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Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index eea0b2e..9179966 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
85 m_attMod = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule(); 86 m_npcMod = new NPCModule();
87 87
88 m_scene = SceneHelpers.SetupScene(); 88 m_scene = new SceneHelpers().SetupScene();
89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
90 } 90 }
91 91
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
243 243
244 Vector3 targetPos = startPos + new Vector3(0, 10, 0); 244 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); 245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
246 246
247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); 248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
267 // Try a second movement 267 // Try a second movement
268 startPos = npc.AbsolutePosition; 268 startPos = npc.AbsolutePosition;
269 targetPos = startPos + new Vector3(10, 0, 0); 269 targetPos = startPos + new Vector3(10, 0, 0);
270 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); 270 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
271 271
272 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 272 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
273// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); 273// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
@@ -301,7 +301,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
301 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); 301 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
302 302
303 ScenePresence npc = m_scene.GetScenePresence(npcId); 303 ScenePresence npc = m_scene.GetScenePresence(npcId);
304 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 304 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
305 305
306 part.SitTargetPosition = new Vector3(0, 0, 1); 306 part.SitTargetPosition = new Vector3(0, 0, 1);
307 m_npcMod.Sit(npc.UUID, part.UUID, m_scene); 307 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
@@ -333,7 +333,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
333 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); 333 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
334 334
335 ScenePresence npc = m_scene.GetScenePresence(npcId); 335 ScenePresence npc = m_scene.GetScenePresence(npcId);
336 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 336 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
337 337
338 m_npcMod.Sit(npc.UUID, part.UUID, m_scene); 338 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
339 339