diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 2a820be..17ebed2 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -169,6 +169,19 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
169 | return true; | 169 | return true; |
170 | } | 170 | } |
171 | 171 | ||
172 | public override bool ClearCollisionProxyCache(BulletWorld pWorld, BulletBody pBody) | ||
173 | { | ||
174 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | ||
175 | RigidBody body = ((BulletBodyXNA)pBody).rigidBody; | ||
176 | CollisionObject collisionObject = ((BulletBodyXNA)pBody).body; | ||
177 | if (body != null && collisionObject != null && collisionObject.GetBroadphaseHandle() != null) | ||
178 | { | ||
179 | world.RemoveCollisionObject(collisionObject); | ||
180 | world.AddCollisionObject(collisionObject); | ||
181 | } | ||
182 | return true; | ||
183 | } | ||
184 | |||
172 | public override bool AddConstraintToWorld(BulletWorld pWorld, BulletConstraint pConstraint, bool pDisableCollisionsBetweenLinkedObjects) | 185 | public override bool AddConstraintToWorld(BulletWorld pWorld, BulletConstraint pConstraint, bool pDisableCollisionsBetweenLinkedObjects) |
173 | { | 186 | { |
174 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; | 187 | DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; |
@@ -752,6 +765,214 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
752 | constraint.SetBreakingImpulseThreshold(threshold); | 765 | constraint.SetBreakingImpulseThreshold(threshold); |
753 | return true; | 766 | return true; |
754 | } | 767 | } |
768 | public override bool HingeSetLimits(BulletConstraint pConstraint, float low, float high, float softness, float bias, float relaxation) | ||
769 | { | ||
770 | HingeConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as HingeConstraint; | ||
771 | if (softness == HINGE_NOT_SPECIFIED) | ||
772 | constraint.SetLimit(low, high); | ||
773 | else | ||
774 | constraint.SetLimit(low, high, softness, bias, relaxation); | ||
775 | return true; | ||
776 | } | ||
777 | public override bool SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse) | ||
778 | { | ||
779 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
780 | constraint.EnableSpring(index, (numericTrueFalse == 0f ? false : true)); | ||
781 | return true; | ||
782 | } | ||
783 | |||
784 | public override bool SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint) | ||
785 | { | ||
786 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
787 | if (index == SPRING_NOT_SPECIFIED) | ||
788 | { | ||
789 | constraint.SetEquilibriumPoint(); | ||
790 | } | ||
791 | else | ||
792 | { | ||
793 | if (equilibriumPoint == SPRING_NOT_SPECIFIED) | ||
794 | constraint.SetEquilibriumPoint(index); | ||
795 | else | ||
796 | constraint.SetEquilibriumPoint(index, equilibriumPoint); | ||
797 | } | ||
798 | return true; | ||
799 | } | ||
800 | |||
801 | public override bool SpringSetStiffness(BulletConstraint pConstraint, int index, float stiffness) | ||
802 | { | ||
803 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
804 | constraint.SetStiffness(index, stiffness); | ||
805 | return true; | ||
806 | } | ||
807 | |||
808 | public override bool SpringSetDamping(BulletConstraint pConstraint, int index, float damping) | ||
809 | { | ||
810 | Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||
811 | constraint.SetDamping(index, damping); | ||
812 | return true; | ||
813 | } | ||
814 | |||
815 | public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val) | ||
816 | { | ||
817 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
818 | switch (lowerUpper) | ||
819 | { | ||
820 | case SLIDER_LOWER_LIMIT: | ||
821 | switch (linAng) | ||
822 | { | ||
823 | case SLIDER_LINEAR: | ||
824 | constraint.SetLowerLinLimit(val); | ||
825 | break; | ||
826 | case SLIDER_ANGULAR: | ||
827 | constraint.SetLowerAngLimit(val); | ||
828 | break; | ||
829 | } | ||
830 | break; | ||
831 | case SLIDER_UPPER_LIMIT: | ||
832 | switch (linAng) | ||
833 | { | ||
834 | case SLIDER_LINEAR: | ||
835 | constraint.SetUpperLinLimit(val); | ||
836 | break; | ||
837 | case SLIDER_ANGULAR: | ||
838 | constraint.SetUpperAngLimit(val); | ||
839 | break; | ||
840 | } | ||
841 | break; | ||
842 | } | ||
843 | return true; | ||
844 | } | ||
845 | public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val) | ||
846 | { | ||
847 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
