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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs167
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using Axiom.Math;
29
30namespace OpenSim.Physics.Manager
31{
32 public delegate void PositionUpdate(PhysicsVector position);
33 public delegate void VelocityUpdate(PhysicsVector velocity);
34 public delegate void OrientationUpdate(Quaternion orientation);
35
36 public abstract class PhysicsActor
37 {
38 public event PositionUpdate OnPositionUpdate;
39 public event VelocityUpdate OnVelocityUpdate;
40 public event OrientationUpdate OnOrientationUpdate;
41
42 public static PhysicsActor Null
43 {
44 get
45 {
46 return new NullPhysicsActor();
47 }
48 }
49
50 public abstract PhysicsVector Position
51 {
52 get;
53 set;
54 }
55
56 public abstract PhysicsVector Velocity
57 {
58 get;
59 set;
60 }
61
62 public abstract PhysicsVector Acceleration
63 {
64 get;
65 }
66
67 public abstract Quaternion Orientation
68 {
69 get;
70 set;
71 }
72
73 public abstract bool Flying
74 {
75 get;
76 set;
77 }
78
79 public abstract bool Kinematic
80 {
81 get;
82 set;
83 }
84
85 public abstract void AddForce(PhysicsVector force);
86
87 public abstract void SetMomentum(PhysicsVector momentum);
88 }
89
90 public class NullPhysicsActor : PhysicsActor
91 {
92 public override PhysicsVector Position
93 {
94 get
95 {
96 return PhysicsVector.Zero;
97 }
98 set
99 {
100 return;
101 }
102 }
103
104 public override PhysicsVector Velocity
105 {
106 get
107 {
108 return PhysicsVector.Zero;
109 }
110 set
111 {
112 return;
113 }
114 }
115
116 public override Quaternion Orientation
117 {
118 get
119 {
120 return Quaternion.Identity;
121 }
122 set
123 {
124
125 }
126 }
127
128 public override PhysicsVector Acceleration
129 {
130 get { return PhysicsVector.Zero; }
131 }
132
133 public override bool Flying
134 {
135 get
136 {
137 return false;
138 }
139 set
140 {
141 return;
142 }
143 }
144
145 public override bool Kinematic
146 {
147 get
148 {
149 return true;
150 }
151 set
152 {
153 return;
154 }
155 }
156
157 public override void AddForce(PhysicsVector force)
158 {
159 return;
160 }
161
162 public override void SetMomentum(PhysicsVector momentum)
163 {
164 return;
165 }
166 }
167}