diff options
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index 53a576e..d106677 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -773,39 +773,40 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
773 | d.Vector3 pos = d.BodyGetPosition(Body); | 773 | d.Vector3 pos = d.BodyGetPosition(Body); |
774 | 774 | ||
775 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | 775 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); |
776 | float perr; | ||
776 | 777 | ||
777 | if (t < m_VhoverHeight) // don't go underground | 778 | // default to global but don't go underground |
778 | { | 779 | if (t < m_VhoverHeight) |
779 | // default to global | 780 | perr = m_VhoverHeight - pos.Z; |
780 | float perr = m_VhoverHeight - pos.Z; ; | 781 | else |
782 | perr = t - pos.Z; ; | ||
781 | 783 | ||
782 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0) | 784 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0) |
785 | { | ||
786 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) | ||
783 | { | 787 | { |
784 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) | 788 | perr += _pParentScene.GetWaterLevel(); |
785 | { | ||
786 | perr += _pParentScene.GetWaterLevel(); | ||
787 | } | ||
788 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | ||
789 | { | ||
790 | perr += t; | ||
791 | } | ||
792 | else | ||
793 | { | ||
794 | float w = _pParentScene.GetWaterLevel(); | ||
795 | if (t > w) | ||
796 | perr += t; | ||
797 | else | ||
798 | perr += w; | ||
799 | } | ||
800 | } | 789 | } |
801 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > 0) | 790 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
802 | { | 791 | { |
803 | force.Z += (perr / m_VhoverTimescale / m_VhoverTimescale - curVel.Z * m_VhoverEfficiency) / m_timestep; | 792 | perr += t; |
804 | force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy); | ||
805 | } | 793 | } |
806 | else // no buoyancy | 794 | else |
807 | force.Z += _pParentScene.gravityz; | 795 | { |
796 | float w = _pParentScene.GetWaterLevel(); | ||
797 | if (t > w) | ||
798 | perr += t; | ||
799 | else | ||
800 | perr += w; | ||
801 | } | ||
802 | } | ||
803 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > 0) | ||
804 | { | ||
805 | force.Z += (perr / m_VhoverTimescale / m_VhoverTimescale - curVel.Z * m_VhoverEfficiency) / m_timestep; | ||
806 | force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy); | ||
808 | } | 807 | } |
808 | else // no buoyancy | ||
809 | force.Z += _pParentScene.gravityz; | ||
809 | } | 810 | } |
810 | else | 811 | else |
811 | { | 812 | { |