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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs new file mode 100755 index 0000000..5a19ba4 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
32 | { | ||
33 | public class BSActorCollection | ||
34 | { | ||
35 | private BSScene PhysicsScene { get; set; } | ||
36 | private Dictionary<string, BSActor> m_actors; | ||
37 | |||
38 | public BSActorCollection(BSScene physicsScene) | ||
39 | { | ||
40 | PhysicsScene = physicsScene; | ||
41 | m_actors = new Dictionary<string, BSActor>(); | ||
42 | } | ||
43 | public void Add(string name, BSActor actor) | ||
44 | { | ||
45 | m_actors[name] = actor; | ||
46 | } | ||
47 | public bool RemoveAndRelease(string name) | ||
48 | { | ||
49 | bool ret = false; | ||
50 | if (m_actors.ContainsKey(name)) | ||
51 | { | ||
52 | BSActor beingRemoved = m_actors[name]; | ||
53 | beingRemoved.Dispose(); | ||
54 | m_actors.Remove(name); | ||
55 | ret = true; | ||
56 | } | ||
57 | return ret; | ||
58 | } | ||
59 | public void Clear() | ||
60 | { | ||
61 | Release(); | ||
62 | m_actors.Clear(); | ||
63 | } | ||
64 | public bool HasActor(string name) | ||
65 | { | ||
66 | return m_actors.ContainsKey(name); | ||
67 | } | ||
68 | public void ForEachActor(Action<BSActor> act) | ||
69 | { | ||
70 | foreach (KeyValuePair<string, BSActor> kvp in m_actors) | ||
71 | act(kvp.Value); | ||
72 | } | ||
73 | |||
74 | public void Release() | ||
75 | { | ||
76 | ForEachActor(a => a.Dispose()); | ||
77 | } | ||
78 | public void Refresh() | ||
79 | { | ||
80 | ForEachActor(a => a.Refresh()); | ||
81 | } | ||
82 | public void RemoveBodyDependencies() | ||
83 | { | ||
84 | ForEachActor(a => a.RemoveBodyDependencies()); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | // ============================================================================= | ||
89 | /// <summary> | ||
90 | /// Each physical object can have 'actors' who are pushing the object around. | ||
91 | /// This can be used for hover, locking axis, making vehicles, etc. | ||
92 | /// Each physical object can have multiple actors acting on it. | ||
93 | /// | ||
94 | /// An actor usually registers itself with physics scene events (pre-step action) | ||
95 | /// and modifies the parameters on the host physical object. | ||
96 | /// </summary> | ||
97 | public abstract class BSActor | ||
98 | { | ||
99 | protected BSScene m_physicsScene { get; private set; } | ||
100 | protected BSPhysObject m_controllingPrim { get; private set; } | ||
101 | protected bool Enabled { get; set; } | ||
102 | public string ActorName { get; private set; } | ||
103 | |||
104 | public BSActor(BSScene physicsScene, BSPhysObject pObj, string actorName) | ||
105 | { | ||
106 | m_physicsScene = physicsScene; | ||
107 | m_controllingPrim = pObj; | ||
108 | ActorName = actorName; | ||
109 | Enabled = true; | ||
110 | } | ||
111 | |||
112 | // Return 'true' if activily updating the prim | ||
113 | public virtual bool isActive | ||
114 | { | ||
115 | get { return Enabled; } | ||
116 | } | ||
117 | // Turn the actor on an off. | ||
118 | public virtual void Enable(bool setEnabled) | ||
119 | { | ||
120 | Enabled = setEnabled; | ||
121 | } | ||
122 | // Release any connections and resources used by the actor. | ||
123 | public abstract void Dispose(); | ||
124 | // Called when physical parameters (properties set in Bullet) need to be re-applied. | ||
125 | public abstract void Refresh(); | ||
126 | // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...). | ||
127 | // Register a prestep action to restore physical requirements before the next simulation step. | ||
128 | public abstract void RemoveBodyDependencies(); | ||
129 | |||
130 | } | ||
131 | } | ||