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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index d0af720..ac0ab7e 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -322,7 +322,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
322 /// <param name="localID">Region object ID</param> 322 /// <param name="localID">Region object ID</param>
323 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 323 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
324 /// <param name="param">Array of parameters to match event mask</param> 324 /// <param name="param">Array of parameters to match event mask</param>
325 public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) 325 public bool AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
326 { 326 {
327 // Determine all scripts in Object and add to their queue 327 // Determine all scripts in Object and add to their queue
328 //myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 328 //myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
@@ -331,10 +331,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
331 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) 331 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
332 { 332 {
333 //Console.WriteLine("Event \String.Empty + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); 333 //Console.WriteLine("Event \String.Empty + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
334 return; 334 return false;
335 } 335 }
336 336
337 Dictionary<UUID, IScript>.KeyCollection scriptKeys = 337 List<UUID> scriptKeys =
338 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); 338 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
339 339
340 foreach (UUID itemID in scriptKeys) 340 foreach (UUID itemID in scriptKeys)
@@ -343,6 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
343 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 343 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
344 AddToScriptQueue(localID, itemID, FunctionName, qParams, param); 344 AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
345 } 345 }
346 return true;
346 } 347 }
347 348
348 /// <summary> 349 /// <summary>
@@ -352,12 +353,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
352 /// <param name="itemID">Region script ID</param> 353 /// <param name="itemID">Region script ID</param>
353 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 354 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
354 /// <param name="param">Array of parameters to match event mask</param> 355 /// <param name="param">Array of parameters to match event mask</param>
355 public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) 356 public bool AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
356 { 357 {
357 List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID)); 358 List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID));
358 359
359 if (!keylist.Contains(itemID)) // We don't manage that script 360 if (!keylist.Contains(itemID)) // We don't manage that script
360 return; 361 return false;
361 362
362 lock (eventQueue) 363 lock (eventQueue)
363 { 364 {
@@ -365,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
365 { 366 {
366 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event."); 367 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event.");
367 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); 368 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
368 return; 369 return false;
369 } 370 }
370 371
371 // Create a structure and add data 372 // Create a structure and add data
@@ -379,6 +380,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
379 // Add it to queue 380 // Add it to queue
380 eventQueue.Enqueue(QIS); 381 eventQueue.Enqueue(QIS);
381 } 382 }
383 return true;
382 } 384 }
383 #endregion 385 #endregion
384 386