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Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs137
1 files changed, 47 insertions, 90 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 36b3828..8a8a5fb 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -293,6 +293,8 @@ namespace OpenSim.Region.Physics.OdePlugin
293 _parent_scene.addActivePrim(this); 293 _parent_scene.addActivePrim(this);
294 } 294 }
295 295
296 #region Mass Calculation
297
296 private float CalculateMass() 298 private float CalculateMass()
297 { 299 {
298 float volume = 0; 300 float volume = 0;
@@ -598,6 +600,9 @@ namespace OpenSim.Region.Physics.OdePlugin
598 return returnMass; 600 return returnMass;
599 } 601 }
600 602
603 #endregion
604
605
601 public void setMass() 606 public void setMass()
602 { 607 {
603 if (Body != (IntPtr) 0) 608 if (Body != (IntPtr) 0)
@@ -734,11 +739,7 @@ namespace OpenSim.Region.Physics.OdePlugin
734 739
735 private void changelink(float timestep) 740 private void changelink(float timestep)
736 { 741 {
737 while (ode.lockquery()) 742
738 {
739 }
740 ode.dlock(_parent_scene.world);
741
742 if (_parent == null && m_taintparent != null) 743 if (_parent == null && m_taintparent != null)
743 { 744 {
744 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim) 745 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
@@ -763,18 +764,14 @@ namespace OpenSim.Region.Physics.OdePlugin
763 m_linkJoint = (IntPtr)0; 764 m_linkJoint = (IntPtr)0;
764 765
765 } 766 }
766 ode.dunlock(_parent_scene.world); 767
767 768
768 _parent = m_taintparent; 769 _parent = m_taintparent;
769 } 770 }
770 771
771 private void changeSelectedStatus(float timestep) 772 private void changeSelectedStatus(float timestep)
772 { 773 {
773 while (ode.lockquery()) 774
774 {
775 }
776 ode.dlock(_parent_scene.world);
777
778 if (m_taintselected) 775 if (m_taintselected)
779 { 776 {
780 777
@@ -831,7 +828,7 @@ namespace OpenSim.Region.Physics.OdePlugin
831 828
832 } 829 }
833 830
834 ode.dunlock(_parent_scene.world); 831
835 resetCollisionAccounting(); 832 resetCollisionAccounting();
836 m_isSelected = m_taintselected; 833 m_isSelected = m_taintselected;
837 } 834 }
@@ -860,10 +857,8 @@ namespace OpenSim.Region.Physics.OdePlugin
860 } 857 }
861 public void changeadd(float timestep) 858 public void changeadd(float timestep)
862 { 859 {
863 while (ode.lockquery()) 860
864 { 861
865 }
866 ode.dlock(_parent_scene.world);
867 862
868 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); 863 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
869 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); 864 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
@@ -992,7 +987,7 @@ namespace OpenSim.Region.Physics.OdePlugin
992 987
993 988
994 } 989 }
995 ode.dunlock(_parent_scene.world); 990
996 _parent_scene.geom_name_map[prim_geom] = this.m_primName; 991 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
997 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; 992 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
998 993
@@ -1004,10 +999,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1004 } 999 }
1005 public void Move(float timestep) 1000 public void Move(float timestep)
1006 { 1001 {
1007 while (ode.lockquery()) 1002
1008 {
1009 }
1010 ode.dlock(_parent_scene.world);
1011 1003
1012 1004
1013 if (m_isphysical) 1005 if (m_isphysical)
@@ -1057,7 +1049,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1057 d.SpaceAdd(m_targetSpace, prim_geom); 1049 d.SpaceAdd(m_targetSpace, prim_geom);
1058 } 1050 }
1059 } 1051 }
1060 ode.dunlock(_parent_scene.world); 1052
1061 1053
1062 changeSelectedStatus(timestep); 1054 changeSelectedStatus(timestep);
1063 1055
@@ -1067,10 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1067 1059
1068 public void rotate(float timestep) 1060 public void rotate(float timestep)
1069 { 1061 {
1070 while (ode.lockquery()) 1062
1071 {
1072 }
1073 ode.dlock(_parent_scene.world);
1074 1063
1075 d.Quaternion myrot = new d.Quaternion(); 1064 d.Quaternion myrot = new d.Quaternion();
1076 myrot.W = _orientation.w; 1065 myrot.W = _orientation.w;
@@ -1082,8 +1071,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1082 { 1071 {
1083 d.BodySetQuaternion(Body, ref myrot); 1072 d.BodySetQuaternion(Body, ref myrot);
1084 } 1073 }
1085
1086 ode.dunlock(_parent_scene.world);
1087 1074
1088 resetCollisionAccounting(); 1075 resetCollisionAccounting();
1089 m_taintrot = _orientation; 1076 m_taintrot = _orientation;
@@ -1098,46 +1085,35 @@ namespace OpenSim.Region.Physics.OdePlugin
1098 1085
1099 public void changedisable(float timestep) 1086 public void changedisable(float timestep)
1100 { 1087 {
1101 while (ode.lockquery()) 1088
1102 {
1103 }
1104 ode.dlock(_parent_scene.world);
1105 m_disabled = true; 1089 m_disabled = true;
1106 if (Body != (IntPtr)0) 1090 if (Body != (IntPtr)0)
1107 { 1091 {
