diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | 307 |
1 files changed, 304 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index 3324bdf..edf3fde 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -1,10 +1,311 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
2 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
3 | using System.Text; | 32 | using System.Threading; |
33 | using libsecondlife; | ||
34 | using Axiom.Math; | ||
35 | using OpenSim.Region.Environment.Interfaces; | ||
36 | using OpenSim.Region.Environment.Modules; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins; | ||
4 | 40 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 41 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
6 | { | 42 | { |
7 | class SensorRepeat | 43 | public class SensorRepeat |
8 | { | 44 | { |
45 | public AsyncCommandManager m_CmdManager; | ||
46 | |||
47 | public SensorRepeat(AsyncCommandManager CmdManager) | ||
48 | { | ||
49 | m_CmdManager = CmdManager; | ||
50 | } | ||
51 | |||
52 | |||
53 | public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents = | ||
54 | new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>(); | ||
55 | private Object SenseLock = new Object(); | ||
56 | |||
57 | // | ||
58 | // SenseRepeater and Sensors | ||
59 | // | ||
60 | private class SenseRepeatClass | ||
61 | { | ||
62 | public uint localID; | ||
63 | public LLUUID itemID; | ||
64 | public double interval; | ||
65 | public DateTime next; | ||
66 | |||
67 | public string name; | ||
68 | public LLUUID keyID; | ||
69 | public int type; | ||
70 | public double range; | ||
71 | public double arc; | ||
72 | public SceneObjectPart host; | ||
73 | } | ||
74 | |||
75 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); | ||
76 | private object SenseRepeatListLock = new object(); | ||
77 | |||
78 | public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID, | ||
79 | string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host) | ||
80 | { | ||
81 | Console.WriteLine("SetSensorEvent"); | ||
82 | |||
83 | // Always remove first, in case this is a re-set | ||
84 | UnSetSenseRepeaterEvents(m_localID, m_itemID); | ||
85 | if (sec == 0) // Disabling timer | ||
86 | return; | ||
87 | |||
88 | // Add to timer | ||
89 | SenseRepeatClass ts = new SenseRepeatClass(); | ||
90 | ts.localID = m_localID; | ||
91 | ts.itemID = m_itemID; | ||
92 | ts.interval = sec; | ||
93 | ts.name = name; | ||
94 | ts.keyID = keyID; | ||
95 | ts.type = type; | ||
96 | ts.range = range; | ||
97 | ts.arc = arc; | ||
98 | ts.host = host; | ||
99 | |||
100 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
101 | lock (SenseRepeatListLock) | ||
102 | { | ||
103 | SenseRepeaters.Add(ts); | ||
104 | } | ||
105 | } | ||
106 | |||
107 | public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID) | ||
108 | { | ||
109 | // Remove from timer | ||
110 | lock (SenseRepeatListLock) | ||
111 | { | ||
112 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); | ||
113 | foreach (SenseRepeatClass ts in SenseRepeaters) | ||
114 | { | ||
115 | if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
116 | { | ||
117 | NewSensors.Add(ts); | ||
118 | } | ||
119 | } | ||
120 | SenseRepeaters.Clear(); | ||
121 | SenseRepeaters = NewSensors; | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public void CheckSenseRepeaterEvents() | ||
126 | { | ||
127 | // Nothing to do here? | ||
128 | if (SenseRepeaters.Count == 0) | ||
129 | return; | ||
130 | |||
131 | lock (SenseRepeatListLock) | ||
132 | { | ||
133 | // Go through all timers | ||
134 | foreach (SenseRepeatClass ts in SenseRepeaters) | ||
135 | { | ||
136 | // Time has passed? | ||
137 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | ||
138 | { | ||
139 | SensorSweep(ts); | ||
140 | // set next interval | ||
141 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
142 | } | ||
143 | } | ||
144 | } // lock | ||
145 | } | ||
146 | |||
147 | public void SenseOnce(uint m_localID, LLUUID m_itemID, | ||
148 | string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host) | ||
149 | { | ||
150 | // Add to timer | ||
151 | SenseRepeatClass ts = new SenseRepeatClass(); | ||
152 | ts.localID = m_localID; | ||
153 | ts.itemID = m_itemID; | ||
154 | ts.interval = 0; | ||
155 | ts.name = name; | ||
156 | ts.keyID = keyID; | ||
157 | ts.type = type; | ||
158 | ts.range = range; | ||
159 | ts.arc = arc; | ||
160 | ts.host = host; | ||
161 | SensorSweep(ts); | ||
162 | } | ||
163 | |||
164 | public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID) | ||
165 | { | ||
166 | lock (SenseLock) | ||
167 | { | ||
168 | Dictionary<LLUUID, LSL_Types.list> Obj = null; | ||
169 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) | ||
170 | { | ||
171 | m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID); | ||
172 | return null; | ||
173 | } | ||
174 | lock (Obj) | ||
175 | { | ||
176 | // Get script | ||
177 | LSL_Types.list SenseList = null; | ||
178 | if (!Obj.TryGetValue(m_itemID, out SenseList)) | ||
179 | { | ||
180 | m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID); | ||
181 | return null; | ||
182 | } | ||
183 | return SenseList; | ||
184 | } | ||
185 | } | ||
186 | |||
187 | } | ||
188 | |||
189 | private void SensorSweep(SenseRepeatClass ts) | ||
190 | { | ||
191 | //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep"); | ||
192 | SceneObjectPart SensePoint = ts.host; | ||
193 | |||
194 | if (SensePoint == null) | ||
195 | { | ||
196 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString()); | ||
197 | return; | ||
198 | } | ||
199 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); | ||
200 | |||
201 | LLVector3 sensorPos = SensePoint.AbsolutePosition; | ||
202 | LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
203 | LLVector3 fromRegionPos = sensorPos + regionPos; | ||
204 | |||
205 | LLQuaternion q = SensePoint.RotationOffset; | ||
206 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | ||
207 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | ||
208 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | ||
209 | |||
210 | // Here we should do some smart culling ... | ||
211 | // math seems quicker than strings so try that first | ||
212 | LSL_Types.list SensedObjects = new LSL_Types.list(); | ||
213 | LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0); | ||
214 | |||
215 | foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values) | ||
216 | { | ||
217 | |||
218 | LLVector3 toRegionPos = ent.AbsolutePosition + regionPos; | ||
219 | double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos)); | ||
220 | if (dis <= ts.range) | ||
221 | { | ||
222 | // In Range, is it the right Type ? | ||
223 | int objtype = 0; | ||
224 | |||
225 | if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor | ||
226 | if (ent.Velocity.Equals(ZeroVector)) | ||
227 | objtype |= 0x04; // passive non-moving | ||
228 | else | ||
229 | objtype |= 0x02; // active moving | ||
230 | if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ... | ||
231 | |||
232 | if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type)) | ||
233 | { | ||
234 | // docs claim AGENT|ACTIVE should find agent objects OR active objects | ||
235 | // so the bitwise AND with object type should be non-zero | ||
236 | |||
237 | // Right type too, what about the other params , key and name ? | ||
238 | bool keep = true; | ||
239 | if (ts.arc != Math.PI) | ||
240 | { | ||
241 | // not omni-directional. Can you see it ? | ||
242 | // vec forward_dir = llRot2Fwd(llGetRot()) | ||
243 | // vec obj_dir = toRegionPos-fromRegionPos | ||
244 | // dot=dot(forward_dir,obj_dir) | ||
245 | // mag_fwd = mag(forward_dir) | ||
246 | // mag_obj = mag(obj_dir) | ||
247 | // ang = acos( dot /(mag_fwd*mag_obj)) | ||
248 | double ang_obj = 0; | ||
249 | try | ||
250 | { | ||
251 | LLVector3 diff = toRegionPos - fromRegionPos; | ||
252 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | ||
253 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | ||
254 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
255 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | ||
256 | } | ||
257 | catch | ||
258 | { | ||
259 | } | ||
260 | |||
261 | if (ang_obj > ts.arc) keep = false; | ||
262 | } | ||
263 | |||
264 | if (keep && (ts.name.Length > 0) && (ts.name != ent.Name)) | ||
265 | { | ||
266 | keep = false; | ||
267 | } | ||
268 | |||
269 | if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID)) | ||
270 | { | ||
271 | keep = false; | ||
272 | } | ||
273 | if (keep == true) SensedObjects.Add(ent.UUID); | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock"); | ||
278 | |||
279 | lock (SenseLock) | ||
280 | { | ||
281 | // Create object if it doesn't exist | ||
282 | if (SenseEvents.ContainsKey(ts.localID) == false) | ||
283 | { | ||
284 | SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>()); | ||
285 | } | ||
286 | // clear if previous traces exist | ||
287 | Dictionary<LLUUID, LSL_Types.list> Obj; | ||
288 | SenseEvents.TryGetValue(ts.localID, out Obj); | ||
289 | if (Obj.ContainsKey(ts.itemID) == true) | ||
290 | Obj.Remove(ts.itemID); | ||
291 | |||
292 | // note list may be zero length | ||
293 | Obj.Add(ts.itemID, SensedObjects); | ||
294 | |||
295 | if (SensedObjects.Length == 0) | ||
296 | { | ||
297 | // send a "no_sensor" | ||
298 | // Add it to queue | ||
299 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull, | ||
300 | new object[] { }); | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | |||
305 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, | ||
306 | new object[] { SensedObjects.Length }); | ||
307 | } | ||
308 | } | ||
309 | } | ||
9 | } | 310 | } |
10 | } | 311 | } |