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-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
3 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 102a1e6..ddfb5a4 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -729,7 +729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
729 { 729 {
730 prim.UpdateKinetics(); 730 prim.UpdateKinetics();
731 } 731 }
732 //if(this._simFlatPlanet!=null) this._simFlatPlanet.Restore(); 732 //if (this._simFlatPlanet!=null) this._simFlatPlanet.Restore();
733 } 733 }
734 734
735 public override void GetResults() 735 public override void GetResults()
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index d48a97e..5008927 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Meshing
162 } 162 }
163 163
164 // each simplex still in the list belongs to the hull of the region in question 164 // each simplex still in the list belongs to the hull of the region in question
165 // The new vertex (yes, we still deal with verices here :-) ) forms a triangle 165 // The new vertex (yes, we still deal with verices here :-)) forms a triangle
166 // with each of these simplices. Build the new triangles and add them to the list 166 // with each of these simplices. Build the new triangles and add them to the list
167 foreach (Simplex s in simplices) 167 foreach (Simplex s in simplices)
168 { 168 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index cf9dc5d..d1f1074 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.OdePlugin
79 public bool m_returnCollisions = false; 79 public bool m_returnCollisions = false;
80 80
81 // Default we're a Geometry 81 // Default we're a Geometry
82 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom ); 82 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
83 83
84 // Default, Collide with Other Geometries, spaces and Bodies 84 // Default, Collide with Other Geometries, spaces and Bodies
85 private CollisionCategories m_collisionFlags = m_default_collisionFlags; 85 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
@@ -1170,9 +1170,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1170 1170
1171 if (m_usePID) 1171 if (m_usePID)
1172 { 1172 {
1173
1174 // If we're using the PID controller, then we have no gravity 1173 // If we're using the PID controller, then we have no gravity
1175 fz = ((9.8f) * this.Mass ); 1174 fz = 9.8f * this.Mass;
1176 1175
1177 // no lock; for now it's only called from within Simulate() 1176 // no lock; for now it's only called from within Simulate()
1178 1177