diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/TreePopulator')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 724 |
1 files changed, 433 insertions, 291 deletions
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index e4a3382..6e1f8bb 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -27,8 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
33 | using System.Threading; | ||
34 | using System.Xml; | ||
35 | using System.Xml.Serialization; | ||
36 | |||
32 | using OpenMetaverse; | 37 | using OpenMetaverse; |
33 | using log4net; | 38 | using log4net; |
34 | using Mono.Addins; | 39 | using Mono.Addins; |
@@ -38,17 +43,15 @@ using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | |||
38 | using OpenSim.Region.Framework.Interfaces; | 43 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 44 | using OpenSim.Region.Framework.Scenes; |
40 | 45 | ||
41 | using System.Xml; | 46 | using Timer= System.Timers.Timer; |
42 | using System.Xml.Serialization; | ||
43 | using System.IO; | ||
44 | 47 | ||
45 | namespace OpenSim.Region.OptionalModules.World.TreePopulator | 48 | namespace OpenSim.Region.OptionalModules.World.TreePopulator |
46 | { | 49 | { |
47 | /// <summary> | 50 | /// <summary> |
48 | /// Version 2.02 - Still hacky | 51 | /// Version 2.02 - Still hacky |
49 | /// </summary> | 52 | /// </summary> |
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")] | 53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")] |
51 | public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule, IVegetationModule | 54 | public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule |
52 | { | 55 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | private readonly Commander m_commander = new Commander("tree"); | 57 | private readonly Commander m_commander = new Commander("tree"); |
@@ -60,7 +63,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
60 | public string m_name; | 63 | public string m_name; |
61 | public Boolean m_frozen; | 64 | public Boolean m_frozen; |
62 | public Tree m_tree_type; | 65 | public Tree m_tree_type; |
63 | public int m_tree_quantity; | 66 | public int m_tree_quantity; |
64 | public float m_treeline_low; | 67 | public float m_treeline_low; |
65 | public float m_treeline_high; | 68 | public float m_treeline_high; |
66 | public Vector3 m_seed_point; | 69 | public Vector3 m_seed_point; |
@@ -78,24 +81,24 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
78 | { | 81 | { |
79 | } | 82 | } |
80 | 83 | ||
81 | public Copse(string fileName, Boolean planted) | 84 | public Copse(string fileName, Boolean planted) |
82 | { | 85 | { |
83 | Copse cp = (Copse)DeserializeObject(fileName); | 86 | Copse cp = (Copse)DeserializeObject(fileName); |
84 | 87 | ||
85 | this.m_name = cp.m_name; | 88 | m_name = cp.m_name; |
86 | this.m_frozen = cp.m_frozen; | 89 | m_frozen = cp.m_frozen; |
87 | this.m_tree_quantity = cp.m_tree_quantity; | 90 | m_tree_quantity = cp.m_tree_quantity; |
88 | this.m_treeline_high = cp.m_treeline_high; | 91 | m_treeline_high = cp.m_treeline_high; |
89 | this.m_treeline_low = cp.m_treeline_low; | 92 | m_treeline_low = cp.m_treeline_low; |
90 | this.m_range = cp.m_range; | 93 | m_range = cp.m_range; |
91 | this.m_tree_type = cp.m_tree_type; | 94 | m_tree_type = cp.m_tree_type; |
92 | this.m_seed_point = cp.m_seed_point; | 95 | m_seed_point = cp.m_seed_point; |
93 | this.m_initial_scale = cp.m_initial_scale; | 96 | m_initial_scale = cp.m_initial_scale; |
94 | this.m_maximum_scale = cp.m_maximum_scale; | 97 | m_maximum_scale = cp.m_maximum_scale; |
95 | this.m_initial_scale = cp.m_initial_scale; | 98 | m_initial_scale = cp.m_initial_scale; |
96 | this.m_rate = cp.m_rate; | 99 | m_rate = cp.m_rate; |
97 | this.m_planted = planted; | 100 | m_planted = planted; |
98 | this.m_trees = new List<UUID>(); | 101 | m_trees = new List<UUID>(); |
99 | } | 102 | } |
100 | 103 | ||
101 | public Copse(string copsedef) | 104 | public Copse(string copsedef) |
@@ -103,61 +106,63 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
103 | char[] delimiterChars = {':', ';'}; | 106 | char[] delimiterChars = {':', ';'}; |
104 | string[] field = copsedef.Split(delimiterChars); | 107 | string[] field = copsedef.Split(delimiterChars); |
105 | 108 | ||
106 | this.m_name = field[1].Trim(); | 109 | m_name = field[1].Trim(); |
107 | this.m_frozen = (copsedef[0] == 'F'); | 110 | m_frozen = (copsedef[0] == 'F'); |
108 | this.m_tree_quantity = int.Parse(field[2]); | 111 | m_tree_quantity = int.Parse(field[2]); |
109 | this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo); | 112 | m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo); |
