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-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs14
-rw-r--r--OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs10
-rwxr-xr-xOpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs24
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs23
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs147
9 files changed, 134 insertions, 94 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 7d7c5c5..0f62b2a 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
70 m_client = client; 70 m_client = client;
71 m_scene = scene; 71 m_scene = scene;
72 72
73 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false); 73 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
74 } 74 }
75 75
76 private void SendServerCommand(string command) 76 private void SendServerCommand(string command)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
index eb39026..a7c5020 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
57 57
58 m_listener.Start(50); 58 m_listener.Start(50);
59 59
60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false); 60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
61 m_baseScene = baseScene; 61 m_baseScene = baseScene;
62 } 62 }
63 63
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
index 439096a..c897aa5 100644
--- a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender
92 m_scene = scene; 92 m_scene = scene;
93 93
94 MainConsole.Instance.Commands.AddCommand( 94 MainConsole.Instance.Commands.AddCommand(
95 "j2k", 95 "Assets",
96 false, 96 false,
97 "j2k decode", 97 "j2k decode",
98 "j2k decode <ID>", 98 "j2k decode <ID>",
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
index 261029c..a7ebecc 100644
--- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
@@ -82,19 +82,19 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
82 m_scenes[scene.RegionInfo.RegionID] = scene; 82 m_scenes[scene.RegionInfo.RegionID] = scene;
83 83
84 scene.AddCommand( 84 scene.AddCommand(
85 this, "image queues clear", 85 "Comms", this, "image queues clear",
86 "image queues clear <first-name> <last-name>", 86 "image queues clear <first-name> <last-name>",
87 "Clear the image queues (textures downloaded via UDP) for a particular client.", 87 "Clear the image queues (textures downloaded via UDP) for a particular client.",
88 (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd))); 88 (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
89 89
90 scene.AddCommand( 90 scene.AddCommand(
91 this, "image queues show", 91 "Comms", this, "image queues show",
92 "image queues show <first-name> <last-name>", 92 "image queues show <first-name> <last-name>",
93 "Show the image queues (textures downloaded via UDP) for a particular client.", 93 "Show the image queues (textures downloaded via UDP) for a particular client.",
94 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); 94 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
95 95
96 scene.AddCommand( 96 scene.AddCommand(
97 this, "show pqueues", 97 "Comms", this, "show pqueues",
98 "show pqueues [full]", 98 "show pqueues [full]",
99 "Show priority queue data for each client", 99 "Show priority queue data for each client",
100 "Without the 'full' option, only root agents are shown." 100 "Without the 'full' option, only root agents are shown."
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
102 (mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd))); 102 (mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd)));
103 103
104 scene.AddCommand( 104 scene.AddCommand(
105 this, "show queues", 105 "Comms", this, "show queues",
106 "show queues [full]", 106 "show queues [full]",
107 "Show queue data for each client", 107 "Show queue data for each client",
108 "Without the 'full' option, only root agents are shown." 108 "Without the 'full' option, only root agents are shown."
@@ -110,13 +110,13 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
110 (mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd))); 110 (mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd)));
111 111
112 scene.AddCommand( 112 scene.AddCommand(
113 this, "show image queues", 113 "Comms", this, "show image queues",
114 "show image queues <first-name> <last-name>", 114 "show image queues <first-name> <last-name>",
115 "Show the image queues (textures downloaded via UDP) for a particular client.", 115 "Show the image queues (textures downloaded via UDP) for a particular client.",
116 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); 116 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
117 117
118 scene.AddCommand( 118 scene.AddCommand(
119 this, "show throttles", 119 "Comms", this, "show throttles",
120 "show throttles [full]", 120 "show throttles [full]",
121 "Show throttle settings for each client and for the server overall", 121 "Show throttle settings for each client and for the server overall",
122 "Without the 'full' option, only root agents are shown." 122 "Without the 'full' option, only root agents are shown."
