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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 2bb40ee..3bc64be 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -36,6 +36,7 @@ using libsecondlife;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.ScriptEngine.Common; 38using OpenSim.Region.ScriptEngine.Common;
39using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
40 41
41namespace OpenSim.Region.ScriptEngine.DotNetEngine 42namespace OpenSim.Region.ScriptEngine.DotNetEngine
@@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
99 CompiledScript.Start(LSLB); 100 CompiledScript.Start(LSLB);
100 101
101 // Fire the first start-event 102 // Fire the first start-event
102 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); 103 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
103 } 104 }
104 catch (Exception e) 105 catch (Exception e)
105 { 106 {