110 | this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo); | 113 | m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo); |
111 | this.m_range = double.Parse(field[5], Culture.NumberFormatInfo); | 114 | m_range = double.Parse(field[5], Culture.NumberFormatInfo); |
112 | this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]); | 115 | m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]); |
113 | this.m_seed_point = Vector3.Parse(field[7]); | 116 | m_seed_point = Vector3.Parse(field[7]); |
114 | this.m_initial_scale = Vector3.Parse(field[8]); | 117 | m_initial_scale = Vector3.Parse(field[8]); |
115 | this.m_maximum_scale = Vector3.Parse(field[9]); | 118 | m_maximum_scale = Vector3.Parse(field[9]); |
116 | this.m_rate = Vector3.Parse(field[10]); | 119 | m_rate = Vector3.Parse(field[10]); |
117 | this.m_planted = true; | 120 | m_planted = true; |
118 | this.m_trees = new List<UUID>(); | 121 | m_trees = new List<UUID>(); |
119 | } | 122 | } |
120 | 123 | ||
121 | public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees) | 124 | public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees) |
122 | { | 125 | { |
123 | this.m_name = name; | 126 | m_name = name; |
124 | this.m_frozen = false; | 127 | m_frozen = false; |
125 | this.m_tree_quantity = quantity; | 128 | m_tree_quantity = quantity; |
126 | this.m_treeline_high = high; | 129 | m_treeline_high = high; |
127 | this.m_treeline_low = low; | 130 | m_treeline_low = low; |
128 | this.m_range = range; | 131 | m_range = range; |
129 | this.m_tree_type = type; | 132 | m_tree_type = type; |
130 | this.m_seed_point = point; | 133 | m_seed_point = point; |
131 | this.m_initial_scale = scale; | 134 | m_initial_scale = scale; |
132 | this.m_maximum_scale = max_scale; | 135 | m_maximum_scale = max_scale; |
133 | this.m_rate = rate; | 136 | m_rate = rate; |
134 | this.m_planted = false; | 137 | m_planted = false; |
135 | this.m_trees = trees; | 138 | m_trees = trees; |
136 | } | 139 | } |
137 | 140 | ||
138 | public override string ToString() | 141 | public override string ToString() |
139 | { | 142 | { |
140 | string frozen = (this.m_frozen ? "F" : "A"); | 143 | string frozen = (m_frozen ? "F" : "A"); |
141 | 144 | ||
142 | return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", | 145 | return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", |
143 | frozen, | 146 | frozen, |
144 | this.m_name, | 147 | m_name, |
145 | this.m_tree_quantity, | 148 | m_tree_quantity, |
146 | this.m_treeline_high, | 149 | m_treeline_high, |
147 | this.m_treeline_low, | 150 | m_treeline_low, |
148 | this.m_range, | 151 | m_range, |
149 | this.m_tree_type, | 152 | m_tree_type, |
150 | this.m_seed_point.ToString(), | 153 | m_seed_point.ToString(), |
151 | this.m_initial_scale.ToString(), | 154 | m_initial_scale.ToString(), |
152 | this.m_maximum_scale.ToString(), | 155 | m_maximum_scale.ToString(), |
153 | this.m_rate.ToString()); | 156 | m_rate.ToString()); |
154 | } | 157 | } |
155 | } | 158 | } |
156 | 159 | ||
157 | private List<Copse> m_copse; | 160 | private List<Copse> m_copses = new List<Copse>(); |
158 | 161 | private object mylock; | |
159 | private double m_update_ms = 1000.0; // msec between updates | 162 | private double m_update_ms = 1000.0; // msec between updates |
160 | private bool m_active_trees = false; | 163 | private bool m_active_trees = false; |
164 | private bool m_enabled = true; // original default | ||
165 | private bool m_allowGrow = true; // original default | ||
161 | 166 | ||
162 | Timer CalculateTrees; | 167 | Timer CalculateTrees; |
163 | 168 | ||
@@ -174,51 +179,51 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
174 | 179 | ||
175 | public void Initialise(IConfigSource config) | 180 | public void Initialise(IConfigSource config) |
176 | { | 181 | { |
177 | 182 | IConfig moduleConfig = config.Configs["Trees"]; | |
178 | // ini file settings | 183 | if (moduleConfig != null) |
179 | try | ||
180 | { | 184 | { |
181 | m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees); | 185 | m_enabled = moduleConfig.GetBoolean("enabled", m_enabled); |
182 | } | 186 | m_active_trees = moduleConfig.GetBoolean("active_trees", m_active_trees); |
183 | catch (Exception) | 187 | m_allowGrow = moduleConfig.GetBoolean("allowGrow", m_allowGrow); |
184 | { | 188 | m_update_ms = moduleConfig.GetDouble("update_rate", m_update_ms); |
185 | m_log.Debug("[TREES]: ini failure for active_trees - using default"); | ||
186 | } | 189 | } |
187 | 190 | ||
188 | try | 191 | if(!m_enabled) |
189 | { | 192 | return; |
190 | m_update_ms = config.Configs["Trees"].GetDouble("update_rate", m_update_ms); | 193 | |
