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-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs6
6 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
index f3af621..2a0ed37 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
115 Thread.Sleep(cmdHandlerThreadCycleSleepms); 115 Thread.Sleep(cmdHandlerThreadCycleSleepms);
116 //lock (ScriptEngine.ScriptEngines) 116 //lock (ScriptEngine.ScriptEngines)
117 //{ 117 //{
118 foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines)) 118 foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
119 { 119 {
120 se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass(); 120 se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
121 } 121 }
@@ -176,7 +176,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
176 176
177 #region Check llRemoteData channels 177 #region Check llRemoteData channels
178 178
179 179
180 #endregion 180 #endregion
181 181
182 #region Check llListeners 182 #region Check llListeners
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
index 4311836..13c9d25 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
218 objtype |= 0x04; // passive non-moving 218 objtype |= 0x04; // passive non-moving
219 else 219 else
220 objtype |= 0x02; // active moving 220 objtype |= 0x02; // active moving
221 if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ... 221 if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
222 222
223 if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type)) 223 if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
224 { 224 {
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
index 141e471..6f88e11 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
94 } 94 }
95 } 95 }
96 96
97 // Old method: Create new list 97 // Old method: Create new list
98 //List<TimerClass> NewTimers = new List<TimerClass>(); 98 //List<TimerClass> NewTimers = new List<TimerClass>();
99 //foreach (TimerClass ts in Timers) 99 //foreach (TimerClass ts in Timers)
100 //{ 100 //{
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index 715e465..fc005ab 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
39 /// </summary> 39 /// </summary>
40 public class MaintenanceThread : iScriptEngineFunctionModule 40 public class MaintenanceThread : iScriptEngineFunctionModule
41 { 41 {
42 42
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 //public ScriptEngine m_ScriptEngine; 45 //public ScriptEngine m_ScriptEngine;
@@ -238,6 +238,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
238 // get { return _PleaseShutdown; } 238 // get { return _PleaseShutdown; }
239 // set { _PleaseShutdown = value; } 239 // set { _PleaseShutdown = value; }
240 //} 240 //}
241 //private bool _PleaseShutdown = false; 241 //private bool _PleaseShutdown = false;
242 } 242 }
243} 243}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index a7ad50d..b0c6314 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
38 /// <summary> 38 /// <summary>
39 /// This is the root object for ScriptEngine. Objects access each other trough this class. 39 /// This is the root object for ScriptEngine. Objects access each other trough this class.
40 /// </summary> 40 /// </summary>
41 /// 41 ///
42 [Serializable] 42 [Serializable]
43 public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule 43 public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule
44 { 44 {
@@ -154,7 +154,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
154 #region IRegionModule 154 #region IRegionModule
155 155
156 public abstract void Initialise(Scene scene, IConfigSource config); 156 public abstract void Initialise(Scene scene, IConfigSource config);
157 157
158 public void PostInitialise() 158 public void PostInitialise()
159 { 159 {
160 } 160 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 2233913..c84975a 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
41 /// Compiles them if necessary 41 /// Compiles them if necessary
42 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) 42 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
43 /// </summary> 43 /// </summary>
44 /// 44 ///
45 45
46 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. 46 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes.
47 // * Keeps track of running scripts 47 // * Keeps track of running scripts
@@ -212,7 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
212 if (LUQueue.Count > 0) 212 if (LUQueue.Count > 0)
213 { 213 {
214 LUStruct item = LUQueue.Dequeue(); 214 LUStruct item = LUQueue.Dequeue();
215 215
216 if (item.Action == LUType.Unload) 216 if (item.Action == LUType.Unload)
217 { 217 {
218 _StopScript(item.localID, item.itemID); 218 _StopScript(item.localID, item.itemID);
@@ -224,7 +224,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
224 } 224 }
225 } 225 }
226 } 226 }
227 227
228 #endregion 228 #endregion
229 229
230 #region Helper functions 230 #region Helper functions