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
124 (mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd))); 124 (mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd)));
125 125
126 scene.AddCommand( 126 scene.AddCommand(
127 this, "emergency-monitoring", 127 "Comms", this, "emergency-monitoring",
128 "emergency-monitoring", 128 "emergency-monitoring",
129 "Go on/off emergency monitoring mode", 129 "Go on/off emergency monitoring mode",
130 "Go on/off emergency monitoring mode", 130 "Go on/off emergency monitoring mode",
diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
index a5207eb..41ec14f 100644
--- a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.OptionalModules.Asset
88 m_scene = scene; 88 m_scene = scene;
89 89
90 MainConsole.Instance.Commands.AddCommand( 90 MainConsole.Instance.Commands.AddCommand(
91 "asset", 91 "Assets",
92 false, 92 false,
93 "show asset", 93 "show asset",
94 "show asset <ID>", 94 "show asset <ID>",
@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.Asset
96 HandleShowAsset); 96 HandleShowAsset);
97 97
98 MainConsole.Instance.Commands.AddCommand( 98 MainConsole.Instance.Commands.AddCommand(
99 "asset", false, "dump asset", 99 "Assets", false, "dump asset",
100 "dump asset <id>", 100 "dump asset <id>",
101 "Dump an asset", 101 "Dump an asset",
102 HandleDumpAsset); 102 HandleDumpAsset);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 2369d94..6bb6729 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -94,13 +94,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
94 m_scenes[scene.RegionInfo.RegionID] = scene; 94 m_scenes[scene.RegionInfo.RegionID] = scene;
95 95
96 scene.AddCommand( 96 scene.AddCommand(
97 this, "show appearance", 97 "Users", this, "show appearance",
98 "show appearance [<first-name> <last-name>]", 98 "show appearance [<first-name> <last-name>]",
99 "Synonym for 'appearance show'", 99 "Synonym for 'appearance show'",
100 HandleShowAppearanceCommand); 100 HandleShowAppearanceCommand);
101 101
102 scene.AddCommand( 102 scene.AddCommand(
103 this, "appearance show", 103 "Users", this, "appearance show",
104 "appearance show [<first-name> <last-name>]", 104 "appearance show [<first-name> <last-name>]",
105 "Show appearance information for each avatar in the simulator.", 105 "Show appearance information for each avatar in the simulator.",
106 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. " 106 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
@@ -110,14 +110,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
110 HandleShowAppearanceCommand); 110 HandleShowAppearanceCommand);
111 111
112 scene.AddCommand( 112 scene.AddCommand(
113 this, "appearance send", 113 "Users", this, "appearance send",
114 "appearance send [<first-name> <last-name>]", 114 "appearance send [<first-name> <last-name>]",
115 "Send appearance data for each avatar in the simulator to other viewers.", 115 "Send appearance data for each avatar in the simulator to other viewers.",
116 "Optionally, you can specify that only a particular avatar's appearance data is sent.", 116 "Optionally, you can specify that only a particular avatar's appearance data is sent.",
117 HandleSendAppearanceCommand); 117 HandleSendAppearanceCommand);
118 118
119 scene.AddCommand( 119 scene.AddCommand(
120 this, "appearance rebake", 120 "Users", this, "appearance rebake",
121 "appearance rebake <first-name> <last-name>", 121 "appearance rebake <first-name> <last-name>",
122 "Send a request to the user's viewer for it to rebake and reupload its appearance textures.", 122 "Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
123 "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not." 123 "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
@@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
127 HandleRebakeAppearanceCommand); 127 HandleRebakeAppearanceCommand);
128 128
129 scene.AddCommand( 129 scene.AddCommand(
130 this, "appearance find", 130 "Users", this, "appearance find",
131 "appearance find <uuid-or-start-of-uuid>", 131 "appearance find <uuid-or-start-of-uuid>",
132 "Find out which avatar uses the given asset as a baked texture, if any.", 132 "Find out which avatar uses the given asset as a baked texture, if any.",
133 "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.", 133 "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
diff --git a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
index 23ef757..a3f68e5 100755
--- a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
+++ b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
@@ -100,22 +100,22 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
100 { 100 {
101 if (!m_commandsLoaded) 101 if (!m_commandsLoaded)
102 { 102 {
103 MainConsole.Instance.Commands.AddCommand("Physics", false, "physics set", 103 MainConsole.Instance.Commands.AddCommand(
104 "physics set", 104 "Regions", false, "physics set",