191 | } | 194 | m_copses = new List<Copse>(); |
192 | catch (Exception) | 195 | mylock = new object(); |
193 | { | ||
194 | m_log.Debug("[TREES]: ini failure for update_rate - using default"); | ||
195 | } | ||
196 | 196 | ||
197 | InstallCommands(); | 197 | InstallCommands(); |
198 | 198 | ||
199 | m_log.Debug("[TREES]: Initialised tree module"); | 199 | m_log.Debug("[TREES]: Initialised tree populator module"); |
200 | } | 200 | } |
201 | 201 | ||
202 | public void AddRegion(Scene scene) | 202 | public void AddRegion(Scene scene) |
203 | { | 203 | { |
204 | if(!m_enabled) | ||
205 | return; | ||
204 | m_scene = scene; | 206 | m_scene = scene; |
205 | m_scene.RegisterModuleCommander(m_commander); | 207 | m_scene.RegisterModuleCommander(m_commander); |
206 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 208 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
207 | 209 | m_scene.EventManager.OnPrimsLoaded += EventManager_OnPrimsLoaded; | |
208 | } | 210 | } |
209 | 211 | ||
210 | public void RemoveRegion(Scene scene) | 212 | public void RemoveRegion(Scene scene) |
211 | { | 213 | { |
212 | } | 214 | if(!m_enabled) |
215 | return; | ||
216 | if(m_active_trees && CalculateTrees != null) | ||
217 | { | ||
218 | CalculateTrees.Dispose(); | ||
219 | CalculateTrees = null; | ||
220 | } | ||
221 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | ||
222 | m_scene.EventManager.OnPrimsLoaded -= EventManager_OnPrimsLoaded; | ||
223 | } | ||
213 | 224 | ||
214 | public void RegionLoaded(Scene scene) | 225 | public void RegionLoaded(Scene scene) |
215 | { | 226 | { |
216 | ReloadCopse(); | ||
217 | if (m_copse.Count > 0) | ||
218 | m_log.Info("[TREES]: Copse load complete"); | ||
219 | |||
220 | if (m_active_trees) | ||
221 | activeizeTreeze(true); | ||
222 | } | 227 | } |
223 | 228 | ||
224 | public void Close() | 229 | public void Close() |
@@ -240,6 +245,16 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
240 | 245 | ||
241 | //-------------------------------------------------------------- | 246 | //-------------------------------------------------------------- |
242 | 247 | ||
248 | private void EventManager_OnPrimsLoaded(Scene s) | ||
249 | { | ||
250 | ReloadCopse(); | ||
251 | if (m_copses.Count > 0) | ||
252 | m_log.Info("[TREES]: Copses loaded" ); | ||
253 | |||
254 | if (m_active_trees) | ||
255 | activeizeTreeze(true); | ||
256 | } | ||
257 | |||
243 | #region ICommandableModule Members | 258 | #region ICommandableModule Members |
244 | 259 | ||
245 | private void HandleTreeActive(Object[] args) | 260 | private void HandleTreeActive(Object[] args) |
@@ -267,25 +282,57 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
267 | string copsename = ((string)args[0]).Trim(); | 282 | string copsename = ((string)args[0]).Trim(); |
268 | Boolean freezeState = (Boolean) args[1]; | 283 | Boolean freezeState = (Boolean) args[1]; |
269 | 284 | ||
270 | foreach (Copse cp in m_copse) | 285 | lock(mylock) |
271 | { | 286 | { |
272 | if (cp.m_name == copsename && (!cp.m_frozen && freezeState || cp.m_frozen && !freezeState)) | 287 | foreach (Copse cp in m_copses) |
273 | { | 288 | { |
274 | cp.m_frozen = freezeState; | 289 | if (cp.m_name != copsename) |
275 | foreach (UUID tree in cp.m_trees) | 290 | continue; |
291 | |||
292 | if(!cp.m_frozen && freezeState || cp.m_frozen && !freezeState) | ||
276 | { | 293 | { |
277 | SceneObjectPart sop = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | 294 | cp.m_frozen = freezeState; |
278 | sop.Name = (freezeState ? sop.Name.Replace("ATPM", "FTPM") : sop.Name.Replace("FTPM", "ATPM")); | 295 | List<UUID> losttrees = new List<UUID>(); |
279 | sop.ParentGroup.HasGroupChanged = true; | 296 | foreach (UUID tree in cp.m_trees) |
280 | } | 297 | { |
298 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); | ||
299 | if(sog != null && !sog.IsDeleted) | ||
300 | { | ||
301 | SceneObjectPart sop = sog.RootPart; | ||
302 | string name = sop.Name; | ||
303 | if(freezeState) | ||
304 | { | ||
305 | if(name.StartsWith("FTPM")) | ||
306 | continue; | ||
307 | if(!name.StartsWith("ATPM")) | ||
308 | continue; | ||
309 | sop.Name = sop.Name.Replace("ATPM", "FTPM"); | ||
310 | } | ||
311 | else | ||
312 | { | ||
313 | if(name.StartsWith("ATPM")) | ||
314 | continue; | ||
315 | if(!name.StartsWith("FTPM")) | ||
316 | continue; | ||
317 | sop.Name = sop.Name.Replace("FTPM", "ATPM"); | ||
318 | } | ||
319 | sop.ParentGroup.HasGroupChanged = true; | ||
320 | sog.ScheduleGroupForFullUpdate(); | ||
321 | } | ||
322 | else | ||
323 | losttrees.Add(tree); | ||
324 | } | ||
325 | foreach (UUID tree in losttrees) | ||
