diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9c66b25..571d33d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
109 | afm.SetAppearance(sp, originalTe, null); | 109 | afm.SetAppearance(sp, originalTe, null); |
110 | 110 | ||
111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); |
113 | 113 | ||
114 | ScenePresence npc = scene.GetScenePresence(npcId); | 114 | ScenePresence npc = scene.GetScenePresence(npcId); |
115 | 115 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); | 137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); |
138 | 138 | ||
139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); |
141 | 141 | ||
142 | ScenePresence npc = scene.GetScenePresence(npcId); | 142 | ScenePresence npc = scene.GetScenePresence(npcId); |
143 | 143 | ||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
169 | 169 | ||
170 | Vector3 startPos = new Vector3(128, 128, 30); | 170 | Vector3 startPos = new Vector3(128, 128, 30); |
171 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 171 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
172 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 172 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
173 | 173 | ||
174 | ScenePresence npc = scene.GetScenePresence(npcId); | 174 | ScenePresence npc = scene.GetScenePresence(npcId); |
175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
240 | 240 | ||
241 | Vector3 startPos = new Vector3(128, 128, 30); | 241 | Vector3 startPos = new Vector3(128, 128, 30); |
242 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 242 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
243 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 243 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
244 | 244 | ||
245 | ScenePresence npc = scene.GetScenePresence(npcId); | 245 | ScenePresence npc = scene.GetScenePresence(npcId); |
246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
273 | Vector3 startPos = new Vector3(1, 1, 1); | 273 | Vector3 startPos = new Vector3(1, 1, 1); |
274 | 274 | ||
275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
277 | 277 | ||
278 | ScenePresence npc = scene.GetScenePresence(npcId); | 278 | ScenePresence npc = scene.GetScenePresence(npcId); |
279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |