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-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs30
3 files changed, 18 insertions, 16 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 11f927c..c928af7 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1243,7 +1243,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1243 1243
1244 } 1244 }
1245 1245
1246 public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) 1246 public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner)
1247 { 1247 {
1248 1248
1249 } 1249 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 81bf9ed..be0d56e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -933,7 +933,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
933 public void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint) 933 public void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint)
934 { 934 {
935 } 935 }
936 public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) 936 public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner)
937 { 937 {
938 } 938 }
939 939
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3831d7a..6a48b89 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -140,24 +140,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
140// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 140// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
141// } 141// }
142 142
143 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); 143 lock (m_avatars)
144 scene.AddNewClient(npcAvatar, PresenceType.Npc);
145
146 ScenePresence sp;
147 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
148 { 144 {
149 m_log.DebugFormat( 145 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 146 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 147
152 sp.CompleteMovement(npcAvatar, false); 148 ScenePresence sp;
153 } 149 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
154 else 150 {
155 { 151 m_log.DebugFormat(
156 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 152 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
157 } 153
154 sp.CompleteMovement(npcAvatar, false);
155 }
156 else
157 {
158 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
159 }
158 160
159 lock (m_avatars)
160 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 161 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
162 }
161 163
162 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); 164 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
163 165