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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using OpenSim.Region.Environment.Scenes;
33
34namespace OpenSim.Region.ScriptEngine.Common
35{
36 public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
37 {
38 public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
39 LLUUID itemID)
40 : base(scriptEngine, host, localID, itemID)
41 {
42 }
43
44 private OSSLPrim Prim;
45
46 public class OSSLPrim
47 {
48
49 private LSL_Types.Vector3 _position;
50 public LSL_Types.Vector3 Position {
51 get { return _position; }
52 set { _position = value; }
53 }
54 private LSL_Types.Quaternion _rotation;
55 public LSL_Types.Quaternion Rotation {
56 get { return _rotation; }
57 set { _rotation = value; }
58 }
59 private string _text;
60 public string Text
61 {
62 get { return _text; }
63 set { _text = value; }
64 }
65 }
66 //public struct OSSLPrim_Position
67 //{
68 // public int X;
69 // public int Y;
70 // public int Z;
71 //}
72 //public struct OSSLPrim_Rotation
73 //{
74 // public double X;
75 // public double Y;
76 // public double Z;
77 // public double R;
78 //}
79
80
81 }
82}