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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using OpenSim.Framework.Console;
29
30namespace OpenSim.Physics.Manager
31{
32 public abstract class PhysicsScene
33 {
34 public static PhysicsScene Null
35 {
36 get
37 {
38 return new NullPhysicsScene();
39 }
40 }
41
42 public abstract PhysicsActor AddAvatar(PhysicsVector position);
43
44 public abstract void RemoveAvatar(PhysicsActor actor);
45
46 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
47
48 public abstract void Simulate(float timeStep);
49
50 public abstract void GetResults();
51
52 public abstract void SetTerrain(float[] heightMap);
53
54 public abstract void DeleteTerrain();
55
56 public abstract bool IsThreaded
57 {
58 get;
59 }
60
61 private class NullPhysicsScene : PhysicsScene
62 {
63 private static int m_workIndicator;
64
65 public override PhysicsActor AddAvatar(PhysicsVector position)
66 {
67 MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
68 return PhysicsActor.Null;
69 }
70
71 public override void RemoveAvatar(PhysicsActor actor)
72 {
73
74 }
75
76 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
77 {
78 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
79 return PhysicsActor.Null;
80 }
81
82 public override void Simulate(float timeStep)
83 {
84 m_workIndicator = (m_workIndicator + 1) % 10;
85
86 //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
87 }
88
89 public override void GetResults()
90 {
91 MainLog.Instance.Verbose("NullPhysicsScene : GetResults()");
92 }
93
94 public override void SetTerrain(float[] heightMap)
95 {
96 MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
97 }
98
99 public override void DeleteTerrain()
100 {
101
102 }
103
104 public override bool IsThreaded
105 {
106 get { return false; }
107 }
108 }
109 }
110}