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path: root/OpenSim/Region/Physics/Manager/PhysicsScene.cs
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Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index bd2ad99..00c0ff1 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager
95 95
96 public override PhysicsActor AddAvatar(string avName, PhysicsVector position) 96 public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
97 { 97 {
98 m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position)); 98 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
99 return PhysicsActor.Null; 99 return PhysicsActor.Null;
100 } 100 }
101 101
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.Manager
110/* 110/*
111 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) 111 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
112 { 112 {
113 m_log.Info(String.Format("NullPhysicsScene : AddPrim({0},{1})", position, size)); 113 m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
114 return PhysicsActor.Null; 114 return PhysicsActor.Null;
115 } 115 }
116*/ 116*/
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.Manager
124 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 124 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
125 PhysicsVector size, Quaternion rotation, bool isPhysical) 125 PhysicsVector size, Quaternion rotation, bool isPhysical)
126 { 126 {
127 m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size)); 127 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
128 return PhysicsActor.Null; 128 return PhysicsActor.Null;
129 } 129 }
130 130
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Physics.Manager
146 146
147 public override void SetTerrain(float[] heightMap) 147 public override void SetTerrain(float[] heightMap)
148 { 148 {
149 m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length)); 149 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
150 } 150 }
151 151
152 public override void DeleteTerrain() 152 public override void DeleteTerrain()