1108 d.BodyDisable(Body); 1092 d.BodyDisable(Body);
1109 Body = (IntPtr)0; 1093 Body = (IntPtr)0;
1110 } 1094 }
1111 ode.dunlock(_parent_scene.world); 1095
1112 1096
1113 m_taintdisable = false; 1097 m_taintdisable = false;
1114 } 1098 }
1115 1099
1116 public void changePhysicsStatus(float timestep) 1100 public void changePhysicsStatus(float timestep)
1117 { 1101 {
1118 lock (ode) 1102
1119 {
1120 while (ode.lockquery())
1121 {
1122 }
1123 ode.dlock(_parent_scene.world);
1124 1103
1125 if (m_isphysical == true) 1104 if (m_isphysical == true)
1105 {
1106 if (Body == (IntPtr)0)
1126 { 1107 {
1127 if (Body == (IntPtr)0) 1108 enableBody();
1128 {
1129 enableBody();
1130 }
1131 } 1109 }
1132 else 1110 }
1111 else
1112 {
1113 if (Body != (IntPtr)0)
1133 { 1114 {
1134 if (Body != (IntPtr)0) 1115 disableBody();
1135 {
1136 disableBody();
1137 }
1138 } 1116 }
1139
1140 ode.dunlock(_parent_scene.world);
1141 } 1117 }
1142 1118
1143 changeSelectedStatus(timestep); 1119 changeSelectedStatus(timestep);
@@ -1148,10 +1124,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1148 1124
1149 public void changesize(float timestamp) 1125 public void changesize(float timestamp)
1150 { 1126 {
1151 while (ode.lockquery()) 1127
1152 {
1153 }
1154 ode.dlock(_parent_scene.world);
1155 //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) 1128 //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom))
1156 //{ 1129 //{
1157 // m_taintsize = _size; 1130 // m_taintsize = _size;
@@ -1311,8 +1284,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1311 1284
1312 _parent_scene.geom_name_map[prim_geom] = oldname; 1285 _parent_scene.geom_name_map[prim_geom] = oldname;
1313 1286
1314 ode.dunlock(_parent_scene.world);
1315
1316 changeSelectedStatus(timestamp); 1287 changeSelectedStatus(timestamp);
1317 1288
1318 resetCollisionAccounting(); 1289 resetCollisionAccounting();
@@ -1321,12 +1292,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1321 1292
1322 public void changeshape(float timestamp) 1293 public void changeshape(float timestamp)
1323 { 1294 {
1324 while (ode.lockquery()) 1295
1325 {
1326 }
1327 ode.dlock(_parent_scene.world);
1328
1329
1330 string oldname = _parent_scene.geom_name_map[prim_geom]; 1296 string oldname = _parent_scene.geom_name_map[prim_geom];
1331 1297
1332 // Cleanup of old prim geometry and Bodies 1298 // Cleanup of old prim geometry and Bodies
@@ -1471,8 +1437,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1471 1437
1472 _parent_scene.geom_name_map[prim_geom] = oldname; 1438 _parent_scene.geom_name_map[prim_geom] = oldname;
1473 1439
1474 ode.dunlock(_parent_scene.world);
1475
1476 changeSelectedStatus(timestamp); 1440 changeSelectedStatus(timestamp);
1477 1441
1478 resetCollisionAccounting(); 1442 resetCollisionAccounting();
@@ -1483,10 +1447,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1483 { 1447 {
1484 if (!m_isSelected) 1448 if (!m_isSelected)
1485 { 1449 {
1486 while (ode.lockquery()) 1450
1487 {
1488 }
1489 ode.dlock(_parent_scene.world);
1490 1451
1491 1452
1492 lock (m_forcelist) 1453 lock (m_forcelist)
@@ -1505,7 +1466,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1505 m_forcelist.Clear(); 1466 m_forcelist.Clear();
1506 } 1467 }
1507 1468
1508 ode.dunlock(_parent_scene.world);
1509 1469
1510 m_collisionscore = 0; 1470 m_collisionscore = 0;
1511 m_interpenetrationcount = 0; 1471 m_interpenetrationcount = 0;
@@ -1517,24 +1477,17 @@ namespace OpenSim.Region.Physics.OdePlugin
1517 { 1477 {
1518 if (!m_isSelected) 1478 if (!m_isSelected)
1519 { 1479 {
1520 lock (ode) 1480
1521 {
1522 while (ode.lockquery())
1523 {
1524 }
1525 ode.dlock(_parent_scene.world);
1526 1481
1527 System.Threading.Thread.Sleep(20); 1482 System.Threading.Thread.Sleep(20);
1528 if (IsPhysical) 1483 if (IsPhysical)
1484 {
1485 if (Body != (IntPtr)0)
1529 { 1486 {
1530 if (Body != (IntPtr)0) 1487 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
1531 {
1532 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
1533 }
1534 } 1488 }
1535 1489 }
1536 ode.dunlock(_parent_scene.world); 1490
1537 }
1538 //resetCollisionAccounting(); 1491 //resetCollisionAccounting();
1539 } 1492 }
1540 m_taintVelocity = PhysicsVector.Zero; 1493 m_taintVelocity = PhysicsVector.Zero;
@@ -1763,12 +1716,16 @@ namespace OpenSim.Region.Physics.OdePlugin
1763 if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) 1716 if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f)
1764 { 1717 {
1765 base.RaiseOutOfBounds(_position); 1718 base.RaiseOutOfBounds(_position);
1719
1720 //if (m_crossingfailures < 5)
1721 //{
1722 //base.RequestPhysicsterseUpdate();
1723 //}
1724 //else
1725 //{
1726 //base.RaiseOutOfBounds(_position);
1727 //}
1766 } 1728 }
1767 //if (m_crossingfailures < 5)
1768 //{
1769 //base.RequestPhysicsterseUpdate();
1770 //}
1771 //}
1772 1729
1773 if (l_position.Z < 0) 1730 if (l_position.Z < 0)
1774 { 1731 {