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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Collections.Generic;
31using System.Text;
32
33using Nini.Config;
34
35using OpenSim.Framework;
36using OpenSim.Region.Physics.Manager;
37using OpenSim.Region.Physics.Meshing;
38
39using OpenMetaverse;
40
41namespace OpenSim.Region.Physics.BulletSPlugin.Tests
42{
43// Utility functions for building up and tearing down the sample physics environments
44public static class BulletSimTestsUtil
45{
46 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
47 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
48 // May be 'null' if there are no overrides.
49 public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
50 {
51 IConfigSource openSimINI = new IniConfigSource();
52 IConfig startupConfig = openSimINI.AddConfig("Startup");
53 startupConfig.Set("physics", "BulletSim");
54 startupConfig.Set("meshing", "Meshmerizer");
55 startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
56
57 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
58 // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
59 // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
60 // bulletSimConfig.Set("BulletEngine", "BulletXNA");
61 bulletSimConfig.Set("MeshSculptedPrim", "false");
62 bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
63 if (paramOverrides != null)
64 {
65 foreach (KeyValuePair<string, string> kvp in paramOverrides)
66 {
67 bulletSimConfig.Set(kvp.Key, kvp.Value);
68 }
69 }
70
71 // If a special directory exists, put detailed logging therein.
72 // This allows local testing/debugging without having to worry that the build engine will output logs.
73 if (Directory.Exists("physlogs"))
74 {
75 bulletSimConfig.Set("PhysicsLoggingDir","./physlogs");
76 bulletSimConfig.Set("PhysicsLoggingEnabled","True");
77 bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
78 bulletSimConfig.Set("VehicleLoggingEnabled","True");
79 }
80
81 PhysicsPluginManager physicsPluginManager;
82 physicsPluginManager = new PhysicsPluginManager();
83 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
84
85 Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
86
87 PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
88 "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
89
90 BSScene bsScene = pScene as BSScene;
91
92 // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
93 // In the future, add a fake asset fetcher to get meshes and sculpts.
94 // bsScene.RequestAssetMethod = ???;
95
96 return bsScene;
97 }
98
99}
100}