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-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index 3e9c326..d4bba10 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
755 position.X = s_tree.AbsolutePosition.X + (float)randX; 755 position.X = s_tree.AbsolutePosition.X + (float)randX;
756 position.Y = s_tree.AbsolutePosition.Y + (float)randY; 756 position.Y = s_tree.AbsolutePosition.Y + (float)randY;
757 757
758 if (position.X <= 255 && position.X >= 0 && 758 if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
759 position.Y <= 255 && position.Y >= 0 && 759 position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
760 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 760 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
761 { 761 {
762 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 762 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;