105 "Set physics parameter from currently selected region" + Environment.NewLine 105 setInvocation,
106 + "Invocation: " + setInvocation, 106 "Set physics parameter from currently selected region",
107 ProcessPhysicsSet); 107 ProcessPhysicsSet);
108 108
109 MainConsole.Instance.Commands.AddCommand("Physics", false, "physics get", 109 MainConsole.Instance.Commands.AddCommand(
110 "physics get", 110 "Regions", false, "physics get",
111 "Get physics parameter from currently selected region" + Environment.NewLine 111 getInvocation,
112 + "Invocation: " + getInvocation, 112 "Get physics parameter from currently selected region",
113 ProcessPhysicsGet); 113 ProcessPhysicsGet);
114 114
115 MainConsole.Instance.Commands.AddCommand("Physics", false, "physics list", 115 MainConsole.Instance.Commands.AddCommand(
116 "physics list", 116 "Regions", false, "physics list",
117 "List settable physics parameters" + Environment.NewLine 117 listInvocation,
118 + "Invocation: " + listInvocation, 118 "List settable physics parameters",
119 ProcessPhysicsList); 119 ProcessPhysicsList);
120 120
121 m_commandsLoaded = true; 121 m_commandsLoaded = true;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 78e9b29..68f21c8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -88,25 +88,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
88 88
89 public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) 89 public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
90 { 90 {
91 ScenePresence sp = scene.GetScenePresence(agentId); 91 ScenePresence npc = scene.GetScenePresence(agentId);
92 if (sp == null || sp.IsChildAgent) 92 if (npc == null || npc.IsChildAgent)
93 return false; 93 return false;
94 94
95 lock (m_avatars) 95 lock (m_avatars)
96 if (!m_avatars.ContainsKey(agentId)) 96 if (!m_avatars.ContainsKey(agentId))
97 return false; 97 return false;
98 98
99 // Delete existing sp attachments 99 // Delete existing npc attachments
100 scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); 100 scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
101
102 AvatarAppearance app = new AvatarAppearance(appearance, true);
103 sp.Appearance = app;
104 101
105 // Set new sp appearance. Also sends to clients. 102 // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
106 scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, app); 103 AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
104 npc.Appearance = npcAppearance;
107 105
108 // Rez needed sp attachments 106 // Rez needed npc attachments
109 scene.AttachmentsModule.RezAttachments(sp); 107 scene.AttachmentsModule.RezAttachments(npc);
108
109 IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
110 module.SendAppearance(npc.UUID);
110 111
111 return true; 112 return true;
112 } 113 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index d507822..9a7e9e8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
50 [TestFixture] 50 [TestFixture]
51 public class NPCModuleTests 51 public class NPCModuleTests
52 { 52 {
53 private TestScene scene; 53 private TestScene m_scene;
54 private AvatarFactoryModule afm; 54 private AvatarFactoryModule m_afMod;
55 private UserManagementModule umm; 55 private UserManagementModule m_umMod;
56 private AttachmentsModule am; 56 private AttachmentsModule m_attMod;
57 private NPCModule m_npcMod;
57 58
58 [TestFixtureSetUp] 59 [TestFixtureSetUp]
59 public void FixtureInit() 60 public void FixtureInit()
@@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
79 config.AddConfig("Modules"); 80 config.AddConfig("Modules");
80 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 81 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
81 82
82 afm = new AvatarFactoryModule(); 83 m_afMod = new AvatarFactoryModule();
83 umm = new UserManagementModule(); 84 m_umMod = new UserManagementModule();
84 am = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule();
85 87
86 scene = SceneHelpers.SetupScene(); 88 m_scene = SceneHelpers.SetupScene();
87 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
88 } 90 }
89 91
90 [Test] 92 [Test]
@@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
93 TestHelpers.InMethod(); 95 TestHelpers.InMethod();
94// log4net.Config.XmlConfigurator.Configure(); 96// log4net.Config.XmlConfigurator.Configure();
95 97
96 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 98 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
97// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 99// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
98 100
99 // 8 is the index of the first baked texture in AvatarAppearance 101 // 8 is the index of the first baked texture in AvatarAppearance
@@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
104 106
105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell 107 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
106 // ScenePresence.SendInitialData() to reset our entire appearance. 108 // ScenePresence.SendInitialData() to reset our entire appearance.
