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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 4dc16f4..8a15abe 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -9,6 +9,9 @@ Enable vehicle border crossings (at least as poorly as ODE)
9Lock axis 9Lock axis
10Deleting a linkset while standing on the root will leave the physical shape of the root behind. 10Deleting a linkset while standing on the root will leave the physical shape of the root behind.
11 Not sure if it is because standing on it. Done with large prim linksets. 11 Not sure if it is because standing on it. Done with large prim linksets.
12Linkset child rotations.
13 Nebadon spiral tube has middle sections which are rotated wrong.
14 Select linked spiral tube. Delink and note where the middle section ends up.
12Vehicle angular vertical attraction 15Vehicle angular vertical attraction
13vehicle angular banking 16vehicle angular banking
14Center-of-gravity 17Center-of-gravity
@@ -68,6 +71,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation
68 71
69GENERAL TODO LIST: 72GENERAL TODO LIST:
70================================================= 73=================================================
74Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects.
75 Regular triangle meshes don't do physical collisions.
71Resitution of a prim works on another prim but not on terrain. 76Resitution of a prim works on another prim but not on terrain.
72 The dropped prim doesn't bounce properly on the terrain. 77 The dropped prim doesn't bounce properly on the terrain.
73Add a sanity check for PIDTarget location. 78Add a sanity check for PIDTarget location.
@@ -338,4 +343,4 @@ Avatar standing on a moving object should start to move with the object. (DONE 2
338Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. 343Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE.
339 Verify that angular motion specified around Z moves in the vehicle coordinates. 344 Verify that angular motion specified around Z moves in the vehicle coordinates.
340 DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. 345 DONE 20130120: BulletSim properly applies force in vehicle relative coordinates.
341Nebadon vehicles turning funny in arena (DONE) \ No newline at end of file 346Nebadon vehicles turning funny in arena (DONE)