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-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs6
2 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index 6de97b7..ee52a39 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common; 36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39 38
40namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests 39namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
41{ 40{
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
index b74d6e7..ec9f157 100644
--- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
@@ -278,21 +278,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
278 { 278 {
279 string sRegionName; 279 string sRegionName;
280 string sRegionLabel; 280 string sRegionLabel;
281 string prepend; 281// string prepend;
282 AutoBackupModuleState state; 282 AutoBackupModuleState state;
283 283
284 if (parseDefault) 284 if (parseDefault)
285 { 285 {
286 sRegionName = null; 286 sRegionName = null;
287 sRegionLabel = "DEFAULT"; 287 sRegionLabel = "DEFAULT";
288 prepend = ""; 288// prepend = "";
289 state = this.m_defaultState; 289 state = this.m_defaultState;
290 } 290 }
291 else 291 else
292 { 292 {
293 sRegionName = scene.RegionInfo.RegionName; 293 sRegionName = scene.RegionInfo.RegionName;
294 sRegionLabel = sRegionName; 294 sRegionLabel = sRegionName;
295 prepend = sRegionName + "."; 295// prepend = sRegionName + ".";
296 state = null; 296 state = null;
297 } 297 }
298 298