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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 366f30b..bfc16fd 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -390,7 +390,7 @@ namespace OpenSim.Region.Physics.OdePlugin
390 } 390 }
391 if (contacts[i].depth >= 1.00f) 391 if (contacts[i].depth >= 1.00f)
392 { 392 {
393 OpenSim.Framework.Console.MainLog.Instance.Verbose("P", contacts[i].depth.ToString()); 393 //OpenSim.Framework.Console.MainLog.Instance.Verbose("P", contacts[i].depth.ToString());
394 if ((p2.PhysicsActorType == (int) ActorTypes.Agent && 394 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
395 p1.PhysicsActorType == (int) ActorTypes.Unknown) || 395 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
396 (p1.PhysicsActorType == (int) ActorTypes.Agent && 396 (p1.PhysicsActorType == (int) ActorTypes.Agent &&