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Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
index db2b9db..b153761 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
@@ -1144,14 +1144,14 @@ public class BSPrim : BSPhysObject
1144 } 1144 }
1145 } 1145 }
1146 1146
1147 public override bool PIDActive 1147 public override bool PIDActive
1148 { 1148 {
1149 get 1149 get
1150 { 1150 {
1151 return MoveToTargetActive; 1151 return MoveToTargetActive;
1152 } 1152 }
1153 1153
1154 set 1154 set
1155 { 1155 {
1156 MoveToTargetActive = value; 1156 MoveToTargetActive = value;
1157 1157
@@ -1179,13 +1179,13 @@ public class BSPrim : BSPhysObject
1179 // if the actor exists, tell it to refresh its values. 1179 // if the actor exists, tell it to refresh its values.
1180 actor.Refresh(); 1180 actor.Refresh();
1181 } 1181 }
1182 1182
1183 } 1183 }
1184 } 1184 }
1185 // Used for llSetHoverHeight and maybe vehicle height 1185 // Used for llSetHoverHeight and maybe vehicle height
1186 // Hover Height will override MoveTo target's Z 1186 // Hover Height will override MoveTo target's Z
1187 public override bool PIDHoverActive { 1187 public override bool PIDHoverActive {
1188 get 1188 get
1189 { 1189 {
1190 return base.HoverActive; 1190 return base.HoverActive;
1191 } 1191 }