326 | cp.m_trees.Remove(tree); | ||
281 | 327 | ||
282 | m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState); | 328 | m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState); |
283 | return; | 329 | return; |
284 | } | 330 | } |
285 | else if (cp.m_name == copsename && (cp.m_frozen && freezeState || !cp.m_frozen && !freezeState)) | 331 | else |
286 | { | 332 | { |
287 | m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename); | 333 | m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename); |
288 | return; | 334 | return; |
335 | } | ||
289 | } | 336 | } |
290 | } | 337 | } |
291 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); | 338 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); |
@@ -297,17 +344,21 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
297 | 344 | ||
298 | m_log.InfoFormat("[TREES]: Loading copse definition...."); | 345 | m_log.InfoFormat("[TREES]: Loading copse definition...."); |
299 | 346 | ||
300 | copse = new Copse(((string)args[0]), false); | 347 | lock(mylock) |
301 | foreach (Copse cp in m_copse) | ||
302 | { | 348 | { |
303 | if (cp.m_name == copse.m_name) | 349 | copse = new Copse(((string)args[0]), false); |
304 | { | 350 | { |
305 | m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name); | 351 | foreach (Copse cp in m_copses) |
306 | return; | 352 | { |
353 | if (cp.m_name == copse.m_name) | ||
354 | { | ||
355 | m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name); | ||
356 | return; | ||
357 | } | ||
358 | } | ||
307 | } | 359 | } |
360 | m_copses.Add(copse); | ||
308 | } | 361 | } |
309 | |||
310 | m_copse.Add(copse); | ||
311 | m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString()); | 362 | m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString()); |
312 | } | 363 | } |
313 | 364 | ||
@@ -318,20 +369,24 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
318 | m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename); | 369 | m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename); |
319 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 370 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
320 | 371 | ||
321 | foreach (Copse copse in m_copse) | 372 | lock(mylock) |
322 | { | 373 | { |
323 | if (copse.m_name == copsename) | 374 | foreach (Copse copse in m_copses) |
324 | { | 375 | { |
325 | if (!copse.m_planted) | 376 | if (copse.m_name == copsename) |
326 | { | ||
327 | // The first tree for a copse is created here | ||
328 | CreateTree(uuid, copse, copse.m_seed_point); | ||
329 | copse.m_planted = true; | ||
330 | return; | ||
331 | } | ||
332 | else | ||
333 | { | 377 | { |
334 | m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename); | 378 | if (!copse.m_planted) |
379 | { | ||
380 | // The first tree for a copse is created here | ||
381 | CreateTree(uuid, copse, copse.m_seed_point, true); | ||
382 | copse.m_planted = true; | ||
383 | return; | ||
384 | } | ||
385 | else | ||
386 | { | ||
387 | m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename); | ||
388 | return; | ||
389 | } | ||
335 | } | 390 | } |
336 | } | 391 | } |
337 | } | 392 | } |
@@ -376,45 +431,49 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
376 | string copsename = ((string)args[0]).Trim(); | 431 | string copsename = ((string)args[0]).Trim(); |
377 | Copse copseIdentity = null; | 432 | Copse copseIdentity = null; |
378 | 433 | ||
379 | foreach (Copse cp in m_copse) | 434 | lock(mylock) |
380 | { | 435 | { |
381 | if (cp.m_name == copsename) | 436 | foreach (Copse cp in m_copses) |
382 | { | 437 | { |
383 | copseIdentity = cp; | 438 | if (cp.m_name == copsename) |
439 | { | ||
440 | copseIdentity = cp; | ||
441 | } | ||
384 | } | 442 | } |
385 | } | ||
386 | 443 | ||
387 | if (copseIdentity != null) | 444 | if (copseIdentity != null) |
388 | { | ||
389 | foreach (UUID tree in copseIdentity.m_trees) | ||
390 | { | 445 | { |
391 | if (m_scene.Entities.ContainsKey(tree)) | 446 | foreach (UUID tree in copseIdentity.m_trees) |
392 | { | ||
393 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
394 | // Delete tree and alert clients (not silent) | ||
395 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); | ||
396 | } | ||
397 | else | ||
398 | { | 447 | { |
399 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | 448 | if (m_scene.Entities.ContainsKey(tree)) |
449 | { | ||
450 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
451 | // Delete tree and alert clients (not silent) | ||
452 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); | ||
453 | } | ||
454 | else | ||
455 | { | ||
456 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | ||
457 | } | ||
