diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 7 |
2 files changed, 9 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index ec6b962..61e6ff9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
18 | dataTypes.Add("integer", "int"); | 18 | dataTypes.Add("integer", "int"); |
19 | dataTypes.Add("float", "double"); | 19 | dataTypes.Add("float", "double"); |
20 | dataTypes.Add("string", "string"); | 20 | dataTypes.Add("string", "string"); |
21 | dataTypes.Add("key", "string"); | 21 | dataTypes.Add("key", "string"); |
22 | dataTypes.Add("vector", "LSL_Types.Vector3"); | 22 | dataTypes.Add("vector", "LSL_Types.Vector3"); |
23 | dataTypes.Add("rotation", "LSL_Types.Quaternion"); | 23 | dataTypes.Add("rotation", "LSL_Types.Quaternion"); |
24 | dataTypes.Add("list", "list"); | 24 | dataTypes.Add("list", "list"); |
25 | dataTypes.Add("null", "null"); | 25 | dataTypes.Add("null", "null"); |
@@ -225,9 +225,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
225 | } | 225 | } |
226 | 226 | ||
227 | 227 | ||
228 | // Add namespace, class name and inheritance | 228 | // Add namespace, class name and inheritance |
229 | 229 | ||
230 | Return = "" + | 230 | Return = "" + |
231 | "using OpenSim.Region.ScriptEngine.Common;"; | 231 | "using OpenSim.Region.ScriptEngine.Common;"; |
232 | //"using System; " + | 232 | //"using System; " + |
233 | //"using System.Collections.Generic; " + | 233 | //"using System.Collections.Generic; " + |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 5f92e96..1294213 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -45,7 +45,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
45 | } | 45 | } |
46 | } | 46 | } |
47 | 47 | ||
48 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; | 48 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; |
49 | public string SourceCode = ""; | ||
49 | 50 | ||
50 | public LSL_BaseClass() | 51 | public LSL_BaseClass() |
51 | { | 52 | { |
@@ -452,8 +453,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
452 | public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } | 453 | public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } |
453 | public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } | 454 | public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } |
454 | public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } | 455 | public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } |
455 | public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } | 456 | public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } |
456 | public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } | 457 | public void llHTTPRequest(string url, List<string> parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); } |
457 | public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } | 458 | public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } |
458 | public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } | 459 | public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } |
459 | public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } | 460 | public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } |