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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index fada7aa..e3013c9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
130 else 130 else
131 { 131 {
132#if DEBUG 132#if DEBUG
133 m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); 133 //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
134#endif 134#endif
135 } 135 }
136 AllowedCompilers.Add(strlan, true); 136 AllowedCompilers.Add(strlan, true);
@@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
158 else 158 else
159 { 159 {
160#if DEBUG 160#if DEBUG
161 m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + 161// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
162 "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); 162// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
163#endif 163#endif
164 // LANGUAGE IS IN ALLOW-LIST 164 // LANGUAGE IS IN ALLOW-LIST
165 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; 165 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];