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diff --git a/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Runtime.Remoting.Lifetime;
31
32namespace OpenSim.Region.ScriptEngine.Common
33{
34 public abstract class ExecutorBase : MarshalByRefObject
35 {
36 /// <summary>
37 /// Contains the script to execute functions in.
38 /// </summary>
39 protected IScript m_Script;
40 /// <summary>
41 /// If set to False events will not be executed.
42 /// </summary>
43 protected bool m_Running = true;
44 /// <summary>
45 /// True indicates that the ScriptManager has stopped
46 /// this script. This prevents a script that has been
47 /// stopped as part of deactivation from being
48 /// resumed by a pending llSetScriptState request.
49 /// </summary>
50 protected bool m_Disable = false;
51
52 /// <summary>
53 /// Indicate the scripts current running status.
54 /// </summary>
55 public bool Running
56 {
57 get { return m_Running; }
58 set
59 {
60 if (!m_Disable)
61 m_Running = value;
62 }
63 }
64
65 protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
66
67 [Flags]
68 public enum scriptEvents : int
69 {
70 None = 0,
71 attach = 1,
72 collision = 16,
73 collision_end = 32,
74 collision_start = 64,
75 control = 128,
76 dataserver = 256,
77 email = 512,
78 http_response = 1024,
79 land_collision = 2048,
80 land_collision_end = 4096,
81 land_collision_start = 8192,
82 at_target = 16384,
83 listen = 32768,
84 money = 65536,
85 moving_end = 131072,
86 moving_start = 262144,
87 not_at_rot_target = 524288,
88 not_at_target = 1048576,
89 remote_data = 8388608,
90 run_time_permissions = 268435456,
91 state_entry = 1073741824,
92 state_exit = 2,
93 timer = 4,
94 touch = 8,
95 touch_end = 536870912,
96 touch_start = 2097152,
97 object_rez = 4194304
98 }
99
100 /// <summary>
101 /// Create a new instance of ExecutorBase
102 /// </summary>
103 /// <param name="Script"></param>
104 public ExecutorBase(IScript Script)
105 {
106 m_Script = Script;
107 initEventFlags();
108 }
109
110 /// <summary>
111 /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
112 /// </summary>
113 /// <returns></returns>
114 public override Object InitializeLifetimeService()
115 {
116 //Console.WriteLine("Executor: InitializeLifetimeService()");
117 // return null;
118 ILease lease = (ILease)base.InitializeLifetimeService();
119
120 if (lease.CurrentState == LeaseState.Initial)
121 {
122 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
123 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
124 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
125 }
126 return lease;
127 }
128
129 /// <summary>
130 /// Get current AppDomain
131 /// </summary>
132 /// <returns>Current AppDomain</returns>
133 public AppDomain GetAppDomain()
134 {
135 return AppDomain.CurrentDomain;
136 }
137
138 /// <summary>
139 /// Execute a specific function/event in script.
140 /// </summary>
141 /// <param name="FunctionName">Name of function to execute</param>
142 /// <param name="args">Arguments to pass to function</param>
143 public void ExecuteEvent(string state, string FunctionName, object[] args)
144 {
145 DoExecuteEvent(state, FunctionName, args);
146 }
147
148 protected abstract void DoExecuteEvent(string state, string FunctionName, object[] args);
149
150 /// <summary>
151 /// Compute the events handled by the current state of the script
152 /// </summary>
153 /// <returns>state mask</returns>
154 public scriptEvents GetStateEventFlags(string state)
155 {
156 return DoGetStateEventFlags(state);
157 }
158
159 protected abstract scriptEvents DoGetStateEventFlags(string state);
160
161 /// <summary>
162 /// Stop script from running. Event execution will be ignored.
163 /// </summary>
164 public void StopScript()
165 {
166 m_Running = false;
167 m_Disable = true;
168 }
169
170 protected void initEventFlags()
171 {
172 // Initialize the table if it hasn't already been done
173 if (m_eventFlagsMap.Count > 0)
174 {
175 return;
176 }
177
178 m_eventFlagsMap.Add("attach", scriptEvents.attach);
179 // m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
180 m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
181 // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
182 m_eventFlagsMap.Add("collision", scriptEvents.collision);
183 m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
184 m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
185 m_eventFlagsMap.Add("control", scriptEvents.control);
186 m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
187 m_eventFlagsMap.Add("email", scriptEvents.email);
188 m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
189 m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
190 m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
191 m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
192 // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
193 m_eventFlagsMap.Add("listen", scriptEvents.listen);
194 m_eventFlagsMap.Add("money", scriptEvents.money);
195 m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
196 m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
197 m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
198 m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
199 // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
200 // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
201 m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
202 m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
203 // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
204 m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
205 m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
206 m_eventFlagsMap.Add("timer", scriptEvents.timer);
207 m_eventFlagsMap.Add("touch", scriptEvents.touch);
208 m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
209 m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
210 m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
211 }
212 }
213}