107 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 109 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
108 110
109 afm.SetAppearance(sp, originalTe, null); 111 m_afMod.SetAppearance(sp, originalTe, null);
110 112
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 113 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
113 114
114 ScenePresence npc = scene.GetScenePresence(npcId); 115 ScenePresence npc = m_scene.GetScenePresence(npcId);
115 116
116 Assert.That(npc, Is.Not.Null); 117 Assert.That(npc, Is.Not.Null);
117 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); 118 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
118 Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); 119 Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
119 } 120 }
120 121
121 [Test] 122 [Test]
@@ -124,42 +125,83 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
124 TestHelpers.InMethod(); 125 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 126// log4net.Config.XmlConfigurator.Configure();
126 127
127 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 128 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
128// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 129// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
129 130
130 Vector3 startPos = new Vector3(128, 128, 30); 131 Vector3 startPos = new Vector3(128, 128, 30);
131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 132 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
133 133
134 npcModule.DeleteNPC(npcId, scene); 134 m_npcMod.DeleteNPC(npcId, m_scene);
135 135
136 ScenePresence deletedNpc = scene.GetScenePresence(npcId); 136 ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
137 137
138 Assert.That(deletedNpc, Is.Null); 138 Assert.That(deletedNpc, Is.Null);
139 } 139 }
140 140
141 [Test] 141 [Test]
142 public void TestAttachments() 142 public void TestCreateWithAttachments()
143 { 143 {
144 TestHelpers.InMethod(); 144 TestHelpers.InMethod();
145// log4net.Config.XmlConfigurator.Configure(); 145// log4net.Config.XmlConfigurator.Configure();
146 146
147 UUID userId = TestHelpers.ParseTail(0x1); 147 UUID userId = TestHelpers.ParseTail(0x1);
148 UserAccountHelpers.CreateUserWithInventory(scene, userId); 148 UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
149 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 149 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
150 150
151 UUID attItemId = TestHelpers.ParseTail(0x2); 151 UUID attItemId = TestHelpers.ParseTail(0x2);
152 UUID attAssetId = TestHelpers.ParseTail(0x3); 152 UUID attAssetId = TestHelpers.ParseTail(0x3);
153 string attName = "att"; 153 string attName = "att";
154 154
155 UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); 155 UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
156 156
157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 157 m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
158 158
159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 159 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
161 160
162 ScenePresence npc = scene.GetScenePresence(npcId); 161 ScenePresence npc = m_scene.GetScenePresence(npcId);
162
163 // Check scene presence status
164 Assert.That(npc.HasAttachments(), Is.True);
165 List<SceneObjectGroup> attachments = npc.GetAttachments();
166 Assert.That(attachments.Count, Is.EqualTo(1));
167 SceneObjectGroup attSo = attachments[0];
168
169 // Just for now, we won't test the name since this is (wrongly) the asset part name rather than the item
170 // name. TODO: Do need to fix ultimately since the item may be renamed before being passed on to an NPC.
171// Assert.That(attSo.Name, Is.EqualTo(attName));
172
173 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
174 Assert.That(attSo.IsAttachment);
175 Assert.That(attSo.UsesPhysics, Is.False);
176 Assert.That(attSo.IsTemporary, Is.False);
177 Assert.That(attSo.OwnerID, Is.EqualTo(npc.UUID));
178 }
179
180 [Test]
181 public void TestLoadAppearance()
182 {
183 TestHelpers.InMethod();
184// log4net.Config.XmlConfigurator.Configure();
185
186 UUID userId = TestHelpers.ParseTail(0x1);
187 UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
188 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
189
190 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
191
192 // Now add the attachment to the original avatar and use that to load a new appearance
193 // TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
194 UUID attItemId = TestHelpers.ParseTail(0x2);
195 UUID attAssetId = TestHelpers.ParseTail(0x3);
196 string attName = "att";
197
198 UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
199
200 m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
201
202 m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
203
204 ScenePresence npc = m_scene.GetScenePresence(npcId);
163 205
164 // Check scene presence status 206 // Check scene presence status
165 Assert.That(npc.HasAttachments(), Is.True); 207 Assert.That(npc.HasAttachments(), Is.True);
@@ -184,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
184 TestHelpers.InMethod(); 226 TestHelpers.InMethod();
185// log4net.Config.XmlConfigurator.Configure(); 227// log4net.Config.XmlConfigurator.Configure();
186 228
187 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 229 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
188// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 230// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
189 231
190 Vector3 startPos = new Vector3(128, 128, 30); 232 Vector3 startPos = new Vector3(128, 128, 30);
191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 233 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
192 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
193 234
194 ScenePresence npc = scene.GetScenePresence(npcId); 235 ScenePresence npc = m_scene.GetScenePresence(npcId);
195 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 236 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
196 237
197 // For now, we'll make the scene presence fly to simplify this test, but this needs to change. 238 // For now, we'll make the scene presence fly to simplify this test, but this needs to change.