400 | } | 458 | } |
459 | copseIdentity.m_trees = null; | ||
460 | m_copses.Remove(copseIdentity); | ||
461 | m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename); | ||
462 | } | ||
463 | else | ||
464 | { | ||
465 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); | ||
401 | } | 466 | } |
402 | copseIdentity.m_trees = new List<UUID>(); | ||
403 | m_copse.Remove(copseIdentity); | ||
404 | m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); | ||
409 | } | 467 | } |
410 | } | 468 | } |
411 | 469 | ||
412 | private void HandleTreeStatistics(Object[] args) | 470 | private void HandleTreeStatistics(Object[] args) |
413 | { | 471 | { |
414 | m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms); | 472 | m_log.InfoFormat("[TREES]: region {0}:", m_scene.Name); |
415 | foreach (Copse cp in m_copse) | 473 | m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms); |
474 | foreach (Copse cp in m_copses) | ||
416 | { | 475 | { |
417 | m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen); | 476 | m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen); |
418 | } | 477 | } |
419 | } | 478 | } |
420 | 479 | ||
@@ -442,7 +501,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
442 | treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double"); | 501 | treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double"); |
443 | 502 | ||
444 | Command treeReloadCommand = | 503 | Command treeReloadCommand = |
445 | new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copse definitions from the in-scene trees"); | 504 | new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copses from the in-scene trees"); |
446 | 505 | ||
447 | Command treeRemoveCommand = | 506 | Command treeRemoveCommand = |
448 | new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees"); | 507 | new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees"); |
@@ -499,34 +558,17 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
499 | treeShape.Scale = scale; | 558 | treeShape.Scale = scale; |
500 | treeShape.State = (byte)treeType; | 559 | treeShape.State = (byte)treeType; |
501 | 560 | ||
502 | return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape); | 561 | SceneObjectGroup sog = new SceneObjectGroup(uuid, position, rotation, treeShape); |
503 | } | 562 | SceneObjectPart rootPart = sog.RootPart; |
504 | |||
505 | #endregion | ||
506 | |||
507 | #region IEntityCreator Members | ||
508 | |||
509 | protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree }; | ||
510 | public PCode[] CreationCapabilities { get { return creationCapabilities; } } | ||
511 | |||
512 | public SceneObjectGroup CreateEntity( | ||
513 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | ||
514 | { | ||
515 | if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) | ||
516 | { | ||
517 | m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); | ||
518 | return null; | ||
519 | } | ||
520 | |||
521 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
522 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); | ||
523 | 563 | ||
524 | rootPart.AddFlag(PrimFlags.Phantom); | 564 | rootPart.AddFlag(PrimFlags.Phantom); |
525 | 565 | ||
526 | m_scene.AddNewSceneObject(sceneObject, true); | 566 | sog.SetGroup(groupID, null); |
527 | sceneObject.SetGroup(groupID, null); | 567 | m_scene.AddNewSceneObject(sog, true, false); |
528 | 568 | sog.IsSelected = false; | |
529 | return sceneObject; | 569 | rootPart.IsSelected = false; |
570 | sog.InvalidateEffectivePerms(); | ||
571 | return sog; | ||
530 | } | 572 | } |
531 | 573 | ||
532 | #endregion | 574 | #endregion |
@@ -569,26 +611,27 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
569 | 611 | ||
570 | private void ReloadCopse() | 612 | private void ReloadCopse() |
571 | { | 613 | { |
572 | m_copse = new List<Copse>(); | 614 | m_copses = new List<Copse>(); |
573 | 615 | ||
574 | EntityBase[] objs = m_scene.GetEntities(); | 616 | List<SceneObjectGroup> grps = m_scene.GetSceneObjectGroups(); |
575 | foreach (EntityBase obj in objs) | 617 | foreach (SceneObjectGroup grp in grps) |
576 | { | 618 | { |
577 | if (obj is SceneObjectGroup) | 619 | if(grp.RootPart.Shape.PCode != (byte)PCode.NewTree && grp.RootPart.Shape.PCode != (byte)PCode.Tree) |
578 | { | 620 | continue; |
579 | SceneObjectGroup grp = (SceneObjectGroup)obj; | ||
580 | 621 | ||
581 | if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:")) | 622 | if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:")) |
623 | { | ||
624 | // Create a new copse definition or add uuid to an existing definition | ||
625 | try | ||
582 | { | 626 | { |
