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-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs4
4 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 8ebf9cb..15201da 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -806,7 +806,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
806 public event ScriptReset OnScriptReset; 806 public event ScriptReset OnScriptReset;
807 public event GetScriptRunning OnGetScriptRunning; 807 public event GetScriptRunning OnGetScriptRunning;
808 public event SetScriptRunning OnSetScriptRunning; 808 public event SetScriptRunning OnSetScriptRunning;
809 public event Action<Vector3> OnAutoPilotGo; 809 public event Action<Vector3, bool> OnAutoPilotGo;
810 public event TerrainUnacked OnUnackedTerrain; 810 public event TerrainUnacked OnUnackedTerrain;
811 public event ActivateGesture OnActivateGesture; 811 public event ActivateGesture OnActivateGesture;
812 public event DeactivateGesture OnDeactivateGesture; 812 public event DeactivateGesture OnDeactivateGesture;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index b3e2495..cfd692d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -328,7 +328,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
328 public event ScriptReset OnScriptReset; 328 public event ScriptReset OnScriptReset;
329 public event GetScriptRunning OnGetScriptRunning; 329 public event GetScriptRunning OnGetScriptRunning;
330 public event SetScriptRunning OnSetScriptRunning; 330 public event SetScriptRunning OnSetScriptRunning;
331 public event Action<Vector3> OnAutoPilotGo; 331 public event Action<Vector3, bool> OnAutoPilotGo;
332 332
333 public event TerrainUnacked OnUnackedTerrain; 333 public event TerrainUnacked OnUnackedTerrain;
334 334
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7b9457a..d0b5a94 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -217,7 +217,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
217 return npcAvatar.AgentId; 217 return npcAvatar.AgentId;
218 } 218 }
219 219
220 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos) 220 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly)
221 { 221 {
222 lock (m_avatars) 222 lock (m_avatars)
223 { 223 {
@@ -229,7 +229,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
229 m_log.DebugFormat( 229 m_log.DebugFormat(
230 "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); 230 "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
231 231
232 sp.MoveToTarget(pos); 232 sp.MoveToTarget(pos, noFly);
233 233
234 return true; 234 return true;
235 } 235 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 2ec354f..81497d5 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
113 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 113 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
114 114
115 Vector3 targetPos = startPos + new Vector3(0, 0, 10); 115 Vector3 targetPos = startPos + new Vector3(0, 0, 10);
116 npcModule.MoveToTarget(npc.UUID, scene, targetPos); 116 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false);
117 117
118 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 118 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
119 119
@@ -135,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
135 // Try a second movement 135 // Try a second movement
136 startPos = npc.AbsolutePosition; 136 startPos = npc.AbsolutePosition;
137 targetPos = startPos + new Vector3(10, 0, 0); 137 targetPos = startPos + new Vector3(10, 0, 0);
138 npcModule.MoveToTarget(npc.UUID, scene, targetPos); 138 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false);
139 139
140 scene.Update(); 140 scene.Update();
141 141