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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs49
1 files changed, 27 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index de9b196..817cc22 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Physics.OdePlugin
227 227
228 public int bodyFramesAutoDisable = 20; 228 public int bodyFramesAutoDisable = 20;
229 229
230 private float[] _heightmap; 230
231 231
232 private float[] _watermap; 232 private float[] _watermap;
233 private bool m_filterCollisions = true; 233 private bool m_filterCollisions = true;
@@ -351,11 +351,7 @@ namespace OpenSim.Region.Physics.OdePlugin
351 #endif 351 #endif
352 } 352 }
353 353
354 // zero out a heightmap array float array (single dimension [flattened])) 354
355 if ((int)Constants.RegionSize == 256)
356 _heightmap = new float[514*514];
357 else
358 _heightmap = new float[(((int)WorldExtents.Y + 2) * ((int)WorldExtents.X + 2))];
359 _watermap = new float[258 * 258]; 355 _watermap = new float[258 * 258];
360 356
361 // Zero out the prim spaces array (we split our space into smaller spaces so 357 // Zero out the prim spaces array (we split our space into smaller spaces so
@@ -3334,6 +3330,15 @@ namespace OpenSim.Region.Physics.OdePlugin
3334 // this._heightmap[i] = (double)heightMap[i]; 3330 // this._heightmap[i] = (double)heightMap[i];
3335 // dbm (danx0r) -- creating a buffer zone of one extra sample all around 3331 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3336 //_origheightmap = heightMap; 3332 //_origheightmap = heightMap;
3333
3334 float[] _heightmap;
3335
3336 // zero out a heightmap array float array (single dimension [flattened]))
3337 //if ((int)Constants.RegionSize == 256)
3338 // _heightmap = new float[514 * 514];
3339 //else
3340
3341 _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
3337 3342
3338 uint heightmapWidth = Constants.RegionSize + 1; 3343 uint heightmapWidth = Constants.RegionSize + 1;
3339 uint heightmapHeight = Constants.RegionSize + 1; 3344 uint heightmapHeight = Constants.RegionSize + 1;
@@ -3342,19 +3347,19 @@ namespace OpenSim.Region.Physics.OdePlugin
3342 3347
3343 uint heightmapHeightSamples; 3348 uint heightmapHeightSamples;
3344 3349
3345 if (((int)Constants.RegionSize) == 256) 3350 //if (((int)Constants.RegionSize) == 256)
3346 { 3351 //{
3347 heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2; 3352 // heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2;
3348 heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2; 3353 // heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2;
3349 heightmapWidth++; 3354 // heightmapWidth++;
3350 heightmapHeight++; 3355 // heightmapHeight++;
3351 } 3356 //}
3352 else 3357 //else
3353 { 3358 //{
3354 3359
3355 heightmapWidthSamples = (uint)Constants.RegionSize + 1; 3360 heightmapWidthSamples = (uint)Constants.RegionSize + 1;
3356 heightmapHeightSamples = (uint)Constants.RegionSize + 1; 3361 heightmapHeightSamples = (uint)Constants.RegionSize + 1;
3357 } 3362 //}
3358 3363
3359 const float scale = 1.0f; 3364 const float scale = 1.0f;
3360 const float offset = 0.0f; 3365 const float offset = 0.0f;
@@ -3363,12 +3368,12 @@ namespace OpenSim.Region.Physics.OdePlugin
3363 3368
3364 int regionsize = (int) Constants.RegionSize; 3369 int regionsize = (int) Constants.RegionSize;
3365 //Double resolution 3370 //Double resolution
3366 if (((int)Constants.RegionSize) == 256) 3371 //if (((int)Constants.RegionSize) == 256)
3367 heightMap = ResizeTerrain512Interpolation(heightMap); 3372 // heightMap = ResizeTerrain512Interpolation(heightMap);
3368 3373
3369 3374
3370 if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) 3375 // if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256)
3371 regionsize = 512; 3376 // regionsize = 512;
3372 3377
3373 float hfmin = 2000; 3378 float hfmin = 2000;
3374 float hfmax = -2000; 3379 float hfmax = -2000;
@@ -3431,14 +3436,14 @@ namespace OpenSim.Region.Physics.OdePlugin
3431 3436
3432 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 3437 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3433 d.GeomSetRotation(GroundGeom, ref R); 3438 d.GeomSetRotation(GroundGeom, ref R);
3434 d.GeomSetPosition(GroundGeom, pOffset.X + ((int)Constants.RegionSize * 0.5f), (pOffset.Y + (int)Constants.RegionSize * 0.5f), 0); 3439 d.GeomSetPosition(GroundGeom, pOffset.X + ((int)Constants.RegionSize * 0.5f), pOffset.Y + ((int)Constants.RegionSize * 0.5f), 0);
3435 IntPtr testGround = IntPtr.Zero; 3440 IntPtr testGround = IntPtr.Zero;
3436 if (RegionTerrain.TryGetValue(pOffset, out testGround)) 3441 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3437 { 3442 {
3438 RegionTerrain.Remove(pOffset); 3443 RegionTerrain.Remove(pOffset);
3439 } 3444 }
3440 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); 3445 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3441 TerrainHeightFieldHeights.Add(GroundGeom,heightMap); 3446 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3442 3447
3443 } 3448 }
3444 } 3449 }