583 | // Create a new copse definition or add uuid to an existing definition | 627 | Boolean copsefound = false; |
584 | try | 628 | Copse grpcopse = new Copse(grp.Name); |
585 | { | ||
586 | Boolean copsefound = false; | ||
587 | Copse copse = new Copse(grp.Name); | ||
588 | 629 | ||
589 | foreach (Copse cp in m_copse) | 630 | lock(mylock) |
631 | { | ||
632 | foreach (Copse cp in m_copses) | ||
590 | { | 633 | { |
591 | if (cp.m_name == copse.m_name) | 634 | if (cp.m_name == grpcopse.m_name) |
592 | { | 635 | { |
593 | copsefound = true; | 636 | copsefound = true; |
594 | cp.m_trees.Add(grp.UUID); | 637 | cp.m_trees.Add(grp.UUID); |
@@ -598,15 +641,15 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
598 | 641 | ||
599 | if (!copsefound) | 642 | if (!copsefound) |
600 | { | 643 | { |
601 | m_log.InfoFormat("[TREES]: Found copse {0}", grp.Name); | 644 | m_log.InfoFormat("[TREES]: adding copse {0}", grpcopse.m_name); |
602 | m_copse.Add(copse); | 645 | grpcopse.m_trees.Add(grp.UUID); |
603 | copse.m_trees.Add(grp.UUID); | 646 | m_copses.Add(grpcopse); |
604 | } | 647 | } |
605 | } | 648 | } |
606 | catch | 649 | } |
607 | { | 650 | catch |
608 | m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name); | 651 | { |
609 | } | 652 | m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name); |
610 | } | 653 | } |
611 | } | 654 | } |
612 | } | 655 | } |
@@ -617,166 +660,265 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
617 | { | 660 | { |
618 | if (activeYN) | 661 | if (activeYN) |
619 | { | 662 | { |
620 | CalculateTrees = new Timer(m_update_ms); | 663 | if(CalculateTrees == null) |
664 | CalculateTrees = new Timer(m_update_ms); | ||
621 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; | 665 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; |
666 | CalculateTrees.AutoReset = false; | ||
622 | CalculateTrees.Start(); | 667 | CalculateTrees.Start(); |
623 | } | 668 | } |
624 | else | 669 | else |
625 | { | 670 | { |
626 | CalculateTrees.Stop(); | 671 | CalculateTrees.Stop(); |
627 | } | 672 | } |
628 | } | 673 | } |
629 | 674 | ||
630 | private void growTrees() | 675 | private void growTrees() |
631 | { | 676 | { |
632 | foreach (Copse copse in m_copse) | 677 | if(!m_allowGrow) |
678 | return; | ||
679 | |||
680 | foreach (Copse copse in m_copses) | ||
633 | { | 681 | { |
634 | if (!copse.m_frozen) | 682 | if (copse.m_frozen) |
683 | continue; | ||
684 | |||
685 | if(copse.m_trees.Count == 0) | ||
686 | continue; | ||
687 | |||
688 | float maxscale = copse.m_maximum_scale.Z; | ||
689 | float ratescale = 1.0f; | ||
690 | List<UUID> losttrees = new List<UUID>(); | ||
691 | foreach (UUID tree in copse.m_trees) | ||
635 | { | 692 | { |
636 | foreach (UUID tree in copse.m_trees) | 693 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); |
637 | { | ||
638 | if (m_scene.Entities.ContainsKey(tree)) | ||
639 | { | ||
640 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
641 | 694 | ||
642 | if (s_tree.Scale.X < copse.m_maximum_scale.X && s_tree.Scale.Y < copse.m_maximum_scale.Y && s_tree.Scale.Z < copse.m_maximum_scale.Z) | 695 | if (sog != null && !sog.IsDeleted) |
643 | { | 696 | { |
644 | s_tree.Scale += copse.m_rate; | 697 | SceneObjectPart s_tree = sog.RootPart; |
645 | s_tree.ParentGroup.HasGroupChanged = true; | 698 | if (s_tree.Scale.Z < maxscale) |
646 | s_tree.ScheduleFullUpdate(); | ||
647 | } | ||
648 | } | ||
649 | else | ||
650 | { | 699 | { |
651 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | 700 | ratescale = (float)Util.RandomClass.NextDouble(); |
701 | if(ratescale < 0.2f) | ||
702 | ratescale = 0.2f; | ||
703 | s_tree.Scale += copse.m_rate * ratescale; | ||
704 | sog.HasGroupChanged = true; | ||
705 | s_tree.ScheduleFullUpdate(); | ||
652 | } | 706 | } |
653 | } | 707 | } |
708 | else | ||
709 | losttrees.Add(tree); | ||
654 | } | 710 | } |
711 | |||
712 | foreach (UUID tree in losttrees) | ||
713 | copse.m_trees.Remove(tree); | ||
655 | } | 714 | } |
656 | } | 715 | } |
657 | 716 | ||
658 | private void seedTrees() | 717 | private void seedTrees() |
659 | { | 718 | { |
660 | foreach (Copse copse in m_copse) | 719 | foreach (Copse copse in m_copses) |
661 | { | 720 | { |
662 | if (!copse.m_frozen) | 721 | if (copse.m_frozen) |
722 | continue; | ||
723 | |||
724 | if(copse.m_trees.Count == 0) | ||
725 | return; | ||
726 | |||
727 | bool low = copse.m_trees.Count < (int)(copse.m_tree_quantity * 0.8f); | ||
728 | |||
729 | if (!low && Util.RandomClass.NextDouble() < 0.75) | ||
730 | return; | ||
731 | |||
732 | int maxbirths = (int)(copse.m_tree_quantity) - copse.m_trees.Count; | ||
733 | if(maxbirths <= 1) | ||
734 | return; | ||
735 | |||
