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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs86
1 files changed, 0 insertions, 86 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Region.ScriptEngine.Common;
32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
34{
35 public partial class LSL_BaseClass
36 {
37 //public MemoryStream LSLStack = new MemoryStream();
38 public Stack<object> LSLStack = new Stack<object>();
39 public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
40 public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
41 public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
42 //public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
43 //public void AddFunction(String x) {
44 // FunctionList.Add(x);
45 //}
46 //public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
47 //public struct StackItemStruct
48 //{
49 // public LSO_Enums.Variable_Type_Codes ItemType;
50 // public object Data;
51 //}
52 public UInt32 State = 0;
53 public LSL_BuiltIn_Commands_Interface LSL_Builtins;
54
55 public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
56 {
57 return LSL_Builtins;
58 }
59
60
61 public LSL_BaseClass()
62 {
63 }
64
65
66 public virtual int OverrideMe()
67 {
68 return 0;
69 }
70
71 public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
72 {
73 LSL_Builtins = LSLBuiltins;
74
75 Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
76 //LSL_Builtins.llSay(0, "Test");
77 return;
78 }
79
80 public void AddToStatic(UInt32 index, object obj)
81 {
82 Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
83 StaticVariables.Add(index, obj);
84 }
85 }
86} \ No newline at end of file