186 idx++;
2187 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
2188 break;
2189 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
2190 idx++;
2191 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
2192 break;
2193 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
2194 idx++;
2195 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
2196 break;
2197 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
2198 idx++;
2199 iV = rules.GetVector3Item(idx);
2200 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
2201 break;
2202 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
2203 idx++;
2204 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
2205 break;
2206 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
2207 idx++;
2208 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
2209 break;
2210 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
2211 idx++;
2212 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
2213 break;
2214 case (int)ScriptBaseClass.WL_EAST_ANGLE:
2215 idx++;
2216 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
2217 break;
2218 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
2219 idx++;
2220 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
2221 break;
2222 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
2223 idx++;
2224 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
2225 break;
2226 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
2227 idx++;
2228 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
2229 break;
2230 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
2231 idx++;
2232 wl.hazeHorizon= (float)rules.GetLSLFloatItem(idx);
2233 break;
2234 case (int)ScriptBaseClass.WL_HORIZON:
2235 idx++;
2236 iQ = rules.GetQuaternionItem(idx);
2237 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
2238 break;
2239 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
2240 idx++;
2241 iV = rules.GetVector3Item(idx);
2242 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
2243 break;
2244 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
2245 idx++;
2246 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
2247 break;
2248 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
2249 idx++;
2250 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
2251 break;
2252 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
2253 idx++;
2254 iV = rules.GetVector3Item(idx);
2255 wl.reflectionWaveletScale= new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
2256 break;
2257 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
2258 idx++;
2259 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
2260 break;
2261 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
2262 idx++;
2263 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
2264 break;
2265 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
2266 idx++;
2267 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
2268 break;
2269 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
2270 idx++;
2271 wl.starBrightness= (float)rules.GetLSLFloatItem(idx);
2272 break;
2273 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
2274 idx++;
2275 wl.sunGlowFocus= (float)rules.GetLSLFloatItem(idx);
2276 break;
2277 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
2278 idx++;
2279 wl.sunGlowSize= (float)rules.GetLSLFloatItem(idx);
2280 break;
2281 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
2282 idx++;
2283 iQ = rules.GetQuaternionItem(idx);
2284 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
2285 break;
2286 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
2287 idx++;
2288 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
2289 break;
2290 case (int)ScriptBaseClass.WL_WATER_COLOR:
2291 idx++;
2292 iV = rules.GetVector3Item(idx);
2293 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
2294 break;
2295 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
2296 idx++;
2297 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
2298 break;
2299 default:
2300 success = 0;
2301 break;
2302 }
2303 idx++;
2304 }
2305 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
2306
2307 }
2308 return success;
2309 }
2310 } 1976 }
2311} 1977}