736 | if(maxbirths > 20) | ||
737 | maxbirths = 20; | ||
738 | |||
739 | float minscale = 0; | ||
740 | if(!low && m_allowGrow) | ||
741 | minscale = copse.m_maximum_scale.Z * 0.75f;; | ||
742 | |||
743 | int i = 0; | ||
744 | UUID[] current = copse.m_trees.ToArray(); | ||
745 | while(--maxbirths > 0) | ||
663 | { | 746 | { |
664 | foreach (UUID tree in copse.m_trees) | 747 | if(current.Length > 1) |
748 | i = Util.RandomClass.Next(current.Length -1); | ||
749 | |||
750 | UUID tree = current[i]; | ||
751 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); | ||
752 | |||
753 | if (sog != null && !sog.IsDeleted) | ||
665 | { | 754 | { |
666 | if (m_scene.Entities.ContainsKey(tree)) | 755 | SceneObjectPart s_tree = sog.RootPart; |
667 | { | ||
668 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
669 | 756 | ||
670 | if (copse.m_trees.Count < copse.m_tree_quantity) | 757 | // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height |
671 | { | 758 | if (s_tree.Scale.Z > minscale) |
672 | // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height | 759 | SpawnChild(copse, s_tree, true); |
673 | if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0) | ||
674 | { | ||
675 | if (Util.RandomClass.NextDouble() > 0.75) | ||
676 | { | ||
677 | SpawnChild(copse, s_tree); | ||
678 | } | ||
679 | } | ||
680 | } | ||
681 | } | ||
682 | else | ||
683 | { | ||
684 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | ||
685 | } | ||
686 | } | 760 | } |
687 | } | 761 | else if(copse.m_trees.Contains(tree)) |
762 | copse.m_trees.Remove(tree); | ||
763 | } | ||
688 | } | 764 | } |
689 | } | 765 | } |
690 | 766 | ||
691 | private void killTrees() | 767 | private void killTrees() |
692 | { | 768 | { |
693 | foreach (Copse copse in m_copse) | 769 | foreach (Copse copse in m_copses) |
694 | { | 770 | { |
695 | if (!copse.m_frozen && copse.m_trees.Count >= copse.m_tree_quantity) | 771 | if (copse.m_frozen) |
696 | { | 772 | continue; |
697 | foreach (UUID tree in copse.m_trees) | ||
698 | { | ||
699 | double killLikelyhood = 0.0; | ||
700 | 773 | ||
701 | if (m_scene.Entities.ContainsKey(tree)) | 774 | if (Util.RandomClass.NextDouble() < 0.25) |
702 | { | 775 | return; |
703 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
704 | double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + | ||
705 | Math.Pow(selectedTree.Scale.Y, 2) + | ||
706 | Math.Pow(selectedTree.Scale.Z, 2)); | ||
707 | |||
708 | foreach (UUID picktree in copse.m_trees) | ||
709 | { | ||
710 | if (picktree != tree) | ||
711 | { | ||
712 | SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; | ||
713 | |||
714 | double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + | ||
715 | Math.Pow(pickedTree.Scale.Y, 2) + | ||
716 | Math.Pow(pickedTree.Scale.Z, 2)); | ||
717 | 776 | ||
718 | double pickedTreeDistance = Vector3.Distance(pickedTree.AbsolutePosition, selectedTree.AbsolutePosition); | 777 | int maxbdeaths = copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) ; |
778 | if(maxbdeaths < 1) | ||
779 | return; | ||
719 | 780 | ||
720 | killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; | 781 | float odds; |
721 | } | 782 | float scale = 1.0f / copse.m_maximum_scale.Z; |
722 | } | ||
723 | 783 | ||
724 | if (Util.RandomClass.NextDouble() < killLikelyhood) | 784 | int ntries = maxbdeaths * 4; |
725 | { | 785 | while(ntries-- > 0 ) |
726 | // Delete tree and alert clients (not silent) | 786 | { |
727 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); | 787 | int next = 0; |
728 | copse.m_trees.Remove(selectedTree.ParentGroup.UUID); | 788 | if (copse.m_trees.Count > 1) |
729 | break; | 789 | next = Util.RandomClass.Next(copse.m_trees.Count - 1); |
730 | } | 790 | UUID tree = copse.m_trees[next]; |
791 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); | ||
792 | if (sog != null && !sog.IsDeleted) | ||
793 | { | ||
794 | if(m_allowGrow) | ||
795 | { | ||
796 | odds = sog.RootPart.Scale.Z * scale; | ||
797 | odds = odds * odds * odds; | ||
798 | odds *= (float)Util.RandomClass.NextDouble(); | ||
731 | } | 799 | } |
732 | else | 800 | else |
733 | { | 801 | { |
734 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | 802 | odds = (float)Util.RandomClass.NextDouble(); |
803 | odds = odds * odds * odds; | ||
735 | } | 804 | } |
805 | |||
806 | if(odds > 0.9f) | ||
807 | { | ||
808 | m_scene.DeleteSceneObject(sog, false); | ||
809 | if(maxbdeaths <= 0) | ||
810 | break; | ||
811 | } | ||
812 | } | ||
813 | else | ||
814 | { | ||
815 | copse.m_trees.Remove(tree); | ||
816 | if(copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) <= 0 ) | ||
817 | break; | ||
736 | } | 818 | } |