848 | switch (softRestDamp) | ||
849 | { | ||
850 | case SLIDER_SET_SOFTNESS: | ||
851 | switch (dirLimOrtho) | ||
852 | { | ||
853 | case SLIDER_SET_DIRECTION: | ||
854 | switch (linAng) | ||
855 | { | ||
856 | case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break; | ||
857 | case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break; | ||
858 | } | ||
859 | break; | ||
860 | case SLIDER_SET_LIMIT: | ||
861 | switch (linAng) | ||
862 | { | ||
863 | case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break; | ||
864 | case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break; | ||
865 | } | ||
866 | break; | ||
867 | case SLIDER_SET_ORTHO: | ||
868 | switch (linAng) | ||
869 | { | ||
870 | case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break; | ||
871 | case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break; | ||
872 | } | ||
873 | break; | ||
874 | } | ||
875 | break; | ||
876 | case SLIDER_SET_RESTITUTION: | ||
877 | switch (dirLimOrtho) | ||
878 | { | ||
879 | case SLIDER_SET_DIRECTION: | ||
880 | switch (linAng) | ||
881 | { | ||
882 | case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break; | ||
883 | case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break; | ||
884 | } | ||
885 | break; | ||
886 | case SLIDER_SET_LIMIT: | ||
887 | switch (linAng) | ||
888 | { | ||
889 | case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break; | ||
890 | case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break; | ||
891 | } | ||
892 | break; | ||
893 | case SLIDER_SET_ORTHO: | ||
894 | switch (linAng) | ||
895 | { | ||
896 | case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break; | ||
897 | case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break; | ||
898 | } | ||
899 | break; | ||
900 | } | ||
901 | break; | ||
902 | case SLIDER_SET_DAMPING: | ||
903 | switch (dirLimOrtho) | ||
904 | { | ||
905 | case SLIDER_SET_DIRECTION: | ||
906 | switch (linAng) | ||
907 | { | ||
908 | case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break; | ||
909 | case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break; | ||
910 | } | ||
911 | break; | ||
912 | case SLIDER_SET_LIMIT: | ||
913 | switch (linAng) | ||
914 | { | ||
915 | case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break; | ||
916 | case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break; | ||
917 | } | ||
918 | break; | ||
919 | case SLIDER_SET_ORTHO: | ||
920 | switch (linAng) | ||
921 | { | ||
922 | case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break; | ||
923 | case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break; | ||
924 | } | ||
925 | break; | ||
926 | } | ||
927 | break; | ||
928 | } | ||
929 | return true; | ||
930 | } | ||
931 | public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse) | ||
932 | { | ||
933 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
934 | switch (linAng) | ||
935 | { | ||
936 | case SLIDER_LINEAR: | ||
937 | constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true); | ||
938 | break; | ||
939 | case SLIDER_ANGULAR: | ||
940 | constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true); | ||
941 | break; | ||
942 | } | ||
943 | return true; | ||
944 | } | ||
945 | public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val) | ||
946 | { | ||
947 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||
948 | switch (forceVel) | ||
949 | { | ||
950 | case SLIDER_MOTOR_VELOCITY: | ||
951 | switch (linAng) | ||
952 | { | ||
953 | case SLIDER_LINEAR: | ||
954 | constraint.SetTargetLinMotorVelocity(val); | ||
955 | break; | ||
956 | case SLIDER_ANGULAR: | ||
957 | constraint.SetTargetAngMotorVelocity(val); | ||
958 | break; | ||
959 | } | ||
960 | break; | ||
961 | case SLIDER_MAX_MOTOR_FORCE: | ||
962 | switch (linAng) | ||
963 | { | ||
964 | case SLIDER_LINEAR: | ||
965 | constraint.SetMaxLinMotorForce(val); | ||
966 | break; | ||
967 | case SLIDER_ANGULAR: | ||
968 | constraint.SetMaxAngMotorForce(val); | ||
969 | break; | ||
970 | } | ||
971 | break; | ||
972 | } | ||
973 | return true; | ||
974 | } | ||
975 | |||
755 | //BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping); | 976 | //BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping); |
756 | public override void SetAngularDamping(BulletBody pBody, float angularDamping) | 977 | public override void SetAngularDamping(BulletBody pBody, float angularDamping) |
757 | { | 978 | { |