198 npc.Flying = true; 239 npc.Flying = true;
199 240
200 scene.Update(); 241 m_scene.Update();
201 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
202 243
203 Vector3 targetPos = startPos + new Vector3(0, 10, 0); 244 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
204 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
205 246
206 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
207 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); 248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
208 Assert.That( 249 Assert.That(
209 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); 250 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
210 251
211 scene.Update(); 252 m_scene.Update();
212 253
213 // We should really check the exact figure. 254 // We should really check the exact figure.
214 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); 255 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
@@ -217,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
217 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); 258 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
218 259
219 for (int i = 0; i < 10; i++) 260 for (int i = 0; i < 10; i++)
220 scene.Update(); 261 m_scene.Update();
221 262
222 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 263 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
223 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); 264 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
@@ -227,14 +268,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
227 // Try a second movement 268 // Try a second movement
228 startPos = npc.AbsolutePosition; 269 startPos = npc.AbsolutePosition;
229 targetPos = startPos + new Vector3(10, 0, 0); 270 targetPos = startPos + new Vector3(10, 0, 0);
230 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 271 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
231 272
232 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 273 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
233// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); 274// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
234 Assert.That( 275 Assert.That(
235 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); 276 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
236 277
237 scene.Update(); 278 m_scene.Update();
238 279
239 // We should really check the exact figure. 280 // We should really check the exact figure.
240 Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); 281 Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
@@ -243,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
243 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); 284 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
244 285
245 for (int i = 0; i < 10; i++) 286 for (int i = 0; i < 10; i++)
246 scene.Update(); 287 m_scene.Update();
247 288
248 distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 289 distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
249 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); 290 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
@@ -256,17 +297,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
256 TestHelpers.InMethod(); 297 TestHelpers.InMethod();
257// log4net.Config.XmlConfigurator.Configure(); 298// log4net.Config.XmlConfigurator.Configure();
258 299
259 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 300 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
260 301
261 Vector3 startPos = new Vector3(128, 128, 30); 302 Vector3 startPos = new Vector3(128, 128, 30);
262 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 303 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
263 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
264 304
265 ScenePresence npc = scene.GetScenePresence(npcId); 305 ScenePresence npc = m_scene.GetScenePresence(npcId);
266 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 306 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
267 307
268 part.SitTargetPosition = new Vector3(0, 0, 1); 308 part.SitTargetPosition = new Vector3(0, 0, 1);
269 npcModule.Sit(npc.UUID, part.UUID, scene); 309 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
270 310
271 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); 311 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
272 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 312 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -274,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
274 npc.AbsolutePosition, 314 npc.AbsolutePosition,
275 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); 315 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
276 316
277 npcModule.Stand(npc.UUID, scene); 317 m_npcMod.Stand(npc.UUID, m_scene);
278 318
279 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 319 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
280 Assert.That(npc.ParentID, Is.EqualTo(0)); 320 Assert.That(npc.ParentID, Is.EqualTo(0));
@@ -286,19 +326,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
286 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
287// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
288 328
289 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 329 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
290 330
291 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that 331 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that
292 // the autopilot doesn't trigger 332 // the autopilot doesn't trigger
293 Vector3 startPos = new Vector3(1, 1, 1); 333 Vector3 startPos = new Vector3(1, 1, 1);
294 334
295 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 335 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
296 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
297 336
298 ScenePresence npc = scene.GetScenePresence(npcId); 337 ScenePresence npc = m_scene.GetScenePresence(npcId);
299 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 338 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
300 339
301 npcModule.Sit(npc.UUID, part.UUID, scene); 340 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
302 341
303 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 342 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
304 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 343 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -311,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
311 npc.AbsolutePosition, 350 npc.AbsolutePosition,
312 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); 351 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
313 352
314 npcModule.Stand(npc.UUID, scene); 353 m_npcMod.Stand(npc.UUID, m_scene);
315 354
316 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
317 Assert.That(npc.ParentID, Is.EqualTo(0)); 356 Assert.That(npc.ParentID, Is.EqualTo(0));