737 | } | 819 | } |
738 | } | 820 | } |
739 | } | 821 | } |
740 | 822 | ||
741 | private void SpawnChild(Copse copse, SceneObjectPart s_tree) | 823 | private void SpawnChild(Copse copse, SceneObjectPart s_tree, bool low) |
742 | { | 824 | { |
743 | Vector3 position = new Vector3(); | 825 | Vector3 position = new Vector3(); |
744 | 826 | ||
745 | double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | 827 | float randX = copse.m_maximum_scale.X * 1.25f; |
746 | double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | 828 | float randY = copse.m_maximum_scale.Y * 1.25f; |
747 | 829 | ||
830 | float r = (float)Util.RandomClass.NextDouble(); | ||
831 | randX *= 2.0f * r - 1.0f; | ||
748 | position.X = s_tree.AbsolutePosition.X + (float)randX; | 832 | position.X = s_tree.AbsolutePosition.X + (float)randX; |
833 | |||
834 | r = (float)Util.RandomClass.NextDouble(); | ||
835 | randY *= 2.0f * r - 1.0f; | ||
749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; | 836 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; |
750 | 837 | ||
751 | if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && | 838 | if (position.X > (m_scene.RegionInfo.RegionSizeX - 1) || position.X <= 0 || |
752 | position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && | 839 | position.Y > (m_scene.RegionInfo.RegionSizeY - 1) || position.Y <= 0) |
753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) | 840 | return; |
754 | { | ||
755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
756 | 841 | ||
757 | CreateTree(uuid, copse, position); | 842 | randX = position.X - copse.m_seed_point.X; |
758 | } | 843 | randX *= randX; |
844 | randY = position.Y - copse.m_seed_point.Y; | ||
845 | randY *= randY; | ||
846 | randX += randY; | ||
847 | |||
848 | if(randX > copse.m_range * copse.m_range) | ||
849 | return; | ||
850 | |||
851 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
852 | CreateTree(uuid, copse, position, low); | ||
759 | } | 853 | } |
760 | 854 | ||
761 | private void CreateTree(UUID uuid, Copse copse, Vector3 position) | 855 | private void CreateTree(UUID uuid, Copse copse, Vector3 position, bool randomScale) |
762 | { | 856 | { |
763 | |||
764 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; | 857 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; |
765 | if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high) | 858 | if (position.Z < copse.m_treeline_low || position.Z > copse.m_treeline_high) |
766 | { | 859 | return; |
767 | SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false); | ||
768 | 860 | ||
769 | tree.Name = copse.ToString(); | 861 | Vector3 scale = copse.m_initial_scale; |
770 | copse.m_trees.Add(tree.UUID); | 862 | if(randomScale) |
771 | tree.SendGroupFullUpdate(); | 863 | { |
864 | try | ||
865 | { | ||
866 | float t; | ||
867 | float r = (float)Util.RandomClass.NextDouble(); | ||
868 | r *= (float)Util.RandomClass.NextDouble(); | ||
869 | r *= (float)Util.RandomClass.NextDouble(); | ||
870 | |||
871 | t = copse.m_maximum_scale.X / copse.m_initial_scale.X; | ||
872 | if(t < 1.0) | ||
873 | t = 1 / t; | ||
874 | t = t * r + 1.0f; | ||
875 | scale.X *= t; | ||
876 | |||
877 | t = copse.m_maximum_scale.Y / copse.m_initial_scale.Y; | ||
878 | if(t < 1.0) | ||
879 | t = 1 / t; | ||
880 | t = t * r + 1.0f; | ||
881 | scale.Y *= t; | ||
882 | |||
883 | t = copse.m_maximum_scale.Z / copse.m_initial_scale.Z; | ||
884 | if(t < 1.0) | ||
885 | t = 1 / t; | ||
886 | t = t * r + 1.0f; | ||
887 | scale.Z *= t; | ||
888 | } | ||
889 | catch | ||
890 | { | ||
891 | scale = copse.m_initial_scale; | ||
892 | } | ||
772 | } | 893 | } |
894 | |||
895 | SceneObjectGroup tree = AddTree(uuid, UUID.Zero, scale, Quaternion.Identity, position, copse.m_tree_type, false); | ||
896 | tree.Name = copse.ToString(); | ||
897 | copse.m_trees.Add(tree.UUID); | ||
898 | tree.RootPart.ScheduleFullUpdate(); | ||
773 | } | 899 | } |
774 | 900 | ||
775 | private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) | 901 | private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) |
776 | { | 902 | { |
777 | growTrees(); | 903 | if(!m_scene.IsRunning) |
778 | seedTrees(); | 904 | return; |
779 | killTrees(); | 905 | |
906 | if(Monitor.TryEnter(mylock)) | ||
907 | { | ||
908 | try | ||
909 | { | ||
910 | if(m_scene.LoginsEnabled ) | ||
911 | { | ||
912 | growTrees(); | ||
913 | seedTrees(); | ||
914 | killTrees(); | ||
915 | } | ||
916 | } | ||
917 | catch { } | ||
918 | if(CalculateTrees != null) | ||
919 | CalculateTrees.Start(); | ||
920 | Monitor.Exit(mylock); | ||
921 | } | ||
780 | } | 922 | } |
781 | } | 923 | } |
782 | } | 924 | } |