aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index a749a97..29ddddd 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -324,11 +324,20 @@ public sealed class BSPrim : PhysicsActor
324 // Set motion values to zero. 324 // Set motion values to zero.
325 // Do it to the properties so the values get set in the physics engine. 325 // Do it to the properties so the values get set in the physics engine.
326 // Push the setting of the values to the viewer. 326 // Push the setting of the values to the viewer.
327 // Called at taint time!
327 private void ZeroMotion() 328 private void ZeroMotion()
328 { 329 {
329 Velocity = OMV.Vector3.Zero; 330 _velocity = OMV.Vector3.Zero;
330 _acceleration = OMV.Vector3.Zero; 331 _acceleration = OMV.Vector3.Zero;
331 RotationalVelocity = OMV.Vector3.Zero; 332 _rotationalVelocity = OMV.Vector3.Zero;
333
334 IntPtr obj = BulletSimAPI.GetBodyHandleWorldID2(_scene.WorldID, LocalID);
335 BulletSimAPI.SetVelocity2(obj, OMV.Vector3.Zero);
336 BulletSimAPI.SetAngularVelocity2(obj, OMV.Vector3.Zero);
337 BulletSimAPI.SetInterpolation2(obj, OMV.Vector3.Zero, OMV.Vector3.Zero);
338 BulletSimAPI.ClearForces2(obj);
339
340 // make sure this new information is pushed to the client
332 base.RequestPhysicsterseUpdate(); 341 base.RequestPhysicsterseUpdate();
333 } 342 }
334 343