diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs index bfdcdb4..f47d9c7 100644 --- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs +++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs | |||
@@ -96,6 +96,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
96 | float fov; | 96 | float fov; |
97 | int width; | 97 | int width; |
98 | int height; | 98 | int height; |
99 | bool usetex; | ||
99 | 100 | ||
100 | if (!request.ContainsKey("posX")) | 101 | if (!request.ContainsKey("posX")) |
101 | return new Byte[0]; | 102 | return new Byte[0]; |
@@ -115,6 +116,8 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
115 | return new Byte[0]; | 116 | return new Byte[0]; |
116 | if (!request.ContainsKey("height")) | 117 | if (!request.ContainsKey("height")) |
117 | return new Byte[0]; | 118 | return new Byte[0]; |
119 | if (!request.ContainsKey("usetex")) | ||
120 | return new Byte[0]; | ||
118 | 121 | ||
119 | try | 122 | try |
120 | { | 123 | { |
@@ -127,6 +130,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
127 | fov = Convert.ToSingle(request["fov"]); | 130 | fov = Convert.ToSingle(request["fov"]); |
128 | width = Convert.ToInt32(request["width"]); | 131 | width = Convert.ToInt32(request["width"]); |
129 | height = Convert.ToInt32(request["height"]); | 132 | height = Convert.ToInt32(request["height"]); |
133 | usetex = Convert.ToBoolean(request["usetex"]); | ||
130 | } | 134 | } |
131 | catch | 135 | catch |
132 | { | 136 | { |
@@ -137,7 +141,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
137 | Vector3 rot = new Vector3(rotX, rotY, rotZ); | 141 | Vector3 rot = new Vector3(rotX, rotY, rotZ); |
138 | 142 | ||
139 | return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width, | 143 | return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width, |
140 | height); | 144 | height, usetex); |
141 | } | 145 | } |
142 | } | 146 | } |
143 | } | 147 | } |